Interstellar – Movie Review

November 20th, 2014

movie reviewThis movie got a lot of Internet hype. First and foremost for director Christopher Nolan sticking to producing the movie with actual Film instead of Digital Cameras. And the fact that he filmed on 35 and 70mm for IMAX presentation. And from what I heard the IMAX 70mm version really is worth your money. Other than that the audience seems a bit divided when it comes to liking the movie. I certainly noticed that a lot of my online contacts seem to love this movie. I share a lot of interests with them especially art wise. So I was very interested how I would feel after seeing the film. Beware: This review contains spoilers.

It is a very complex film with a lot of themes and stuff going on. To run down the story would just be too much for this short little review. Let’s just say that Earth isn’t what it used to be anymore. I don’t think they mention an exact year but it’s not too far away in the future from our current present time. Things got bad and humanity isn’t doing well. The production of food went down to a rudimentary state and to be a farmer is kind of a dream job in that world. We meet Cooper (Matthew McConaughey), a former Testpilot. He lives on a dusty farm with his daughter Murph (Mackenzie Foy, Jessica Chastain), son Tom (Timothee Chalamet, Casey Affleck) and his father Donald (John Lithgow). By a series of strange events Cooper finds out that NASA still exists and looks for a pilot. The mission is to travel through a wormhole and find a new home for mankind. This spawns some problems with his family of course. Cooper is probably never coming back and especially his daughter doesn’t want him to leave. Cooper decides to go on the trip but promises to come back. There is so much more to the story but I want to leave it there and talk about the movie itself.

It is great to see a movie like this. Especially one that touches on so many scientific questions. It’s not necessarily trying to answer the questions it’s asking but it throws them out there. I’m a scifi fan so I’m familiar with most of the topics in this movie. But I can really honestly imagine that this movie probably widened some of its audience’s scientific horizon quite a bit. Which is fantastic and a superb thing to have nowadays. And that’s the part of the movie that works fantastically.

Then we have the emotional component. And yeah, the word ‘component’ describes it best. There is a lot of heartbreaking stuff going on but it often feels very constructed and not really organic. For his past movies Nolan often got criticized that they have a rather cold and technical feeling. And I tend to agree. Did it make his movies bad or less enjoyable? No, they were fantastic. So with Interstellar it felt like he desperately wanted to prove the critics wrong. There are emotional scenes in the movie that work. Especially the one when Cooper says goodbye to Murph. That’s a hard scene and really well acted. But then jump to the end when he finally sees his daughter again… this scene is so desperately trying to be emotional but it feels cold and rushed. If I were Cooper in that situation, seeing my now over 100 year old daughter again, I wouldn’t be able to stay on my feet. The flood of emotion in that moment would bring me to my knees and make me cry. Not even a close reaction from Cooper there. Not a single tear. Instead his daughter (in the movie it feels almost immediately) sends him out to search for Brand (Anne Hathaway) who’s now stuck on an alien planet.

This movie has so many parts I have problems with. In the movie we just left Earth and got through the wormhole and already the main objective is to get back home as soon as possible. The mission didn’t even start really at this point in the film. In the last 5 minutes of the movie Cooper makes the impression as if he’s starting to think that he doesn’t belong into this (for him) future world anymore. Which is, to a degree, relatable. A lot of things changed since he left. So he steals a small spacecraft to fly back into the wormhole to look for Brand on the other side. Why does he need to steal it? Why not setting up a complete new mission? I don’t see a reason why future Earth wouldn’t agree to that. And to go back to the beginning of the film. Even after three days of thinking about the movie I don’t understand the logic of Earth in this movie. We are told that Earth isn’t in good shape. Duststorms and the whole climate changed. Energy is low. And they say that in a couple of generations mankind will either starve or suffocate because there aren’t enough plants left to produce oxygen. But when Cooper is looking for NASA and drives into the mountains… there are forests… lakes… it all looks like it’s supposed to look. Which again is so inconsistent that it just stuck out for me.

For the space part I think what it ultimately comes down to is Exploration. The only moment that feel of ‘adventure’ comes up is when they land on the first planet. There is some freaky tense stuff going on that shows some great concepts and the audience is exploring something new along with the characters on screen. But that sequence were 15 minutes out of a 168 minute movie. I wanted more of that exploration stuff happening. I didn’t get that and I guess that also plays into my mixed feelings about this movie. Show me stuff that will stun me. Amazing vistas in space and on alien planets. And while there are some really great scenes in space that create a lot of scope/scale… I completely missed that when they were on the planets. Yeah there was that giant wave but hey… seen that before. The frozen clouds thing was cool. But I feel that they haven’t done a lot with that idea. That place just looked grey. A really stunning vista view landscape matte painting is what I would have loved to see there. I was literally waiting for something like that. But it never happened. You tell me about realism all you want but I need that in a movie like this one. A visual element of wonder.

Now you could argue that ‘suspension of disbelief’ is crucial for this movie. And I would almost say no to that. I couldn’t get to that point. The movie didn’t let me get there. The movie tries so hard to be sort of accurate/realistic when it comes to its science but it lacks consistency in all the other departments. That’s frustrating because I really wanted to love that movie. Instead it’s just a ‘good’ movie.

So ultimately there are two movies in Interstellar. A scientific movie that manages to play with some really interesting ideas and portayed these very well. And a movie that’s about emotions, love, leaving stuff behind and the struggle to get it back. So when I left the theater I felt that I needed more from both of these movies to fully embrace Interstellar. There are so many ideas and concepts in this movie that it felt like none of it was explored enough to satisfy me. It rarely happens that I leave the theater and immediately am able to pinpoint what’s wrong with a movie. In this one I immediately knew. Which is really really weird for me.

It is a GOOD movie. But it has some problems the movie is not able to make me overlook. And normally I’m the first one going “yeah you know it’s because… blah”. I just can’t do it here. =)

Go out and see it. It will deliver some ideas and concepts that may blow your mind. It’s well acted and technically very well executed. And not 3d… thank god.

A solid 7.8/10 for me.

Interstellar on IMDb

Alien: Isolation – Review

November 11th, 2014

movie reviewThis game was a lot of fun (PC Version)! How can something that scares you and keeps you constantly on edge be fun you ask? Well, that’s the key with these survival games. You have to be a fan and you have to approach this kind of game in a special way. Of course I’m a huge Alien fan and love the universe that Ridley Scott’s Classic introduced in 1979 and was continued by James Cameron in his more action oriented ‘Aliens’. Why I mention the two movies? Because they’re very radically different movies, handling the same subject.

The games industry would of course focus on the action aspect of the Alien franchise and most prominently use the Colonial Marines side of things, we get to see in James Cameron’s film. I must admit that I missed the console and arcade game era and the first Alien game I played was ‘Alien Versus Predator’ that came out in the late 90s for PC. This game was tough. If you didn’t move forward it would keep on throwing hordes of Aliens at you. Something ‘Call Of Duty’ even does today. It’s a cheap mechanic but hey, it was an Alien game… AWESOME! Was it fun? Well… more frustrating. Was it scary? Not so much. A couple of years later came AvP 2. That one was fantastic. I had a good time with that game. Then, nothing for a long time. Two or three years ago then came AvP 3. I bought it expecting to have a good time with it. But it wasn’t. After reading all the bad reviews of the 2013 released ‘Colonial Marines’ game I pretty much gave up. How can these people NOT create an awesome Alien game? Something that solely focusses on the Alien universe, without the Predator aspect. And why does it always have to be the god damn Marines? Why not try something different? Why not focus on what the films made so special and the first movie a classic? The ALIEN!

Well, now in 2014 I would say we finally got the Alien game a lot of die hard fans waited for. It’s not focussing on the Marines and their insane weaponry. No game that wants us to beat the crap out of some Xenomorphs. Absolutely not. Instead you are a young woman who’s an experienced engineer, in an extremely vulnerable situation, just trying to survive. You are the prey of some strange creature from space. And you are not able to kill it. The creature is superior in almost every aspect. All you can do is to avoid it at all costs. If you can’t, there is not much you can do.

Alien: Isolation is set between Ridley Scott’s 1979 ‘Alien’ and James Cameron’s 1986 ‘Aliens’. It tells the story of Amanda Ripley. She’s the daughter of Ellen Ripley who is played by Sigourney Weaver in all the Alien movies. After the events in ‘Alien’ the flight recorder of the Nostromo is found. So Amanda gets contacted by Weyland Yutani (the company that owned the Nostromo) and invited for a trip to a deep space station called Sevastopol. That is where the flight recorder has been brought by a crew of scavengers. Weyland Yutani is a mega-corporation that seems to have a very special interest in everything extra-terrestrial. Amanda of course wants to find out what happened to her mother 15 years ago. So she and a small team want to find out what’s up and are in for a surprise when they arrive at the space station.

The station is owned by a company called ‘Seegson’. Throughout the game we find out more about the history of the station, the company and also about how they wanted to compete with companies like Weyland Yutani. The station was on its way to be decommissioned and so the crew on station is already very reduced when Amanda arrives there. The station immediately has a graveyard vibe to it. Plus the fact that the station has this Alien problem to deal with. For quite some time in the beginning there actually happens nothing in the game. All that’s done there is building atmosphere and kind of tutorial you into the game. Immediately you have a chance to explore the environment and enjoy the fantastic lighting and design. Since the game is pretty much limited to interiors the designers had a lot of resources to use for creating complex lighting and atmospheric effects. It completely pays off. I read one review saying that the game needs a ‘Visitor’ mode… so you can stroll through the station and enjoy the sight. Especially since you don’t have a lot of time to enjoy the environments when the Alien is hunting you.

On your journey through Sevastopol you not only have to deal with the Alien. There are also humans, scared shitless and shooting at everything that moves. We also have the ‘Working Joe’ Android that’s kind of a maintenance bot for the station. These are controlled by APOLLO which is some sort of Operating System for the station. Much like MOTHER for the Nostromo from the Alien movie. These Androids more often than not see you as hostile and try to kill you. Now while you’re able to kill humans rather quickly… the Androids are a different thing. It gets really tricky when you have to deal with the Androids and the Alien at the same time. While other humans can be a welcome distraction to buy you some time when the Alien attacks them… it doesn’t care much for the Androids. Then you need really good timing or an item that helps you to lure the enemy away.

Said items can be crafted. Molotovs, Noisemakers, Pipebombs and Healthpacks can be crafted with materials you find throughout the station. But be careful not to waste them! Other items like ammunition for your Revolver or Flamethrower cannot be crafted of course. There is also an Electroshocker that helps to disable Androids for a few seconds. That allows you to violently beat them down. That’s a pretty intense scene. You could also shoot them but you need a lot of ammo and that would be wasted. Overall it can be said that it’s best to avoid contact with the bad guys at all. Often enough that’s not always possible. And that’s what creates these stressy scary moments that make your heart-rate explode.

Something this game also does is reinventing ‘how to open doors’ in games. I don’t know exactly how many doors I opened in my playthrough but it were a lot. It didn’t bother me much since it’s probably a realistic thing for a station like the one we’re on. It also shows that Amanda is an engineer that knows how to use her skills. Which brings me to a game mechanic that also creates a lot of tension. Actions need time. When you open a door, pull a lever or even save your game… it takes its time. It’s often only a couple of seconds. But when you’re at a savepoint and you hear that sound of the Alien appearing behind you, that creates quite a thrill. Or when you’re looking around in a room trying to find resources and a quick peek on your motion tracker tells you the Alien is about to show up… that sprint to hide in a nearby locker at the very last splitsecond… very thrilling. Then sitting in that locker and watching how that creature is trying to find you and how it (almost paranoid) looks around in that room. That are the moments I always wanted from an Alien game. It’s that cat and mouse game with something that will eventually catch and kill you. Luckily it’s just a game!

Since I liked what Creative Assembly did with this game I looked around watching and reading a lot of reviews. When the game is criticized then it’s very harsh. AI problems, GFX problems, unfairly placed savepoints and the Alien being too predictable. At this point I would have to ask: what version of the game these critics actually played? I encountered none, really NONE, of these problems. Especially the Alien AI is remarkable and only in very rare cases predictable at all. The game can be unfair if you don’t play by its rules and have a good amount of patience. And I guess patience is something that becomes lost more and more? Looking at today’s media… I guess so. And unfair savepoints? I had no problems. This game simply wouldn’t work if you were able to save at all times.

The game does have flaws. Human characters in the game aren’t very fluidly animated. As if they wanted to save some cash by not investing it into some solid motion capture. Civilians you sometimes encounter don’t feel like persons and are nothing more than placeholders. A wasted opportunity to create some emotions for the survivors on station. Also, while I personally didn’t mind it much, I have to admit that it uses a lot of backtracking. Some locations have to be visited multiple times to do something or to get something. There were two or three times where even I thought that it’s a little too much. On the other hand it’s a nice way to let you see and explore more of the station. I wished they also would have had a little more interaction with the station personell in general. There is a passage at the beginning with an NPC that was actually nicely done. Maybe it’s an idea for a sequel to implement a mission where you have to find a person and try to protect them. That would be a nice chance to bring in a character (other than Amanda) you actually really care about.

Ultimately, yes it’s not a perfect game. But when it comes to the Alien material it’s the best we ever got so far. Creative Assembly took some risks with creating a game that’s so different in its game mechanics than any triple A title that’s out there right now. Even with the difficulty on Easy it’s not a sleepwalk through the game. There are a couple of passages that can be quite tricky. When you find the right flow though and use everything you have to distract enemies… you have good chances to make it. It’s also important to use your map and really check out the environment for escape routes or places to hide. The game gives you enough to understand when to be quiet and hide or when to go out and look around. It’s a game that believes in its audience and I think it already found its audience. And that specific audience loves the game. I do love it!

There is a lot to like in that game. It’s not flawless and some might call it repetitive. But I still enjoyed the hell out it. For me it’s the perfect connection between the movies Alien and Aliens.

Scifi & Fantasy Calendar 2015

October 31st, 2014

Scifi & Fantasy Calendar 2015

It’s this time of the year again! Yet again this years calendar contains pics that are new and pics that are personal favourites/classics. Some even featured in magazines or books from AROUND THE GLOBE! I hope you enjoy them as much as I do. I’m sure all of these pics will be a nice companion to your (hopefully) glorious and successful year 2015!

For More Info
Click Here
Scifi & Fantasy Calendar 2015

Regards

signed

Snowpiercer – Movie Review

October 15th, 2014

movie reviewHere we have a movie that first got my attention through some internet buzz it received throughout the year. A movie that didn’t get a wide release and only made it into selected theaters. It turned into a sort of ‘insider tip’ and I placed it on my radar. Now that radar made ‘blip’ and I had a chance to see it. I even watched it twice. It’s a very solid production that certainly would have made its budget back in no time. It even did (world wide) with just its limited release. Studio interference held it back. Which is a shame.

The movie is about a train that carries the last small portion of humanity that’s left on Earth. Due to an experimental try to reverse global warming, Earth turned into a refridgerator. In said train it’s a strict hirarchy that separates poor from rich people. After 17 years and lots of attempts to overthrow the rules it’s time for another uprising. The poor people, living in the back of the train, forged a plan to break through to the next part of the train. Of course the more privileged population of the train wants to keep the less privileged in check. With passion and some luck the orgainzed attack is a success, they make a first step and break through the first line of defence. But it’s a long way to the front. We follow a small group and learn a lot of things about what the train is about and how it all works. Which is a good thing, as we learn this new stuff step by step along with the characters we follow. Every now and then a new secret is revealed and moves the story smoothly from beginning to end.

I think it is a movie with some high ambitions. It wants to make a point about the current state of humanity or civilization. How a civilization works. What a civilization has to do, to be successful. There are sacrifices to make. And do these sacrifices define humanity? And ultimately… (and maybe I’m reading too much into it) are we worth it to be saved? All these ambitious questions crammed into a scifi action movie. Does it manage to get it right? Well, I would say ‘almost’. For movies this ambitious there are higher standards than for just an action movie. There are a couple of things in the movie that fall apart if you think too much about. The movie does explain a lot of things and tries to justify why things are how they are. And depending on how much you’re willing to think about it, these explanations work or don’t. I think the term “Suspense of Disbelief” is appropriate here. If you’re able to suspend your disbelief then this movie will be a fun ride, along with some challenging topics. Topics that couldn’t be more current if you’re willing the check the news and how our civilization is also more and more separated between poor and rich.

Beside these serious topics it’s also an entertaining movie that gets a lot of things right. A lot of nice fight sequences with good action. Very creative play with the idea that we’re on a train. Given the fact that there was only very limited space to organize the shots, the camera work is nicely done. There definitely is some good filmmaking on the screen. Also on the screen are some nice VFX shots of a frozen outside world. Mountains, landscapes and cities that once were full of life now lie dead in a white sheet of snow. The execution of the VFX shots is ok and completely sufficient to the needs of the movie. So from a technical point of view it’s a pretty well done film.

There are also a lot of big names in this movie. Ed Harris, John Hurt, Tilda Swinton and Chris Evans. I like all of them and I have to say that everybody did a very fine job in this movie. Chris Evans, who’s the main protagonist, has a chance to show that he got some range as an actor. He did that in earlier films like “Sunshine” (which I love) but I feel that since then he did not have a real chance to do more emotionally enganging parts. I want to see more of that Chris Evans. The other names aren’t just there for one scene either. No ‘stunt casting’ so to say. All of them play important characters and are significant to the plot of the movie. It’s a strange and great combination of actors that does indeed work well.

So all in all it’s a movie I would recommend to everyone. Yes, there are details in this movie that don’t make 100% sense but why should it? It brings up valid topics that are worth some discussion. And if it manages to invoke these discussions amongst people that normally don’t talk about topics like in the movie… job successful. GO see it if you have a chance!

7.8/10

Snowpiercer on IMDb

The Eternals

October 7th, 2014



The Eternals

The original plates I rendered months before I finished this project. As usual I was playing around with some stuff in Vue when it suddenly clicked. I knew I had something that deserved a shot. I also haven’t done any bigger scifi cityscape pics in a while. So this was a motivation to start and detail out the scene in Vue. Due to my mashing together of all kinds of models I crossed some limitations in filesizes Vue was able to correctly save. So I had to work with two scene files for different parts of the picture. Mainly splitted between foreground and hero object detail and less important stuff to flesh out the scene along with background elements. So in the initial stage of composition and setting up the scene I created a lot of junk data to keep alive all alternatives I had in mind for the scene. I wanted this one to be big. Much like “Phoenix Rising” or “Gates To Elysium”. Scale and detail was important for this one. Once I got my atmosphere, composition and scene ready… rendering time! Then… silence.

I had the renders done and when I looked at them I realized how much time I would need to get this to a point I would be happy with. I instantly saw a lot of parts that needed a lot of attention. Plus the fact that, while I worked on the pic, new ideas popped up on how to refine certain details even more. So I left the renders for a couple of weeks. Of course I couldn’t leave these renders alone. I already invested some serious time! I had to do something with it. The Photoshop stage then had a lot of overpainting, atmosphere and lighting tuning. I also got back into Vue and added new stuff to the scene. Ships, buildings and additional detail. I didn’t want to overload the image with stuff but I fear I lost that battle (again!). At least there is a lot to discover, wouldn’t you agree?

When it comes to a story then there is none. The only thing is the title. I can imagine, that the citizens of that city look at these huge structures, as if they would still be there, even after they are long gone. So they started to call them ‘The Eternals’. What they do? I have no idea. But maybe it fires up the imagination of the viewers and you people come up with great ideas. =D

This picture is part of The Luminarium’s latest Exhibit: Illuminate VI. A fantastic source of inspiration that can be found here. It also features a neat interview with me, about myself and how I approach my work.

Quick shout out to Nicolas Bramke who helped with some pointers and ideas. Your input is always appreciated.

Vue – Photoshop – 6000x2553px

Photoshop Stage

Testrenders

Print Detail

wallpapers available

Regards

signed

Luminarium Exhibit #24

October 6th, 2014

The Luminarium Exhibit #25

They did it and here it is! The 24th Exhibit of The Luminarium Artgroup: Illuminate VI. It features some of the best digital art that’s currently on the internet. This time there was no specific topic and they all burned down a firework of creative sparks. There is digital art, digital painting, 3d, 2d, photography and music! As a sidenote there is also a neat interview with me online. Congrats to everyone involved! Check it out for a neat inspiration overload!

All of the works, from all kinds of different fields of expertise, surely are a nice source for inspiration! So be sure to check it out -> Illuminate VI along with that nifty interview!

The Luminarium: WebsiteDeviantartShadowness

Regards

signed

Worlds We Know

September 9th, 2014



Worlds We Know

This one was actually finished a couple of months ago. I started it late 2013 I think and I don’t really know anymore why. I guess there was no specific reason other than experimenting with Vue. As usual a sudden, unexpected creative spark fired up and I continued to work on it.

As usual I started with a simple setup in mind and ended up with more detail than I actually wanted. Even though it’s still pretty reduced to the basics. I guess I also wanted to play more with what DAZ characters can do. For the pose of our lady I started with a preset and invested quite some extra time to work on smaller details. Also wanted to streamline the process of using DAZ characters in my work. So it’s ultimately a learning piece I guess. In between testrenders I even had one atmosphere that was much darker but still kind of cool looking. I stepped away from it because the darker atmosphere and the highlights it created didn’t point to the spots in the pic that I wanted the viewer to see. That’s when I decided to stay daytime with some popping colours.

Technically it’s Vue, DAZ Studio and Photoshop for this one. Business as usual, I worked out a plate in Vue for later detail work in Photoshop. A lot of fixing of elements, overpainting and creating mood. I also worked with some displacement mapping in Vue, to get some waves into the pool to suggest that our lovely lady is walking, instead of just standing there. That process turned out to be a little tricky, but again… learning by doing. The result works I think. I definitely wanted this to be colourful and popping. The result certainly is colourful and I’m not sure if it’s really my taste because I usually enjoy a more balanced colourpalette. That’s ok though. Trying new stuff and playing around can’t be wrong if something a little decent comes from it.

Vue – DAZ Studio – Photoshop – 5000x2283px

Print Detail

wallpapers available

Regards

signed

Guardians Of The Galaxy – Movie Review

September 8th, 2014

movie reviewAs usual with Marvel movies I have to start this one with saying that I’m not too familiar with the comics and have no specific idea how much of the comics went into this movie. That said… this movie pretty much rocks. Quite literally. I was following the development of this movie from early on. Once first details came out I really liked what they were going for. I hoped for some really creative stuff that hopefully does not involve Earth and shows us some places we haven’t seen yet. I wanted this movie to give the whole Marvel universe a new twist and perspective. Since it (yes it does) takes place in the same universe as The Avengers. Who knows if there will ever be a specific crossover but just the idea is pretty cool. It’s like a completely different world within the Marvel universe.

I don’t want to go into specific plot details since you should really go and see this film. Let’s just say that we mostly follow Peter Quill (Chris Pratt) from Earth, who got abducted as a young kid and grew up to be some sort of scavenger/bounty hunter in space. He’s looking for the ‘Orb’. An artifact a lot of people are looking for apparently. Once he found it, he’s not exactly making friends and ends up with a bounty on his head. A Racoon (Voice: Bradley Cooper) and his Tree-creature like friend (Voice: Vin Diesel) capture Quill, but not without bumping into Gamora (Zoe Saldana), who is trying to get the artifact. They all end up in a space prison where they meet Drax. All of them come together and manage to escape with the help of some great teamwork. When they find out how much the Orb is worth they decide to split the cash. Of course things do not work out as expected and once they discover the power the Orb holds, everything goes against them.

When it comes to the story you could almost say “have you seen one Marvel movie, you have seen them all”. It’s a weak spot in this otherwise great picture. Another thing that’s business as usual is the fact that the villain was pretty weak again. He’s not fleshed out enough to really care about his motivations. He’s just there to be the bad guy. And one scene in space that, for my taste, did go a little too far into “who cares about science” territory. After a kinda hoaky flashback at the start of the movie it soon finds its path and starts to get intertaining. Along with so many other big action summer blocbuster productions this movie is also falling into the trap of lining up one action sequence after another. Over the span of this movie there were enough things to counter these negative impressions though. Especially the way the film establishes its characters. It’s all done bit by bit throughout the movie and no single big exposition dump where everything is explained at once. So the characters stay fresh throughout the film and at the end still have some secrets left for a, highly possible, sequel. As successful as the movie is now, it’s a great statement for visual and character originality. Marvel risked something with this movie. They took fairly unknown comic characters and picked James Gunn, a director that doesn’t have much experience with science fiction fantasy. But what he’s great with is interaction between characters and especially the humor that can be found within these characters. Much like Joss Whedon who did a fairly good job with the Avengers movie.

Now to some technical things. The direction by James Gunn works really well and shows in the more quiet moments when we have some witty character interaction and conversations. Especially the funny stuff! The overall acting is pretty much flawless and enjoyable. The interaction between CG and live action characters is pretty amazing. The motion capture, 3d, design and voice work is fantastic and does a good job bringing us closer to the CG characters. What I’m talking about? Rocket and Groot of course. These two have a great relationship going on and couldn’t be more different on the outside. Together they are almost unstoppable. Aside from the characters this movie lives from the places it shows. We get to see some fantastic environments and planets. Probably some of the most creative stuff to see in a film right now. It’s obvious that the concept artists had fun with this movie and it definitely shows in the result. We also have one of the most beautiful colour palettes going on there. Every place has a different feel, lighting and colour mood. Everything well balanced and thought through from an artistic standpoint. Just gorgeous to look at and a lot of fun.

8.2/10

Guardians Of The Galaxy on IMDb

Adobe Master Class Book Feature

September 6th, 2014

Adobe Master Class: Advanced Compositing in Photoshop

Recently “Adobe Master Class: Advanced Compositing in Photoshop” written by Bret Malley was released and is now available. In the book he very thouroughly explains various Photoshop techniques to achieve and realize all kinds of visual ideas. The book itself comes in very nice shape, printed on very good paper and an easy to follow layout. Now what role do I play? Well, not a too big one but still something I’m sorta proud of. Beside great artists like Andree Wallin, I’m featured in the Ebook version of the book that can be bought separately or downloaded if you already own a print book version. The cool thing about the Ebook version is that it comes with a bonus chapter about Scifi!

Right now there is also a Discount/Promo code available if you buy a copy via the Peachpit site. The Promocode is: AMC2014

Adobe Master Class: Advanced Compositing in Photoshop on Peachpit: here

Adobe Master Class: Advanced Compositing in Photoshop on Amazon: here

Regards

signed

Impact No. 5

August 25th, 2014

Impact No. 5

This one was created for the latest issue of the ‘All About Space’ magazine. Topic for the article is, yes you’re right… Apocalypse. I enjoy this pic quite a bit and it does a nice job printed in the magazine here.

All About Space on the Internet: here

wallpapers available

Regards

signed

Get The Calendar For 2015!