Endeavours – Port Fenster

Sunday, July 16th, 2017



Endeavours – Port Fenster

“This trip felt like it took 6 years or an eternity! Finally approaching Port Fenster and the town of Valley Call. Imagined it bigger. From what I can see this environment looks very close to what I know from old pictures of the old Earth – except the towers. Look at these towers! They’re gigantic!”

For the most part of our journey we’ve been either in up the air or in space. It’s time to get back to the ground! Here we see our ship in its last appearance during a landing procedure. We see a small town here, which could best be described as a colony. It’s safe to assume that this place is destined to grow quite a bit in the years to come. Therefore I aimed for an established look and not something too fresh. It’s also not the only place we left our mark on here on this planet. There are small settlements all over the place. But this little town is one of the main places, managing the colonization process and all that comes with it. Although not everyone is allowed to just apply for a home there. This planet demands a more selective process. At least for now.

For the scene I used Vue and some assets I bought via DAZ. I modified these assets so they helped me building this little town. It works good enough but I’m not super entirely happy with it. Which goes in line with the more experimental approach of the pieces in this series. Some things work better than others. =) The mountains/landscape was created via World Machine. “This alien planet looks kinda like Earth!”, you say? Yes, it does… there’s a reason for it I hope to explain in an upcoming series of images. For the foreground I used some HQ trees made by Aron Kamolz. Thanks buddy! =)

4500×2054 – Vue – World Machine – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

wallpapers available

Regards

signed

Endeavours – Towers Of Entropy

Tuesday, June 20th, 2017



Endeavours – Towers Of Entropy

“We started the descend and entered the outer atmosphere. I remember from history class how the first ‘Astronauts’ always had a pretty rough ride through the atmosphere, down to the good old Earth. Now it’s a smooth transition. We still have to fasten our seatbelts though. Must be a traditional thing. And there they are, the mysterious Towers of Entropy. Can’t wait to learn more about them!”

For this one I decided to go for a more loose style. Main objective was to visualize the ship approaching the lower parts of the atmosphere of this planet. As well as showing the celestial environment with the planets. It may be a little cliche but I wanted our planet/destination to not just be a random planet. Since I plan to continue this series at some point. So I decided to add these towers. At this point we know nothing about them and I haven’t even mentioned them in the previous parts. So I hope to spawn some more interest by the sudden reveal of this element. Even though I’m not entirely sure where I want to go with them yet, I plan to investigate them at some point for sure.

Technically it’s a very basic scene. In Vue I rendered a plate for the landscape and an additional plate for the clouds. I tried working without clouds but the pic felt off. With the added cloud elements it came together much better. Especially the scale started to look more impressive. Photo textures and painting enhanced the scene. In Lightroom I found a nice colour landscape to go with as well as adding a grain effect which I really liked for this one.

4000×2163 – Vue – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

The Invitation Pt.1

Thursday, January 12th, 2017



The Invitation Pt.1

The first one for 2017 is an experiment from early last year and something quite different from my usual stuff. Normally I focus on the environments and add characters to make these environments feel alive. So they are usually just an addon. With this one I wanted to focus on a character instead of the environment. Without making the environment too boring though. I must also admit that I did not sculpt the lady by hand. I used DAZStudio for it. So I definitely admire people who can do that stuff from scratch. However, I did not use a DAZ pose or character preset! There went a lot of work into posing and the proportions of that lady. Tons of testrenders for lighting setup and material checking. A lot of detail work that went into this lady. I wanted this to by sexy, treating the pic like a fine art nude photo shoot of sorts. Everything as tasteful as possible, without it to appear too ‘revealing’. Hope I got that part right.

Technically the figure and its pose was done in DAZ Studio and then exported for use in Vue. There I did some heavy material tweaking and tried to get the light right. The render happened in 9000×6000 and even if it is a quite simple scene, there went some extra time into the Photoshop process. Mainly to fix things and to overpaint small areas. I also rendered multiple passes of the scene and even worked with an HDR pass. The latter helped to get the skin tones right. In the last stage of creating this one, Lightroom helped me to get the colour I had in mind right.

This pic is the first one in a three part series. And, probably the best one. But that is a definite taste thing. :D

9000×6000 – Vue – DAZ Studio – Photoshop – Lightroom

Print Detail

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

A New Threat

Tuesday, December 20th, 2016



A New Threat

“Many Bothans died to bring us this information”.

If you grew up with the original trilogy then this sentence may have spawned a whole movie on its own in your head. =D

Well, I guess you can call this piece ‘Fanart’. To celebrate Rogue One I wanted to try myself on something that has its roots in one of the biggest franchises ever created. Instead of going the obvious route and create something that fits the new movie, I wanted to create a fictional scene you could imagine maybe happening between Episode 5 and 6. Two rebel agents spying out the still under construction Shield Generator that protects the second Death Star.

I started this scene quite some time ago and figured it would be worth the wait and release it when Rogue One is out. After having it at a ‘pretty much done’ stage for a while, I even went back and fixed quite a few elements and invested some extra time to make it look more passable in certain areas. Mainly tree stuffs. As always there are parts I’m not entirely happy with but overall I think it works.

The scene was created with a variety of tools. Mainly Vue to arrange and compose the scene. Sculptris was used to create a ground foundation. The Plant Factory was used for the trees. Thanks to Aron Kamolz for some tips there. Photoshop was used to overpaint, fix and add details. Last but not least I used Lightroom to find the right mood for the colours.

Vue – Sculptris – Worldmachine – The Plant Factory – Photoshop – Lightroom – 6571×3000

The Star Destroyer, Speedbikes and Shield Generator models are from Scifi3d.com.

Print Detail

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

wallpapers available

Regards

signed

Greenland II

Sunday, October 16th, 2016



Greenland II

Here we have just 4 fun piece. Just wanted to test some rock assets in a neat nature scene. While playing around it clicked with me and I had a really nice lighting setup. I wanted to use it and invested some extra time into the scene. Not too much though since I just wanted to play and test around for fun. =)

Vue – Photoshop – Lightroom – 5000×2812

Had my fun with this one and hope you enjoy the view. :)

Wireframe

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Return To Chronos Keep

Thursday, October 6th, 2016



Return To Chronos Keep

I started this one shortly after I finished reading ‘Hyperion Cantos’ by Dan Simmons. Easily some of the best scifi you will ever read. So, go… get it and read it if you haven’t! I decided to try myself on a scene from the book (and there are so many good ones!). Late in the story our group of characters is sorta kinda trapped at a very important place and they need to stay there. Unfortunately food and water runs out and they decide to send 2 of them back to a fortress kind of place to get food and water. So my scene shows one of them on their way. What we see is how I kind of imagined the environment looking like in that part of the book. In the book it’s sort of described as a desert with some neat atmospheric effects. That ‘atmospheric effects’ part got me. In the end it’s not a super exciting scene I guess. I had my fun playing around with it though. =)

Technically it’s a mix of 3d and 2d techniques. Created with Vue, The Plant Factory, World Machine & Photoshop. I used Apophysis renders to visualize the atmospheric effects. After rendering the scene plate I, as usual, did go back to add lots of elements I rendered separately. I also oriented on the descriptions in the book regarding lighting and colours. Got that part good I think. =)

6500×2967 – Vue – The Plant Factory – World Machine – Photoshop – Lightroom

This pic is part of The Luminarium’s 28th Exhibit. Some amazing work by some great digital artists in there. Check it out here!

Plate
Scene Setup
Print Detail

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Greenland I

Saturday, September 3rd, 2016



Greenland I

Here we have an experiment I did a long time ago. 2011 to be exact. I guess I never really was happy with it. The goal was to create a nature scene. And some parts in here I do really enjoy. But the overall picture is too cluttered and lacks composition. However, I decided to dig it out and play around with the atmosphere and colors a little. In the end I decided to go for a more vivid color scheme to give it some fantasy character. It’s ‘presentable’ now I guess. =D Still no masterpiece though.

Created and rendered with Vue and a load of detail fixing in Photoshop. I also re-rendered a couple of elements to bring in some additional detail here and there. So ultimately it may not be the result I wanted but still, I invested some extra work for it nonetheless. I don’t know exactly why but the water area took forever to render. =D

Vue – Photoshop – Lightroom – 6000×3100

Had my fun with this one and hope you enjoy the view. :)

Wireframe
Plate

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Gillian’s Place

Wednesday, July 27th, 2016



Gillian’s Place

I started this one a while ago, after I finished ready “Stranger In A Strange Land” by Robert Heinlein. Early in the story we are in an apartment where the floor is covered with a carpet of grass. I already had the idea before I read this book but the book helped me to flesh out the idea. So the inspiration for this scene came, in parts, from the book. There we also have this lady character Gillian who loved the grass carpet in the apartment of a friend and I wanted to give her her own apartment. =)

I used this project to dig a little deeper into 3d modeling and how I can use it for my ideas. I also tried myself on basic cloth simulation for the sheets. So ultimately there went quite some time into this scene because a lot of it went into experimenting. For the sculpture I also experimented with subsurface scattering to give it a quasi translucent look that captures the light. The modeling part happened in C4D and the scene setup in Vue. Photoshop brought it all together and I refined and fixed a lot of things I wasn’t too happy with in the renders.

6000×3000 – C4D – Vue – The Plant Factory – Photoshop – Lightroom

Had my fun with this one and hope you enjoy the view. :)

Wireframe 1
Plate 1
Plate 2
Plate 3
Print Detail

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Beasts Shall Rise

Wednesday, April 27th, 2016



Beasts Shall Rise

The initial idea for this one came from a commission I had finished at the time. I took the foundation of that earlier project and expanded on it. Since you can never have enough fantasy stuff in your portfolio, I wanted to go into it full throttle. And even while writing these lines I’m still fixing elements in the picture and tuning colours. I guess it’s one of those where I will always find stuff that could need some touch ups here and there. But at some point you have to stop. Because it looks good already and the stuff you fix are on a pixel level that no one will actually see. So yeah… I’ll stop now. :D DONE.

I guess the inspiration for this one came mostly from the commission but also a lot of Game Of Thrones or Lord Of The Rings of course. These properties kind of set a standard in the recent years. At least when it comes to a more ‘realistic’ look and feel of the fantasy genre. I’m a fan of cities that are built on a mountain cliff and always wanted to explore that theme. There went a lot of work into the fine tuning of the renders I used for a plate here. I used a wide range of tools from World Machine to DAZ3d to C4D to Vue and last but not least Photoshop. Lightroom as the final step of getting the colours and mood right.

Are the dragons attacking or just flying by? I leave that to the viewer. When I had the city pretty much done I felt that there was something missing. So I added some dragons because… ‘because’. They added a level of depth that was missing before. So I decided to keep them.

At the end I had a handful of different colourschemes for this one. I decided to go with a more aggressive and colourful tone instead of a dirty greyish realistic one. I think and hope the overall look, along with the colours, give a nice and epic impression. It at least works for me. =)

I dedicate this piece to two companions I lost over the last 5 weeks. You guys always made me smile when I was down. You’ll be greatly missed.

6000×2739 – Vue – World Machine – Photoshop – Lightroom

Creative Photoshop Process
Plate 1
Plate 2
Previz/Wireframe 1
Previz/Wireframe 2
Print Detail

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Highland Ridge

Monday, January 25th, 2016



Highland Ridge

I started this one very late 2011 and thought I finished it early 2012. Well, not so much. While it was a rare attempt at creating a snow scene, with me actually being rather happy with it, I struggled with it a long time. Everytime I looked at it I found stuff I wasn’t happy with. So I fiddled with it over the years. However, it’s time to finally lay it aside and call it done.

The picture does not have a specific story behind it. I just wanted to try myself on snow. I’m fairly happy with the result and again learned something while working on this project. As usual I started with a plate I created with Vue. Rendered out the scene as well as various additional elements and combined it all in Photoshop. A lot of overpainting and fixing happened there (as usual).

Right now it’s really cold around here in Germany and a sweet little romantic snowy mountainside scene may lift the mood a bit. Snow can be a cool thing. Not so much in the city though. :)

Hope the pic makes you wish to be there as much as it makes me wish to be there. Winter in the city can be quite depressing. =)

5000×2334 – Vue – Photoshop – Lightroom

Plate
Print Detail

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed