Endeavours – Port Fenster

Sunday, July 16th, 2017



Endeavours – Port Fenster

“This trip felt like it took 6 years or an eternity! Finally approaching Port Fenster and the town of Valley Call. Imagined it bigger. From what I can see this environment looks very close to what I know from old pictures of the old Earth – except the towers. Look at these towers! They’re gigantic!”

For the most part of our journey we’ve been either in up the air or in space. It’s time to get back to the ground! Here we see our ship in its last appearance during a landing procedure. We see a small town here, which could best be described as a colony. It’s safe to assume that this place is destined to grow quite a bit in the years to come. Therefore I aimed for an established look and not something too fresh. It’s also not the only place we left our mark on here on this planet. There are small settlements all over the place. But this little town is one of the main places, managing the colonization process and all that comes with it. Although not everyone is allowed to just apply for a home there. This planet demands a more selective process. At least for now.

For the scene I used Vue and some assets I bought via DAZ. I modified these assets so they helped me building this little town. It works good enough but I’m not super entirely happy with it. Which goes in line with the more experimental approach of the pieces in this series. Some things work better than others. =) The mountains/landscape was created via World Machine. “This alien planet looks kinda like Earth!”, you say? Yes, it does… there’s a reason for it I hope to explain in an upcoming series of images. For the foreground I used some HQ trees made by Aron Kamolz. Thanks buddy! =)

4500×2054 – Vue – World Machine – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

wallpapers available

Regards

signed

Endeavours – Towers Of Entropy

Tuesday, June 20th, 2017



Endeavours – Towers Of Entropy

“We started the descend and entered the outer atmosphere. I remember from history class how the first ‘Astronauts’ always had a pretty rough ride through the atmosphere, down to the good old Earth. Now it’s a smooth transition. We still have to fasten our seatbelts though. Must be a traditional thing. And there they are, the mysterious Towers of Entropy. Can’t wait to learn more about them!”

For this one I decided to go for a more loose style. Main objective was to visualize the ship approaching the lower parts of the atmosphere of this planet. As well as showing the celestial environment with the planets. It may be a little cliche but I wanted our planet/destination to not just be a random planet. Since I plan to continue this series at some point. So I decided to add these towers. At this point we know nothing about them and I haven’t even mentioned them in the previous parts. So I hope to spawn some more interest by the sudden reveal of this element. Even though I’m not entirely sure where I want to go with them yet, I plan to investigate them at some point for sure.

Technically it’s a very basic scene. In Vue I rendered a plate for the landscape and an additional plate for the clouds. I tried working without clouds but the pic felt off. With the added cloud elements it came together much better. Especially the scale started to look more impressive. Photo textures and painting enhanced the scene. In Lightroom I found a nice colour landscape to go with as well as adding a grain effect which I really liked for this one.

4000×2163 – Vue – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Endeavours – Anticipation

Tuesday, June 6th, 2017



Endeavours – Anticipation

“There was nothing but darkness! I heard stories of ships that never made the passage complete. Poor souls. The captain just did let us know the passage went fine and we are about to enter the atmosphere. I always wondered why the passage costs the traveler a week though. It felt like just a second. However, the passangers started cheering and clapping. Guess I wasn’t the only one wetting his pants.”

For this one I was playing around a little more than usual. There are a couple of ways to read this image. At least to me. This wasn’t planned though. First after I got done with most of the work for it, I recognized that there is probably more going on than I thought. However, the main goal was to find a way to illustrate how that ship we’re following since the beginning of the series, drops out or exits the jump gate. I played with a couple of ideas and ended up with what we can see now. The slight blue glow on the bottom was added to suggest that we are about to enter the atmosphere of the planet that will lead us to the finish line of this part of the series.

Technically it’s again business as usual with using Vue to layout and render the scene. Photoshop to bring together the rendered material and detailing elements. Lightroom helped me find a nice colour composition since, in all honesty, the plain Photoshop result looked kind of boring. So I went through Lightroom twice until I got the colours I was happy with.

8000×5333 – Vue – C4D – Photoshop – Lightroom

Plate 1
Plate 2
Print Detail

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Endeavours – A Promise In Light

Tuesday, May 9th, 2017



Endeavours – A Promise In Light

“Oh wow, I guess this city is a big one! And there is the gate to a new life. I have never done a trip through one of those. Even thinking about the science and xeno-technology that goes into it makes me feel dizzy. See you on the other side!”

When starting this series in 2011 I definitely wanted to show a megacity from farther away (an almost orbital level). Unfortunately my PC power wasn’t strong enough to really do it back then without having it super complicated in the post work stage. What I did instead was my ‘Leaving The Fields Of Steel‘ piece. Which comes close to the original idea I had in mind. And also worked better with the first part of the series showing the progression of the transition from surface level to space.

Now, with a little more power under the hood, I had the opportunity to move farther away and play more with the city and the scale a bit. The ship is about to enter a portal or jump gate. The technology for this isn’t necessarily ours. In this world we discovered an ancient old alien technology and decrypted/reverse engineered it enough to make use of it to a certain extent. Old idea, I know. =) I don’t want to define what year all this plays in but what I can say is that the alien technology is in our arsenal for quite a while now. But by no means do we fully understand it.

The challenge here was to find a good camera angle and some nice landscape shapes that compliment city details. I admit that the overall composition isn’t exactly amazing and the city is pretty far away. My main goal of suggesting a nice sense of scale works good enough for me though. So I am rather happy with the outcome since I did not want to repeat what I already did with ‘Leaving The Fields Of Steel’.

I started developing the scene by opening the Vue scene file of the ‘Leaving The Fields Of Steel’ piece in Vue. I made a bunch of copies of the city and refined parts of it by placing several buildings in different parts of the city. To make it look not too uniform. But before I fully tackled the city I created an infinite terrain (which I haven’t used much yet) for the landscape and looked for a sweet spot to place my city on. I definitely wanted it to sit on a coast. Found a good spot and moved around the city parts. After rendering the scene I did some extensive work on adding life to the city by adding lights. Also added the clouds, which makes the scene look much more natural. I originally tried it without clouds. Just didn’t look right. The jumpgate was done with kitbashing a number of models I already had. I’m fairly happy with how it turned out at well.

6000×2888 – Vue – C4D – Photoshop – Lightroom

Plate
Print Detail

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Frontier

Sunday, November 13th, 2016



Frontier

This time we have a collaboration piece between me and Alastair Temple. He’s a fellow artist from the Luminarium artgroup and mostly into Photography. Every now and then he’s going Scifi or Abstract. Here he combined his abstract technique with some neat scifi and asked me to add some additional magic as well. It mainly the space station. I also added some additional detail to the alien structures and worked on the composition a bit. In the end we both created individual versions of the scene.

I had my fun with this one and the weirdly shaped looking structures add a nice sense of mystery to the whole thing. What specifically these are you ask? I have no clue. I leave that to your imagination. :)

Mandelbulb – Vue – Photoshop – Lightroom – 4000×2000

Find Alastair’s version and a little background info on Behance
Find his Website here: http://www.alastairtemple.co.uk/

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

wallpapers available

Regards

signed

Greenland II

Sunday, October 16th, 2016



Greenland II

Here we have just 4 fun piece. Just wanted to test some rock assets in a neat nature scene. While playing around it clicked with me and I had a really nice lighting setup. I wanted to use it and invested some extra time into the scene. Not too much though since I just wanted to play and test around for fun. =)

Vue – Photoshop – Lightroom – 5000×2812

Had my fun with this one and hope you enjoy the view. :)

Wireframe

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Return To Chronos Keep

Thursday, October 6th, 2016



Return To Chronos Keep

I started this one shortly after I finished reading ‘Hyperion Cantos’ by Dan Simmons. Easily some of the best scifi you will ever read. So, go… get it and read it if you haven’t! I decided to try myself on a scene from the book (and there are so many good ones!). Late in the story our group of characters is sorta kinda trapped at a very important place and they need to stay there. Unfortunately food and water runs out and they decide to send 2 of them back to a fortress kind of place to get food and water. So my scene shows one of them on their way. What we see is how I kind of imagined the environment looking like in that part of the book. In the book it’s sort of described as a desert with some neat atmospheric effects. That ‘atmospheric effects’ part got me. In the end it’s not a super exciting scene I guess. I had my fun playing around with it though. =)

Technically it’s a mix of 3d and 2d techniques. Created with Vue, The Plant Factory, World Machine & Photoshop. I used Apophysis renders to visualize the atmospheric effects. After rendering the scene plate I, as usual, did go back to add lots of elements I rendered separately. I also oriented on the descriptions in the book regarding lighting and colours. Got that part good I think. =)

6500×2967 – Vue – The Plant Factory – World Machine – Photoshop – Lightroom

This pic is part of The Luminarium’s 28th Exhibit. Some amazing work by some great digital artists in there. Check it out here!

Plate
Scene Setup
Print Detail

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Greenland I

Saturday, September 3rd, 2016



Greenland I

Here we have an experiment I did a long time ago. 2011 to be exact. I guess I never really was happy with it. The goal was to create a nature scene. And some parts in here I do really enjoy. But the overall picture is too cluttered and lacks composition. However, I decided to dig it out and play around with the atmosphere and colors a little. In the end I decided to go for a more vivid color scheme to give it some fantasy character. It’s ‘presentable’ now I guess. =D Still no masterpiece though.

Created and rendered with Vue and a load of detail fixing in Photoshop. I also re-rendered a couple of elements to bring in some additional detail here and there. So ultimately it may not be the result I wanted but still, I invested some extra work for it nonetheless. I don’t know exactly why but the water area took forever to render. =D

Vue – Photoshop – Lightroom – 6000×3100

Had my fun with this one and hope you enjoy the view. :)

Wireframe
Plate

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Gillian’s Place

Wednesday, July 27th, 2016



Gillian’s Place

I started this one a while ago, after I finished ready “Stranger In A Strange Land” by Robert Heinlein. Early in the story we are in an apartment where the floor is covered with a carpet of grass. I already had the idea before I read this book but the book helped me to flesh out the idea. So the inspiration for this scene came, in parts, from the book. There we also have this lady character Gillian who loved the grass carpet in the apartment of a friend and I wanted to give her her own apartment. =)

I used this project to dig a little deeper into 3d modeling and how I can use it for my ideas. I also tried myself on basic cloth simulation for the sheets. So ultimately there went quite some time into this scene because a lot of it went into experimenting. For the sculpture I also experimented with subsurface scattering to give it a quasi translucent look that captures the light. The modeling part happened in C4D and the scene setup in Vue. Photoshop brought it all together and I refined and fixed a lot of things I wasn’t too happy with in the renders.

6000×3000 – C4D – Vue – The Plant Factory – Photoshop – Lightroom

Had my fun with this one and hope you enjoy the view. :)

Wireframe 1
Plate 1
Plate 2
Plate 3
Print Detail

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Beasts Shall Rise

Wednesday, April 27th, 2016



Beasts Shall Rise

The initial idea for this one came from a commission I had finished at the time. I took the foundation of that earlier project and expanded on it. Since you can never have enough fantasy stuff in your portfolio, I wanted to go into it full throttle. And even while writing these lines I’m still fixing elements in the picture and tuning colours. I guess it’s one of those where I will always find stuff that could need some touch ups here and there. But at some point you have to stop. Because it looks good already and the stuff you fix are on a pixel level that no one will actually see. So yeah… I’ll stop now. :D DONE.

I guess the inspiration for this one came mostly from the commission but also a lot of Game Of Thrones or Lord Of The Rings of course. These properties kind of set a standard in the recent years. At least when it comes to a more ‘realistic’ look and feel of the fantasy genre. I’m a fan of cities that are built on a mountain cliff and always wanted to explore that theme. There went a lot of work into the fine tuning of the renders I used for a plate here. I used a wide range of tools from World Machine to DAZ3d to C4D to Vue and last but not least Photoshop. Lightroom as the final step of getting the colours and mood right.

Are the dragons attacking or just flying by? I leave that to the viewer. When I had the city pretty much done I felt that there was something missing. So I added some dragons because… ‘because’. They added a level of depth that was missing before. So I decided to keep them.

At the end I had a handful of different colourschemes for this one. I decided to go with a more aggressive and colourful tone instead of a dirty greyish realistic one. I think and hope the overall look, along with the colours, give a nice and epic impression. It at least works for me. =)

I dedicate this piece to two companions I lost over the last 5 weeks. You guys always made me smile when I was down. You’ll be greatly missed.

6000×2739 – Vue – World Machine – Photoshop – Lightroom

Creative Photoshop Process
Plate 1
Plate 2
Previz/Wireframe 1
Previz/Wireframe 2
Print Detail

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed