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Comcept 5

Tuesday, August 19th, 2008



Comcept 5

This one represents a piece from my concept series. Therefor not a really meaningful title there. These pics are quickies. Just made to roughly nail down an idea. Or generally just for fun. Training to refine certain techniques.

Original Specs:

3000px wide – 6 hrs – vue – photoshop

Regards

signed

THE SHIELD

Tuesday, August 12th, 2008



THE SHIELD

This one was an idea i had in my head for the last few weeks. I took it to refine my skills using vue and photoshop to create some cool concept arty like stuff. Much like the ‘chase III’ piece, which i finished a few days before this one, i wanted to show a pretty desolate place. The sci-fi background story ‘could’ be something like mining corporations that try to drill for very rare materials on extremely dangerous planets. Due to the atmospheric conditions on that planet some very rare materials could evolve there. Of course there are companies that would risk everything to get those. To work on mines like the ‘shield mines’ is definitely not comfortable. The atmosphere outside consists of floating fires that could burn a man within seconds. It’s as dangerous as it is beautiful. Only special equipment makes it possible to go outside. Of course no one really ‘wants’ to go outside. In the end you can only hope for a cool breeze. =)

Original Specs:

3600px wide – 15 hrs – apophysis – vue – photoshop

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

THE CHASE III

Wednesday, August 6th, 2008



THE CHASE III

The primary thing i wanted to accomplish with this quickie was to define a dangerous looking world. The fact that it turned out to be a ‘chase’ piece developed very late in the making. When i had the landscape close to done i saw that the canyon somehow looked perfect for a typical ‘chase’ scenario. So i took the chance. Technically i used a rendered vue plate to nail me the lighting and atmosphere. The vue picture is surely overpainted 99%. The final looks very concept arty and dirty. Exactly how it was intended. Love it!

Original Specs:

3400px wide – 8 hrs – vue – photoshop

wallpapers available

Regards

signed

HADES – VALIANT

Monday, May 26th, 2008



Hades – Valiant

The second image of the ‘hades‘ project, and the one i really (i mean really) like. When i worked on the first image i had the idea with trying to show the same scene from another perspective. Clearly the hero objects are the huge antigrav towers again. First of all i just wanted to see if i can pull it off… and secondly i thought this would add much more depth and credibility to the concept of the world itself. I intended to create that scene similar violent as the first one but ended up with a more peaceful sunset/backlit setup. I’m a fan. And even if there already is so much stuff in my gallery, with a similar light setup, i think this one became something special nonetheless.

Basic 3d plate rendered in VUE and heavily manipulated in photoshop. The fact that i could drag over the resources from the first project, made it very easy to get the stuff done.
Original Specs:

3400px wide – 8hrs ps work – intuos3 – vue – photoshop

wallpapers available

CGTrader Digital Art Competition

windows 7 themepack
Windows 7 ‘Hades – Valiant’ Theme Pack -> Here – Just download and doubleclick to install – if you have any additional questions… just let me know!

All pictures in this Theme Pack are copyrighted by tigaer-design.com and may not used or reproduced without permission. Thank you very much.

signed

HADES – SAEVITIA

Sunday, May 25th, 2008



Hades – Saevitia

Saevitia was the first picture i finished in my ‘hades‘ project. I wanted a really dangerous looking atmosphere on that planet and did go for warning red colors there. Right from the beginning i knew this is a concept project. No full blown, detailed, monster painting like i did with EPICA for example. Another thing i knew right from the beginning was that i wanted to bring in these hovering flat structures in the sky. Basically these things are cities… but upside down. Antigrav generators keep the whole structure in the air. I cannot really tell why this planet got colonized in the first place… maybe it was an industrial cause. That would explain the dirty, technology look. So yes, as you can see… a lot of experimental stuff.

Basic 3d plate created with VUE and heavily refined with photoshop.

Original Specs:

3400px wide – 14hrs ps work – intuos3 – vue – photoshop

wallpapers available

Regards

signed

Hades Is Waiting

Friday, May 23rd, 2008

tigaer-design.com newsConcentrating on concept art these days. Trying to find a quick, dirty but yet nicely working technique. I’m playing a lot with filters and texturing within photoshop. Therefor i started ‘hades’. A small project which inspiration comes from, first of all, the 2019 L.A. seen in blade runner. (Got me the 5 disc final cut edition… if you’re a fan… no way around it. GET IT!) Another source was the planet hades in a game named privateer 2 from… 1996 or so? Those were the days! So yes, it’s cityscapes again. Two pieces showing a scene from different perspectives. One shows that it’s a pretty intense, atmospherically voilent environment. The other looks a bit more peaceful, with a perspective from within the city environment. Both made over the last 7 days, which is pretty fast for me. And one of them turned out to be one of my alltime favs. The artworks, along with wallpapers, will be available soon. Stay tuned!

Regards

signed

THE LEGACY

Monday, January 7th, 2008



The Legacy

My first painting in 2008. After a few more quiet settings in my paintings I had to create an ‘action’ piece for my portfolio. A painting which contains some eyecatching elements. Generally I would say this painting was not a planned one. It evolved while I played with it. The longer I worked on it the more detail I explored within the picture. I constantly got ideas on how to make it even more interesting. I guess you could interpret this painting as a recapitulation of my last years experience, just in case you want to have an explanation of a deeper meaning in this painting. In the end, once again, I worked too long on it. But the overall result is satisfying. It’s a nice addition to my collection… and very different to my usual works so far.

Technique wise I worked with a matte painting mixture again. I would settle the pic more into’paintings’ though. It is worked out very rough since I wanted a concept art like look. The new thing I tried in this painting was to use filters. A lot of filters. Mainly to create a certain kind of look for the brush strokes and other elements like textures. I still have to work on that technique and I think it will help me with a few things in the future. To add interesting foliage i used vuedesprit to create some stand ins.

30hrs – photoshop – vue – intuos 3 – 5200px wide

This wp pack contains 2 wp versions in different sizes:

1600×1200 – 1280×1024 – 1024×768 – 800×600 – ca 4mb

Detail shots to see the influence of the filters i used: link

Wallpapers can be found here.

Regards

signed

THE FORSAKEN SOUL

Wednesday, October 17th, 2007


D³SCR!PTION

This actually started as a pure just for fun project. I really needed something to do for my head since the recent time was a plain pain in the ass for me. That kind of explains the dark title. This picture helped me a bit. I found that castle/fortress stock on deviantart.com and asked the owner for permission to use it.

I got permission to use the following stocks:

The-Gothic-Door

The-Arches-6

The-Postern-Tower

Thanks to causticstock.deviantart.com

So I accidently found that tower photo and started to play with it. Check some rough first steps here – somehow I got a drive for that pic and continued working on it. I did not go for my typical accurate way to work here. I wanted to keep it rough and sketchy. I made the pic for the atmosphere… not for the details.

When I came close to completion a friend mentioned “why not trying a night version”… I picked up the idea and worked out a second, slightly different, night version. The title here was chosen to help the viewer getting the right impression when looking at the pic. It’s night, dark, gloomy… you definitely don’t want to be outside at that god forsaken time. Then the cliché hits you with that howling wolf element. I think that brings together everything I intended for that night version.

TECHN!CAL DETA!LS

Technically there is not much to say here. I found a photo which seduced me to work something out with it. Like I mentioned earlier, I have a very kind of sketchy look going on in this painting. I made this painting not wasting too much time on details. I wanted to create a certain atmosphere with colors, shadows and lighting. So the pic is, of course, far away from photorealistic. Even if I used photo elements to work with.

When I was done with the pic I decided to create different color versions of it. I was not sure how I wanted to have the painting look in the end. I think I decided myself for that golden shine one because I don’t have anything similar in my gallery yet… and the colors generally fit, the idea I had in mind, most.

30hrs – intuos3 – photoshop – 5000px wide – 200dpi

Wallpapers can be found in the gallery.

See here for various concept stages.

Regards

signed

ANCHORAGE

Friday, December 1st, 2006


D³SCR!PTION

I’m waiting more than 10 years now, for that special day. Today i’ll make my first flight on a space cruiser. My dad told me the ‘lost hope’ once was a mighty battleship, diving through space nebulas, transforming enemy ships into spacedust. Named after mankinds biggest space battle. The fleet got almost completely vanquished back then. Only a very tricky maneuver by a very smart battleship captain made us win that bloody and dark fight. He got honored with the position as captain for the ‘lost hope’. Back then this ship was the beauty of the fleet. The most modern ship ever built. I can’t wait to set my feet onto that proud ship…

TECHN!CAL DETA!LS

This time i can’t say a lot. I actually started this one with the intention to create a speedpainting. But it evolved and i did not manage to leave my hands off of it. I quite like the result here. I maintained a concept arty like look to catch the dirty atmosphere of a futuristic space port a bit more. Basically digital painting with some photos used to bring in detail where it was needed.

30hrs – intuos3 – photoshop – 5000px wide – 300dpi

THE CHASE II

Thursday, October 5th, 2006


D³SCR!PTION

Actually a quickie i did a few weeks ago. I felt like creating a similar pic to my first chase painting. This time a different style and environment. Main focus in this project was composition and a try to create a sense for speed. Since the cam here is following these flyers. Maybe this ‘chase’ thing will become a series…

TECHN!CAL DETA!LS

I played with lots of elements to learn something more about composition. I removed most of these elements since they kind of disturbed the flow of the pic. Which means most of my tries, to create a ticky compo, were not too successful. Yes you’re absolutely right. The quality of that painting is not the best. I wanted to go for a dirty concept arty like look in this one. So don’t look for flaws in that painting… just let your eye and brain complete the loose parts.

10hrs – intuos3 – 3000px wide – 290mb psd