What we see here is, what I imagine, an ancient kind of terraforming device. Left on this planet by some ancient civilization. In the back we can see some giant ruins and leftovers of what once may have been a city. Something must have gone wrong and the planet never fully terraformed. Now the big stucture on the left is still working to a certain degree. But it’s not powerful enough. So only the surrounding areas managed to build some sort of ecosystem that over time grew onto the terraforming structure. Imagine that thing to be like 1.5km tall. So it’s huge and massive. And what are these ships doing there? Maybe they’re doing some science work and measurements of the surrounding areas. It could even be seen as a continuation of my earlier ‘Fallen Sanctuary‘ project – where they explore the ruins we see in the background of this scene.
A more exciting scenario could be that this massive terraforming structure has a meltdown. =D And the ships shit their pants and try to get away. Sounds pretty cool too. =D
This piece gave me some headaches. I was playing around with lots of things even though I wanted this pic to have a more reduced look. Without overloading it with detail. Well, that didn’t entirely work. Even if it looks rather open, there still is quite some detail in the overall scene. More than I originally planned. In the end it may benefit the overall scene. It’s not a perfect piece but it has some neat ideas I think.
Technically it’s Vue that has been used to create the overall scene. The terraforming structure is a model by Nora Nirvaluce that I previously used in a different way in the earlier mentioned collab project. The tree/root like things growing on it were done with The Plant Factory. It has a neat feature where it lets you grow stuff on objects. Needed to learn how that works and this project helped. The feature was also used to give the rocks a unique touch with some strange roots all over them. The rocks were created with Sculptris. The fog/cloud bank was rendered in Vue and took (as expected) ages to finish. I needed the cloud plate for a consistent look though. After rendering it all… Photoshop helped to bring in the final touches, fixes and overpaints that were necessary to create the scene I had in mind.
6571×3000 – Vue – The Plant Factory – Sculptris – Photoshop