In Her Majesty’s Serenity

Friday, September 9th, 2022

In Her Majesty’s Serenity

The series continues to Gold. I’m very proud of the Bronze, Silver and now Gold theme in my “Majestic” (I just made that up) series. Yet again a lot of things learned in Blender. The complexity of the scenes became more and more intricate. The extra patience did pay off. I enjoy Gold as much as the other two.

7500×5000 – Blender – DAZ Studio – Photoshop – Lightroom

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Mornings Beneath The Infinity Towers

Tuesday, July 19th, 2022


Mornings Beneath The Infinity Towers

“I dreamt of trenches. Hundreds of miles long and miles high. Pulsating with the energy of life and opportunites. Now what I see is something different. Waking up to the horns and sounds of the tower crawlers like they did to the church bells in the olden days.” Unknown Writer – Infinity – 2733

Like many other of my projects I started this one with just fooling around. As usual I started to see something at some point and continued on. There was a vague goal of creating a scifi city sort of thing. I ‘sort of’ succeeded I suppose? Imagine a world covered by a sheet of glass. The reason? I leave to your imagination. The cities with their imposing dimensions hovering above with help of an alien technology.

7000×3784 – Vue – Photoshop – Lightroom

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

In Her Majesty’s Complacency

Wednesday, April 6th, 2022



In Her Majesty’s Complacency

Now it’s officially a series. After “In Her Majesty’s Eyes” (which is in a Bronze kind of color theme) we now have a silver queen too! And yes, we will also go for gold! Yet again I learned a lot about how to work with Blender and optimize certain workflows and ways to render out the material for ideal post work in Photoshop. Not too much else to say here other than she seems to be a little over her head, right? Goal was it to give her more of an “I don’t care” attitude. I think I got that down nicely. The lighting was a tricky one as I planned to keep it as natural as possible. Quite happy with it. Especially in context of the series the piece if a part of.

7500×5000 – Blender – DAZ Studio – Photoshop – Lightroom

The artwork on: DeviantartArtstationCGSociety

wallpapers available

Regards

signed

CC 36 – The Chase V

Thursday, March 31st, 2022



CC36 – The Chase 5

I started this 2 years ago probably. One of those on and off projects… mostly there to play around and for training. 2 weeks ago I decided to finish it up and quite some things have changed in the scene since then. Aside of that there isn’t much to say. A just for fun generic scifi chase scene with some cool looking spaceships. But not in space! It could be seen as a continuation of this scene. I’ve had my fun and I hope you enjoy the scene! =)

8000×4324 – Vue – Photoshop – Lightroom

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

In Their Domain

Wednesday, January 12th, 2022



In Their Domain

“As the dragons screech echoed through the white mountains and its mighty wings started to move, all birds, hidden and invisible a second before, came to life and filled the cool air with blurry black dots of chaos. My horse got scared and started to become nervous. It took me a while to win contol again. As I gazed over the mountains I decided it was time to quietly move on. I certainly didn’t want to meet a beast like that eye to eye. And neither did my horse.” – Dairy of an Unknown Huntress

2019 was when I started this one. I never managed to get it to a point where I was satisfied enough with it. Although I also kind of enjoyed the scene even early on. I rarely do winter scenes and I had the urge to tackle it again. Dragons are also never a wrong thing to have! Even when I’m writing these lines I’m still doing touch ups. Applying a more dynamic feel. Make it feel less static. And I still don’t know if I’m convinced by it. =D Anyhoo. It’s time to leave it be and release it into the wild.

From a technical aspect I used my usual workflow going through Vue and Photoshop. Assets I used are from XFrog, Megascans and terrains created with Gaea. Quite some overpainting going on. Especially to bring in some imperfections to hide that typical “too accurate” 3d rendered look.

Thanks to my lovely GF for some compositional hints!

8000×4300 – Vue – Photoshop – DAZ Studio – Gaea – Lightroom

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Towers Of Solaria

Tuesday, October 5th, 2021



Towers Of Solaria

This one was an exercise with colours and composition. I kitbashed with some assets I created for previous projects and just was having fun with composition and trying something new. I tend to push the details in my work to the max and that’s not always a good thing. So here I tried something more ‘calm’… for the lack of a better word. A lot of negative space and less detail than usual. Kind of an oldschool scifi book cover look. Inspiration here was work by Pascal Blanché and Nicolas “Sparth” Bouvier.

4457×6848 – Vue – Photoshop – Lightroom

Part of the FREESTYLE 2 exhibit by the AURORA Artgroup

The artwork on:
DeviantartArtstationCGSociety

Regards

signed

Remember The Fallen Hunters

Monday, July 5th, 2021



Remember The Fallen Hunters

I started this in the summer of 2020 and finished it by the end of it. I needed some extra ‘breeding’ time for it. =D Now I know it’s done. Another entry to my growing ‘Unknown Huntress’ series. It seems I’m having fun building a little world there. Playing with different ideas. And sure… pictures like these have been done to death I suppose. Still… I hope I managed to give it a unique look and feel nonetheless. I like the result. The atmosphere creates a nice moody feel while still maintaining a kind of uplifting impression with the lighting and colours. Life goes on. Even in this imaginary fantasy world.

My scenes continue to become more and more complex for some reason. Vue, Plant Factory, XFrog, Gaea, World Machine, DAZ Studio… tools that have been used here. Not even counting the 2d tools. I used this project to refresh my knowledge about certain techniques I used in the past and haven’t used in a long time. During the creative process I had to run through several technical troubleshootings – as usual with 3d. I ultimately managed to bring it all together. But not without having to optimize several parts of the scene before rendering. Photoshop brought all the rendered elements together and helped fixing and adding stuff. A lot of work but fun to watch all of it come together.

7000×3784 – Vue – DAZ Studio – Photoshop – Lightroom

The artwork on:
DeviantartArtstationCGSociety

Regards

signed

Com-cept 40 – Sphere Valley

Tuesday, April 27th, 2021



Com-cept 40 – Sphere Valley

The result of playing around with my Myriada terrain asset (https://www.artstation.com/a/711630) and a try texturing it with Quixel Mixer. Within Mixer I used some of the masks that come with the Myriada package to distribute the textures across the terrain. Had my fun with that part! Then I moved into Vue and started to play around. I ended up with quite a catchy scene that I felt had something to it.

Terrain Test 1 Here

Terrain Test 2 Here

Find the terrain – Here

4500×2531 – Vue – Gaea – Quixel Mixer – Photoshop

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Claim New Worlds II

Wednesday, January 20th, 2021



Claim New Worlds II

Haven’t tackled a more complex scene in a while. This one turned out to be one. Could it be one of my benchmark projects like Gates To Elysium or the Claim New Worlds 1? I guess so. Tested some technical limits and revisited ideas I had in the last 2 years. When the environment was done I knew I needed some ships landing there. Explorers. I always wanted to incorporate vehicles created by more talented (at least in that department) people. My vehicles are mostly kitbashed without thinking about deeper design elements. Good that I know a few people! First I contacted Christian Grajewski. Following him on Facebook over the years exposed me to some of his vehicle designs and I always very much liked what I saw. He was my first choice. I asked him and he agreed that I could use his Sandpiper Ship/Glider design. He provided me with the model and textures I placed the ships in the scene. That made the scene’s composition balance fall apart a little. After some input I got from him and others I had to rearrange some elements of the scene for better readability. Time well spent. Ultimately we’re both happy how the scene turned out and hope you do like it too!

Find Project Aurora Here.

7250×3919 – Vue – Xenodream – Photoshop – Lightroom

The artwork on:
DeviantartArtstationCGSociety

Regards

signed

White Rose

Thursday, October 8th, 2020



White Rose

Here we have a try to digitally mimic a photoshoot with a model. How things sometimes go there was a big portion of luck involved. That actually goes for photoshoots as well. You wait for that moment that makes everything go ‘click’ and here it was due to a glitch in the cloth simulation, where I ended up with a so called ‘explosion’. Usually a very undersireable effect. But for this one it worked so amazingly good (it immediately reminded my of that famous Marilyn Monroe skirt photo) that I continued working with it. This also gave me the opportunity to learn more about the IRay renderer in DAZ Studio. After rendering the scene via DAZ Studio’s IRay I moved the material into Photoshop for fixes and overpaints. Naturally the ‘exploded’ dress didn’t look perfect in all places. So there were some fixes and additional renders needed here and there. I’m very happy with the unexpected and overall beautiful result here. This shooting went well! =)

8472×5236 – DAZ Studio – Photoshop – Lightroom

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed