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The Unknown Huntress

Tuesday, February 20th, 2018



The Unknown Huntress

I started this one ages ago. Originally just for fun to play and learn stuff. Especially in regards to texturing within Vue. I did learn quite a bit and was able to transport my knowledge into later pieces. The reason why I turned this into a fantasy kind of direction was simply because I don’t have much stuff going into that direction in my portfolio. So, time to diversify a little bit! Is there a story to the picture? Not really to be honest. Maybe our character belongs to a tribe of hunters and is returning home from a field trip.

From a technical point of view, beside playing with texturing in Vue, I also looked at Plant Factory a little more. Especially techniques to grow stuff on objects. Which can be seen on the pillars that go along the way in the scene. There is so much stuff you can do! It can drive you crazy sometimes!

Ultimately it’s not a piece I’m entirely happy with but for an exercise it’s good enough. As usual I lost myself in too many details no one will ever notice unless it’s a neat print they look at. =D

6000×2739 – Vue – Plant Factory – Photoshop – Lightroom

Plate 1

Plate 2

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Things To Come

Tuesday, December 12th, 2017



Endeavours – Things To Come

“Finally being where I belong, I cannot wait to discover what this new world has to offer!”

Here we go with the final piece of part two in my Endeavours series. I don’t have too much to say about this one except that I wanted a final scene that shows our small family finally united again. Along with a (maybe a little too obvious) hint of where the journey might go next. I have some ideas. Although I’m not sure how and when I’ll tackle those. As usual there are parts in the scene I’m more happy with than with other parts. But that’s just how it goes I guess. =)

I did use the base scene I used in the previous three parts of the series and changed the camera angle and lighting a bit. There might be elements that are a little adjusted and changed but I tried to keep it minimal to not ruin the continuity. In Photoshop I played around with a more stylized/dreamy look and found it works nice to conclude part two of the series.

Overall I’m happy with how part two turned out and it gave me two or three pictures I really like. With this picture concluding my year 2017, I hope you enjoyed the ride so far too!

To be continued…

5000×3333 – Vue – C4D – Photoshop – Lightroom

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

ENDEAVOURS Part Twelve

ENDEAVOURS Part Thirteen

ENDEAVOURS Part Fourteen

The artwork on:
DeviantartArtstationCGSocietyBehance

Regards

signed

Endeavours – Reunion

Thursday, November 23rd, 2017



Endeavours – Reunion

“I’m overwhelmed seeing you two again. Holding my little girl in my arms again. Seeing my wife’s warm smile. Finally reunited, it’s time to build something new and discover all the secrets of this place!”

This one is probably the scene, of part two of my Endeavours series, I’m most unhappy with. I played around with it a lot and it’s probably my first ever square format scene. Maybe it’s just the format. I definitely wanted to show a reunion scene with all the characters. To bring the series of images, from a more distant point of view, to a more closer (maybe even emotional) level. A part in me says it works and another part is still missing something. However, I put far more time into this one than I originally intended and ultimately I think it serves its purpose just fine.

I worked with the same scene I created for picture #13 and used a different angle/position for the camera. Due to the changed angle I had to work in some additional details. Especially on the house. Rendering went fine and bringing the scene together in Photoshop was fun. As usual I had to do some additional renders to fix stuff. The characters were also rendered in a separate pass. Overpainting and added optical effects helped to define the overall look a little tighter. In the end I decided to give the scene a (fake) depth of field blur to guide the focus to our characters and not have the eyes distracted by other detail in the scene.

4500×4500 – Vue – C4D – Photoshop – Lightroom

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

ENDEAVOURS Part Twelve

ENDEAVOURS Part Thirteen

The artwork on:
DeviantartArtstationCGSocietyBehance

Regards

signed

New Los Angeles 3019

Monday, October 16th, 2017



New Los Angeles 3019

Looking through my artwork collection you might have guessed that I am a Blade Runner fan. Like pretty much everyone working in my field, it’s almost a given. A very influential film on so many levels. I started this project over a year ago and just wanted to have some fun with it. Exploring some composition ideas. The ‘just for fun’ aspect comes also into play with where I decided to set the world in. 1000 years after the original Blade Runner on a different planet with a city kind of (but not really) similar to what we know from the film. Naturally I took me some liberties with the design and look but hope to have captured that dystopian feel at least.

Plate created and laid out in Vue. I started out with a much smaller scale for the project but decided to go for a bigger render when I found that the scene has some potential. Also originally didn’t have the bridges between the towers. When playing around I kind of liked the idea and kept them in. Rendered with multipass for best flexibility in the Photoshop post work stage. There I overpainted quite some elements, added lights and detail to make the city feel alive. Last but not least I used Lightroom to push the atmosphere and feel a little more.

6000px wide, Vue, C4D, Photoshop, Lightroom

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Comcept 29 – Let’s Take The Boat Out

Tuesday, October 3rd, 2017



Comcept 23 – Let’s Take The Boat Out

I started this one quite a while ago. Early 2015 I think. I kept it laying around not really sure what to do with it. AURORA – a collaborational effort of both artgroups The Luminarium & The Cosmosys Collective to do a crossover exhibit, made me go back to it and add some final touches. I’m glad it got accepted into the exhibit and sits along some fantastic work by artists from around the world.

I don’t even remember anymore what exactly sparked the inspiration for this one. Well, it’s part of my Comcept series, so it wasn’t supposed to be a super refined piece and more something quick. No matter my intentions it (of course) turned out more detailed than planned though. I guess my love for exploring futuristic cities surely plays into it. Composition wise this piece is all over the place. Surely not perfect but somehow it doesn’t work too bad. At least in my eyes. =) The clear and obvious focus is the ship that blocks the sun, in the middle of the scene. I’m a little proud of the design of that little guy. The background shows a very industrial style city with a port facility built into the gigantic wall on the right. That one giant ship back there is in the process of docking. Huge holographic guides lead the ship into position to complete the procedure. And that was part of the original inspiration if I recall correctly. Really enjoy how that part turned out.

The scene itself is based on some rougher concepts I did earlier. 3 scenes showing places on a planet called Linestra. So here we have, a more detailed, fourth scene. Also on Linestra.

Technically it’s business as usual. The scene was composed and rendered in Vue. Various additional modelling happened in C4D. Beside own models I used some material from DAZ. Photoshop was used to bring multiple render passes together and add visual effects, overpaint and fix elements of the scene. Lightroom was used to push colours and atmosphere.

5000px wide, Vue, C4D, Photoshop

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

Regards

signed

Endeavours – Welcome Home

Monday, August 28th, 2017



Endeavours – Welcome Home

“Finally! I see them waiting for me! Can this shuttle go faster please?”

Of this second part of my Endeavours series I may like this one the most. It’s probably also the one I invested the most time into. I played around with a couple of ideas and elements within the pic. I wanted it to be moody and needed the lighting to be right. Something ‘golden hour’ like. I added a ton of lightsources to get a satisfying feel for the overall scene. Hence the render times went up a bit once it came to redering the final plate. It also marks some sort of a turning point in the little story. We’re finally where our protagonist wanted to go and we meet his little family. This pic was also the one that gave the initial idea spark for the Towers on this planet. And yeah, I didn’t necessarily do the images in order. A lot of jumping back and forth between them kept the creative juices flowing and also produced some neat last minute ideas.

As usual I used Vue to set up the scene. The characters were done with DAZ3d. The house I created from scratch in C4d. The renders didn’t come out ultra clean so I did go in an fix quite some stuff in Photoshop. There I also enhanced the lighting and atmosphere. I ended up using some photo plates and painting here and there to add/suggest additional detail in the landscape. Final mood tuning happened in Lightroom.

6000×2739 – Vue – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

ENDEAVOURS Part Twelve

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

wallpapers available

Regards

signed

Endeavours – I Shall Pass

Wednesday, August 2nd, 2017



Endeavours – I Shall Pass

“Almost there! Like giants protecting a treasure. My wife told me that every tower comes with a different pattern. They suspect that these patterns can even change, which must be quite a sight! I just spoke to her and she suggested not to forget to breathe when seeing the towers up close! A sight to behold. The shuttle needs at least 5 more minutes. Very long 5 minutes. Almost home!”

Now this one is a little special as it wasn’t part of the original second leg of artworks for the series and slipped in while I worked on something else and got inspired. I loved the look and scale and definitely wanted to add it to the series as an complementary piece. To show the towers a little more. I was creating a preview piece for my 8k heighfield terrain freebie when inspiration hit me. I liked how the lighting of the scene complimented the detail of the terrain and started playing around by adding the towers. A small stream of light suggests our small little planetary transport pod, zipping through the air. I really wanted to show the dimensions here and the scale works great. I’m also happy how uncomplicated (compared to my other stuff) the scene comes across.

Created, as usual, with Vue, to create a base to work from in Photoshop. I used my freebie The Ghost terrain and its materials and masks to create the landscape. Layout of the scene was done fairly quickly. Invested some detail work here and there nonetheless. In Photoshop I fixed some parts of the render, added some textures and atmospheric effects.

6000×2739 – Vue – World Machine – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

Regards

signed

Endeavours – Port Fenster

Sunday, July 16th, 2017



Endeavours – Port Fenster

“This trip felt like it took 6 years or an eternity! Finally approaching Port Fenster and the town of Valley Call. Imagined it bigger. From what I can see this environment looks very close to what I know from old pictures of the old Earth – except the towers. Look at these towers! They’re gigantic!”

For the most part of our journey we’ve been either in up the air or in space. It’s time to get back to the ground! Here we see our ship in its last appearance during a landing procedure. We see a small town here, which could best be described as a colony. It’s safe to assume that this place is destined to grow quite a bit in the years to come. Therefore I aimed for an established look and not something too fresh. It’s also not the only place we left our mark on here on this planet. There are small settlements all over the place. But this little town is one of the main places, managing the colonization process and all that comes with it. Although not everyone is allowed to just apply for a home there. This planet demands a more selective process. At least for now.

For the scene I used Vue and some assets I bought via DAZ. I modified these assets so they helped me building this little town. It works good enough but I’m not super entirely happy with it. Which goes in line with the more experimental approach of the pieces in this series. Some things work better than others. =) The mountains/landscape was created via World Machine. “This alien planet looks kinda like Earth!”, you say? Yes, it does… there’s a reason for it I hope to explain in an upcoming series of images. For the foreground I used some HQ trees made by Aron Kamolz. Thanks buddy! =)

4500×2054 – Vue – World Machine – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

wallpapers available

Regards

signed

Endeavours – Towers Of Entropy

Tuesday, June 20th, 2017



Endeavours – Towers Of Entropy

“We started the descend and entered the outer atmosphere. I remember from history class how the first ‘Astronauts’ always had a pretty rough ride through the atmosphere, down to the good old Earth. Now it’s a smooth transition. We still have to fasten our seatbelts though. Must be a traditional thing. And there they are, the mysterious Towers of Entropy. Can’t wait to learn more about them!”

For this one I decided to go for a more loose style. Main objective was to visualize the ship approaching the lower parts of the atmosphere of this planet. As well as showing the celestial environment with the planets. It may be a little cliche but I wanted our planet/destination to not just be a random planet. Since I plan to continue this series at some point. So I decided to add these towers. At this point we know nothing about them and I haven’t even mentioned them in the previous parts. So I hope to spawn some more interest by the sudden reveal of this element. Even though I’m not entirely sure where I want to go with them yet, I plan to investigate them at some point for sure.

Technically it’s a very basic scene. In Vue I rendered a plate for the landscape and an additional plate for the clouds. I tried working without clouds but the pic felt off. With the added cloud elements it came together much better. Especially the scale started to look more impressive. Photo textures and painting enhanced the scene. In Lightroom I found a nice colour landscape to go with as well as adding a grain effect which I really liked for this one.

4000×2163 – Vue – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

Regards

signed

Endeavours – Anticipation

Tuesday, June 6th, 2017



Endeavours – Anticipation

“There was nothing but darkness! I heard stories of ships that never made the passage complete. Poor souls. The captain just did let us know the passage went fine and we are about to enter the atmosphere. I always wondered why the passage costs the traveler a week though. It felt like just a second. However, the passangers started cheering and clapping. Guess I wasn’t the only one wetting his pants.”

For this one I was playing around a little more than usual. There are a couple of ways to read this image. At least to me. This wasn’t planned though. First after I got done with most of the work for it, I recognized that there is probably more going on than I thought. However, the main goal was to find a way to illustrate how that ship we’re following since the beginning of the series, drops out or exits the jump gate. I played with a couple of ideas and ended up with what we can see now. The slight blue glow on the bottom was added to suggest that we are about to enter the atmosphere of the planet that will lead us to the finish line of this part of the series.

Technically it’s again business as usual with using Vue to layout and render the scene. Photoshop to bring together the rendered material and detailing elements. Lightroom helped me find a nice colour composition since, in all honesty, the plain Photoshop result looked kind of boring. So I went through Lightroom twice until I got the colours I was happy with.

8000×5333 – Vue – C4D – Photoshop – Lightroom

Plate 1
Plate 2
Print Detail

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

Regards

signed