New Los Angeles 3019

Monday, October 16th, 2017



New Los Angeles 3019

Looking through my artwork collection you might have guessed that I am a Blade Runner fan. Like pretty much everyone working in my field, it’s almost a given. A very influential film on so many levels. I started this project over a year ago and just wanted to have some fun with it. Exploring some composition ideas. The ‘just for fun’ aspect comes also into play with where I decided to set the world in. 1000 years after the original Blade Runner on a different planet with a city kind of (but not really) similar to what we know from the film. Naturally I took me some liberties with the design and look but hope to have captured that dystopian feel at least.

Plate created and laid out in Vue. I started out with a much smaller scale for the project but decided to go for a bigger render when I found that the scene has some potential. Also originally didn’t have the bridges between the towers. When playing around I kind of liked the idea and kept them in. Rendered with multipass for best flexibility in the Photoshop post work stage. There I overpainted quite some elements, added lights and detail to make the city feel alive. Last but not least I used Lightroom to push the atmosphere and feel a little more.

6000px wide, Vue, C4D, Photoshop, Lightroom

wallpapers available

Regards

signed

Let’s Take The Boat Out

Tuesday, October 3rd, 2017



Comcept 23 – Let’s Take The Boat Out

I started this one quite a while ago. Early 2015 I think. I kept it laying around not really sure what to do with it. AURORA – a collaborational effort of both artgroups The Luminarium & The Cosmosys Collective to do a crossover exhibit, made me go back to it and add some final touches. I’m glad it got accepted into the exhibit and sits along some fantastic work by artists from around the world.

I don’t even remember anymore what exactly sparked the inspiration for this one. Well, it’s part of my Comcept series, so it wasn’t supposed to be a super refined piece and more something quick. No matter my intentions it (of course) turned out more detailed than planned though. I guess my love for exploring futuristic cities surely plays into it. Composition wise this piece is all over the place. Surely not perfect but somehow it doesn’t work too bad. At least in my eyes. =) The clear and obvious focus is the ship that blocks the sun, in the middle of the scene. I’m a little proud of the design of that little guy. The background shows a very industrial style city with a port facility built into the gigantic wall on the right. That one giant ship back there is in the process of docking. Huge holographic guides lead the ship into position to complete the procedure. And that was part of the original inspiration if I recall correctly. Really enjoy how that part turned out.

The scene itself is based on some rougher concepts I did earlier. 3 scenes showing places on a planet called Linestra. So here we have, a more detailed, fourth scene. Also on Linestra.

Technically it’s business as usual. The scene was composed and rendered in Vue. Various additional modelling happened in C4D. Beside own models I used some material from DAZ. Photoshop was used to bring multiple render passes together and add visual effects, overpaint and fix elements of the scene. Lightroom was used to push colours and atmosphere.

5000px wide, Vue, C4D, Photoshop

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

Regards

signed

Endeavours – Welcome Home

Monday, August 28th, 2017



Endeavours – Welcome Home

“Finally! I see them waiting for me! Can this shuttle go faster please?”

Of this second part of my Endeavours series I may like this one the most. It’s probably also the one I invested the most time into. I played around with a couple of ideas and elements within the pic. I wanted it to be moody and needed the lighting to be right. Something ‘golden hour’ like. I added a ton of lightsources to get a satisfying feel for the overall scene. Hence the render times went up a bit once it came to redering the final plate. It also marks some sort of a turning point in the little story. We’re finally where our protagonist wanted to go and we meet his little family. This pic was also the one that gave the initial idea spark for the Towers on this planet. And yeah, I didn’t necessarily do the images in order. A lot of jumping back and forth between them kept the creative juices flowing and also produced some neat last minute ideas.

As usual I used Vue to set up the scene. The characters were done with DAZ3d. The house I created from scratch in C4d. The renders didn’t come out ultra clean so I did go in an fix quite some stuff in Photoshop. There I also enhanced the lighting and atmosphere. I ended up using some photo plates and painting here and there to add/suggest additional detail in the landscape. Final mood tuning happened in Lightroom.

6000×2739 – Vue – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

ENDEAVOURS Part Twelve

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Endeavours – I Shall Pass

Wednesday, August 2nd, 2017



Endeavours – I Shall Pass

“Almost there! Like giants protecting a treasure. My wife told me that every tower comes with a different pattern. They suspect that these patterns can even change, which must be quite a sight! I just spoke to her and she suggested not to forget to breathe when seeing the towers up close! The shuttle needs at least 5 more minutes. Very long 5 minutes. Almost home!”

