XPrize: Trip

January 16th, 2019



XPrize: Trip

A little while ago I had the pleasure to create some work for “Seat 14c” – a scifi shortstory event, held by the XPrize folks. This particular image belongs to a short story by Justina Robinson. It’s about a young lady, unexplainable events and a futuristic airport.

5000×2813 – Vue – DAZStudio – C4D – Photoshop – Lightroom

Find the event and the stories here: Seat14c

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Happy New Year 2019

December 31st, 2018

Best Nine 2018

With Christmas 2018 behind us, some cool presents and a good time with loved ones… it’s 2019 knocking on our doors. For me it was a crazy year with lots of things going on. I have learned a lot and will certainly continue to do so! So without further ado I hope you have had a great 2018 and a successful, healthy and happy upcoming 2019 in front of us! And don’t forget that November is Blade Runner month! And we should all be thankful for our world not yet looking like the world depicted in the film! =)

Find me here:
Artstation
Deviantart
CGSociety
Behance
Facebook
Twitter
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Regards
signed

Journeys Of An Unknown Huntress

December 18th, 2018



Journeys Of An Unknown Huntress

Here we have something special. My first attempt working with objects (by Megascans) coming with PBR optimized high resolution textures. Very soon into the creative process I learned that, for maximum quality, I would need a new machine. So a lot of time went into optimizing the scene for the final render. Still, rendering the final took a long time to get done. So I made this project one of my benchmark projects. I pushed myself and my hardware to the limits. I cannot say how many hours went into this project but I’m fairly happy with the result.

Technically I think I haven’t used a combination of this many tools for a single project yet. I also wanted to use a perspective and camera settings that convey a nice sense of scale and depth. Bringing it all into the scene and make it sit right was a task. Along the way I picked up some bugs in Vue that got fixed rather quickly after I reported them. I have also split up the scene into foreground and background again – to keep the rendering process as efficient as possible. Because I knew that I would end up rendering some elements a couple of times to fix stuff that bugged me. Photoshop combined all the renders and added a lot of fixes, overpaints and colour adjustments.

7500×4998 – Vue – Photoshop – C4D – DAZ Studio – The Plant Factory – Lightroom – World Machine

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Bohemian Rhapsody – Movie Review

December 1st, 2018

movie reviewYou cannot make a movie about Queen with just making it about Freddie Mercury. But you could make a movie about Freddie Mercury without going into too much Queen stuff. Now Bohemian Rhapsody is a film about Queen. Yes, its central figure is (of course) Freddie Mercury. But its also about the band. So, from what I gathered, a lot of critics decided to say that it’s not a good film because the film decides to go for the more fun aspects of the bands history. While watching the film I already knew that ‘critics’ will not like the fact that Freddie’s story isn’t treated as personal as it could have. And yes, even as someone not too familiar with the personal life of Freddie Mercury, I understand that there would have been a lot more room to explore. But do we really need that in this film? Freddie’s struggles are covered enough I think. And again, it’s not a movie solely about him. It’s about the band.

The film starts with Freddie’s family and him struggling to handle the situation he lives in. He’s clearly not happy but you can see in his eyes that he’s got some plans he wants to execute. We can also notice an uncertainty that he is not exactly sure how to move on. As pretty much always destiny strikes when Freddie (Rami Malek) meets Brian (Gwilym Lee) and Roger (Ben Hardy). Brian and Roger’s band just fell apart and Freddie seizes the opportunity, talks to Brian and Roger and manages to convince them to try it with him as a singer. Brian and Roger are reluctant but blown away by the power and performance Freddie is able to bring up and they don’t think twice. The band still neds a bass player and finds one with John Deacon (Joseph Mazzello). The band soon is on track to produce some of the most iconic pieces of Rock music in history. While all that is going on and the development of the band in their early years is shown, we also focus on Freddie a little more again. His personal life and his conflicting feelings in regards to his sexuality. In these parts you could argue that the film could have taken a slower approach to show a more buanced picture of who was Freddie Mercury and what he had to deal with. That’s pretty much the only criticism I have for this film. But for this film, that is as equally about the band as it is about Freddie, I’m fine with it. What follows is the history of the band up to Queen’s legendary 1986 Live Aid performance. We see the band struggling with the corporate side of the music business and with artistic decisions. And in the end even get a very valuable hint for artists in any field. And that is the fact that you always need critical people around you. You need people who reign you in when you go overboard. Freddie always wanted the most freedom possible. And when he got it he was as depressed and uninspired as never before in his life. So, this movie even has some lessons for the audience.

The technical aspects of the film are fine. Here and there we have some very obvious green screen scenes that could have been executed a little better. The acting from all involved works really good and the actors who play Queen have a good chemistry. The protrayal of the 70s and 80s looks authentic and the historic scenes (especially the Live aid part) were done as accurate as possible. It’s a film that needs to be seen with a good sound system. The music mix was fantastic in Dolby Atmos and really gave the movie some extra punch.

Will the film win any awards? Probably not. But it’s a really fun ride throug the history of one of the best bands we ever had. I’m sure we will eventually get a more personal biopic about the person that was Freddie Mercury. This movie is not that movie. It’s more about fun than drama. And the fun moments have a great impact and really are a lot of fun.

7.9/10

Bohemian Rhapsody on IMDb

Scarame

November 29th, 2018



Scarame

A commission from 2015. The task was to create a three sided pyramid shaped spaceship. I just had finished a book cover that also contained a pyramid (four sided though). So I created some concepts and was able to nail the requested feel rather quickly. For a better impression I also created a picture showing the pyramid in a scene.

Concept & Rough Scene Concept

Client: Scarame.com

Vue – C4D – Photoshop – Lightroom

Regards

signed

The Invitation Pt.2

November 19th, 2018



The Invitation Pt.2

This one is actually done/finished for a long long time now. Over the past year I constantly revisited it, to fix a lot of tiny things, I wasn’t happy with and now finally reached a point where I am. It’s the second piece of my ‘Invitation’ series. I tried to venture into a different, more character based, direction and wanted to find out how good Vue works with that. Unfortunately not too good. So I had to find workarounds for my technical issues. Especially rendering the skin. Another goal was to create a scene like that as tasteful as possible. With a flair of what I love so much… Scifi.

Technically I worked with DAZ Studio to create the pose I had in mind. A lot of time went into that part, to make it work as good and natural as possible. Not sure if I succeeded entirely. But it’s close enough to what I want. Exported and imported the character into Vue, where I did set up the scene. The door kind of objects were done in C4D to frame the character and give that scene a scifi touch. Rendering went through several passes that were stitched together in Photoshop. A lot of post work, fixing, color tuning was the next step. Overall I’m fairly happy with how it turned out.

8000×5333 – Vue – Photoshop – DAZ Studio – Lightroom

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Into The Distance

November 3rd, 2018



Into The Distance

Here we have a piece I created for webinar shows I held this year for Digital Art Live (sponsored by E-On Software). Two parts in April and two parts in October. I used this project to explain my typical techniques and tried to show some experimental stuff by using JSplacement for the terrain. This gave the overall scene a neat unusual look. In the April shows we took a look into the creation of the scene in Vue and In October we checked out how to efficiently render the scene and get the most out of our post work options for best final results. A lot of time went into the preparation and I was very nervous before the shows. Overall it went all smoothly and I was able to go through all the elements I had planned to show. In the end it were around 9 hours of runtime. I can still feel how dry my mouth felt after more than 2 hours of talking. =) The audience was fun and it was a neat interaction with them and their questions. And the final image doesn’t look to bad too. Even though I admit I did add some extra detail after the shows.

I tried to keep the scene as simple as possible with its setup and look. So I wouldn’t lose myself in explaining something in the shows most attendees wouldn’t have been interested in. So you could argue it looks pretty generic. I tried to give it a more special look by using terrains created from patterns done with JSplacement. I think that helps to move the scene a little out of the ‘generic’ category. Hope you agree! =)

5000×2283 – JSplacement – Vue – Photoshop – Lightroom

Scene with No Depth Of Field
Scene Perspectives: View 1View 2View 3View 4View 5

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Bleeding Skies

September 16th, 2018



Bleeding Skies

Now this one is probably a little inspired by that one map in the first Titanfall game. Pretty cool idea they had there. Giant guns targeting enemy ships in orbit. And sure, old idea! Anyway, guess I really needed to try myself on that. What I also did was to work in 16bit depth to get the most out of the colours. But you feel the load when working it in Photoshop. You definitely need some RAM for it to efficiently handle the process.

I’m a little split on how successful I am with this one. I had to leave out some of the original ideas in favour of a good composition and not make the scene appear to cluttered with stuff going on. These ideas aren’t dead though. =D I just hope the intended dynamic feels comes across nicely and sparks some imagination on what’s happening above the clouds. There’s certainly a heavy battle raging!

7684×3508 – Vue – Photoshop – Lightroom – World Machine

Part of Project Aurora: Red – https://www.projectaurora.art/

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Digital Production: Intro To Vue

August 28th, 2018

Digital Production - Issue 05:2018

The goal of everyone, who takes his craft seriously (especially in the art world) should be to get featured or write for a magazine that is completely aimed at professionals. I have written for magazines in the past and while they were surely aimed at professionals as well, none of them were quite as focussed as the german ‘Digital Production’ magazine. So yeah, I can scratch something off my to do list when it comes to my artistic work. I had the pleasure to write a six page article about Vue and how it works. An introduction basically. It was a lot of fun to talk about the tool and how I use it. Using my ‘Memories Of Ascalon‘ piece to explain my workflow a bit. If you are fit in german language then I can only recommend this magazine. It’s completely aimed at VFX and CG stuff and a quality read.

Find the magazine here: Digital Production

Regards
signed

3dTotal – Feature & Artwork Walkthrough

August 19th, 2018

3dtotal.com Walkthrough

For everyone who cannot get enough about how to create a scifi cityscape, I wrote a little something for 3dtotal.com. It’s not a precise tutorial but I’m going through the creative process behind my ‘Halo Over Sunset City‘ artwork. The artwork is not as crazy sophisticated as my usual scifi cityscape stuff and comes with a fairly simple setup. More about that in the article. A cool thing to be featured on that site. Check it out for the walkthrough and maybe their gallery for some world class inspiration!

Find the article here: Making of Halo Over Sunset City

Regards
signed