Now this one is a little special as it wasn’t part of the original second leg of artworks for the series and slipped in while I worked on something else and got inspired. I loved the look and scale and definitely wanted to add it to the series as an complementary piece. To show the towers a little more. I was creating a preview piece for my 8k heighfield terrain freebie when inspiration hit me. I liked how the lighting of the scene complimented the detail of the terrain and started playing around by adding the towers. A small stream of light suggests our small little planetary transport pod, zipping through the air. I really wanted to show the dimensions here and the scale works great. I’m also happy how uncomplicated (compared to my other stuff) the scene comes across.

Created, as usual, with Vue, to create a base to work from in Photoshop. I used my freebie The Ghost terrain and its materials and masks to create the landscape. Layout of the scene was done fairly quickly. Invested some detail work here and there nonetheless. In Photoshop I fixed some parts of the render, added some textures and atmospheric effects.

6000×2739 – Vue – World Machine – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Endeavours – Port Fenster

Sunday, July 16th, 2017



Endeavours – Port Fenster

“This trip felt like it took 6 years or an eternity! Finally approaching Port Fenster and the town of Valley Call. Imagined it bigger. From what I can see this environment looks very close to what I know from old pictures of the old Earth – except the towers. Look at these towers! They’re gigantic!”

For the most part of our journey we’ve been either in up the air or in space. It’s time to get back to the ground! Here we see our ship in its last appearance during a landing procedure. We see a small town here, which could best be described as a colony. It’s safe to assume that this place is destined to grow quite a bit in the years to come. Therefore I aimed for an established look and not something too fresh. It’s also not the only place we left our mark on here on this planet. There are small settlements all over the place. But this little town is one of the main places, managing the colonization process and all that comes with it. Although not everyone is allowed to just apply for a home there. This planet demands a more selective process. At least for now.

For the scene I used Vue and some assets I bought via DAZ. I modified these assets so they helped me building this little town. It works good enough but I’m not super entirely happy with it. Which goes in line with the more experimental approach of the pieces in this series. Some things work better than others. =) The mountains/landscape was created via World Machine. “This alien planet looks kinda like Earth!”, you say? Yes, it does… there’s a reason for it I hope to explain in an upcoming series of images. For the foreground I used some HQ trees made by Aron Kamolz. Thanks buddy! =)

4500×2054 – Vue – World Machine – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Endeavours – Towers Of Entropy

Tuesday, June 20th, 2017



Endeavours – Towers Of Entropy

“We started the descend and entered the outer atmosphere. I remember from history class how the first ‘Astronauts’ always had a pretty rough ride through the atmosphere, down to the good old Earth. Now it’s a smooth transition. We still have to fasten our seatbelts though. Must be a traditional thing. And there they are, the mysterious Towers of Entropy. Can’t wait to learn more about them!”

For this one I decided to go for a more loose style. Main objective was to visualize the ship approaching the lower parts of the atmosphere of this planet. As well as showing the celestial environment with the planets. It may be a little cliche but I wanted our planet/destination to not just be a random planet. Since I plan to continue this series at some point. So I decided to add these towers. At this point we know nothing about them and I haven’t even mentioned them in the previous parts. So I hope to spawn some more interest by the sudden reveal of this element. Even though I’m not entirely sure where I want to go with them yet, I plan to investigate them at some point for sure.

Technically it’s a very basic scene. In Vue I rendered a plate for the landscape and an additional plate for the clouds. I tried working without clouds but the pic felt off. With the added cloud elements it came together much better. Especially the scale started to look more impressive. Photo textures and painting enhanced the scene. In Lightroom I found a nice colour landscape to go with as well as adding a grain effect which I really liked for this one.

4000×2163 – Vue – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

The Invitation Pt.1

Thursday, January 12th, 2017



The Invitation Pt.1

The first one for 2017 is an experiment from early last year and something quite different from my usual stuff. Normally I focus on the environments and add characters to make these environments feel alive. So they are usually just an addon. With this one I wanted to focus on a character instead of the environment. Without making the environment too boring though. I must also admit that I did not sculpt the lady by hand. I used DAZStudio for it. So I definitely admire people who can do that stuff from scratch. However, I did not use a DAZ pose or character preset! There went a lot of work into posing and the proportions of that lady. Tons of testrenders for lighting setup and material checking. A lot of detail work that went into this lady. I wanted this to by sexy, treating the pic like a fine art nude photo shoot of sorts. Everything as tasteful as possible, without it to appear too ‘revealing’. Hope I got that part right.

Technically the figure and its pose was done in DAZ Studio and then exported for use in Vue. There I did some heavy material tweaking and tried to get the light right. The render happened in 9000×6000 and even if it is a quite simple scene, there went some extra time into the Photoshop process. Mainly to fix things and to overpaint small areas. I also rendered multiple passes of the scene and even worked with an HDR pass. The latter helped to get the skin tones right. In the last stage of creating this one, Lightroom helped me to get the colour I had in mind right.

This pic is the first one in a three part series. And, probably the best one. But that is a definite taste thing. :D

9000×6000 – Vue – DAZ Studio – Photoshop – Lightroom

Print Detail

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

A New Threat

Tuesday, December 20th, 2016



A New Threat

“Many Bothans died to bring us this information”.

If you grew up with the original trilogy then this sentence may have spawned a whole movie on its own in your head. =D

Well, I guess you can call this piece ‘Fanart’. To celebrate Rogue One I wanted to try myself on something that has its roots in one of the biggest franchises ever created. Instead of going the obvious route and create something that fits the new movie, I wanted to create a fictional scene you could imagine maybe happening between Episode 5 and 6. Two rebel agents spying out the still under construction Shield Generator that protects the second Death Star.

I started this scene quite some time ago and figured it would be worth the wait and release it when Rogue One is out. After having it at a ‘pretty much done’ stage for a while, I even went back and fixed quite a few elements and invested some extra time to make it look more passable in certain areas. Mainly tree stuffs. As always there are parts I’m not entirely happy with but overall I think it works.

The scene was created with a variety of tools. Mainly Vue to arrange and compose the scene. Sculptris was used to create a ground foundation. The Plant Factory was used for the trees. Thanks to Aron Kamolz for some tips there. Photoshop was used to overpaint, fix and add details. Last but not least I used Lightroom to find the right mood for the colours.

Vue – Sculptris – Worldmachine – The Plant Factory – Photoshop – Lightroom – 6571×3000

The Star Destroyer, Speedbikes and Shield Generator models are from Scifi3d.com.

Print Detail

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

wallpapers available

Regards

signed

Greenland II

Sunday, October 16th, 2016



Greenland II

Here we have just 4 fun piece. Just wanted to test some rock assets in a neat nature scene. While playing around it clicked with me and I had a really nice lighting setup. I wanted to use it and invested some extra time into the scene. Not too much though since I just wanted to play and test around for fun. =)

Vue – Photoshop – Lightroom – 5000×2812

Had my fun with this one and hope you enjoy the view. :)

Wireframe

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Return To Chronos Keep

Thursday, October 6th, 2016



Return To Chronos Keep

I started this one shortly after I finished reading ‘Hyperion Cantos’ by Dan Simmons. Easily some of the best scifi you will ever read. So, go… get it and read it if you haven’t! I decided to try myself on a scene from the book (and there are so many good ones!). Late in the story our group of characters is sorta kinda trapped at a very important place and they need to stay there. Unfortunately food and water runs out and they decide to send 2 of them back to a fortress kind of place to get food and water. So my scene shows one of them on their way. What we see is how I kind of imagined the environment looking like in that part of the book. In the book it’s sort of described as a desert with some neat atmospheric effects. That ‘atmospheric effects’ part got me. In the end it’s not a super exciting scene I guess. I had my fun playing around with it though. =)

Technically it’s a mix of 3d and 2d techniques. Created with Vue, The Plant Factory, World Machine & Photoshop. I used Apophysis renders to visualize the atmospheric effects. After rendering the scene plate I, as usual, did go back to add lots of elements I rendered separately. I also oriented on the descriptions in the book regarding lighting and colours. Got that part good I think. =)

6500×2967 – Vue – The Plant Factory – World Machine – Photoshop – Lightroom

This pic is part of The Luminarium’s 28th Exhibit. Some amazing work by some great digital artists in there. Check it out here!

Plate
Scene Setup
Print Detail

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed