Endeavours – Welcome Home

August 28th, 2017



Endeavours – Welcome Home

“Finally! I see them waiting for me! Can this shuttle go faster please?”

Of this second part of my Endeavours series I may like this one the most. It’s probably also the one I invested the most time into. I played around with a couple of ideas and elements within the pic. I wanted it to be moody and needed the lighting to be right. Something ‘golden hour’ like. I added a ton of lightsources to get a satisfying feel for the overall scene. Hence the render times went up a bit once it came to redering the final plate. It also marks some sort of a turning point in the little story. We’re finally where our protagonist wanted to go and we meet his little family. This pic was also the one that gave the initial idea spark for the Towers on this planet. And yeah, I didn’t necessarily do the images in order. A lot of jumping back and forth between them kept the creative juices flowing and also produced some neat last minute ideas.

As usual I used Vue to set up the scene. The characters were done with DAZ3d. The house I created from scratch in C4d. The renders didn’t come out ultra clean so I did go in an fix quite some stuff in Photoshop. There I also enhanced the lighting and atmosphere. I ended up using some photo plates and painting here and there to add/suggest additional detail in the landscape. Final mood tuning happened in Lightroom.

6000×2739 – Vue – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

ENDEAVOURS Part Twelve

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

War for the Planet of the Apes – Movie Review

August 23rd, 2017

movie reviewThis new Planet Of The Apes series is a phenomenon to me. With a movie landscape going, almost entirely, for heavy and loud vfx spectacles, it is refreshing to see a film that is quiet and almost introvert. A film using vfx only for storytelling and asking questions about what makes us human. And still the series managed to create a fanbase and have some solid success at the box office. Hats off to you Hollywood, you can still do it.

The film starts with a group of soldiers preparing an attack on an ape village. A battle breaks loose and after early successes the battle turns and the soldiers have to retreat. But the losses on both sides are high. We meet Cesar again, the leader of the ape colony and a well known character from the past movies. We immediately notice that he got older and a little more grumpy it seems. He is very unsatisfied about the situation and together with his leaders he plans to move his folks to another, more peaceful, place. Under heavy losses the apes manage to push back the attack of the humans. Unfortunately there are traitors in their ranks and a later suprise attack by the humans takes an unbearable toll on Cesar. He sends his people away and goes for a revenge mission. Soon we find out that his people were captured by the humans Cesar was looking for. Now Cesar has to find a way to free them. And that too takes a high toll on him while he fights demons of the past. He soon learns that co-existence between apes and humans seems to be impossible.

The second film (at least I feel so) did have more action sequences in it. This third film is rather quiet and delivers a rollercoaster ride on more of an emotional level. That goes for both sides, the apes and the humans. Of course our sympathies clearly lean towards the apes. Especially in the moments of loss and when they’re caged in. There still is room for understanding the human perspective though. And the film does a nice job of showing it. On the human side it’s mainly fear and hubris. And that can be nicely observed in the leader of the humans, played by Woody Harrelson. Beside a little girl, he is pretty much the only human we have real contact to. He represents the whole human aspect, their emotions, motivations, fears and he does well in that part. Everything else is more or less focussed on the apes and how they deal with the circumstances.

With that focus on the apes it’s again remarkable how good these creatures look. Now they’re really seamlessly integrated into the live action footage. Most of the time I couldn’t tell at all when they used a puppet and when not. This of course works for the immersive quality of the movie. You soon forget to think that they’re vfx. The emotional range these apes show can be heartbreaking. What Andy Serkis, Steve Zahn and the other actors along with the vfx team did with Cesar and the other apes should be considered for a ton of awards. But not only Cesar is amazing to watch. He’s got a group of friends with him when he embarks on his trip to the human base. All of them are fantastic, have an own character and almost try to out-act each other in certain scenes.

On a technical level I must say that there is not much to complain. I enjoyed the camera work and even the music (even though not really too memorable) has an own character and style. I also liked the editing very much. The film has a good sense of when to keep a shot going and when to cut. Especially in the more emotional scenes. Maybe the pacing could have been a little better organized. I don’t think this film needed to be 140min long. It is a tiny bit too slow here and there.

As a long time fan of the original series I spotted a lot of obvious and not so obvious references in this film. That was nice to see and gave the whole film an extra layer (at least for the die hard fans). I don’t think they will try to connect the old series to the new series (and it would be wrong to do so if you ask me) but I enjoyed these little references.

Is it a theater must see? Probably not. Except you want to marvel at the vfx quality and some really beautiful shots. If you’ve seen the first two films, definitely check it out when it’s on bluray. It’s a fantastic continuation of the story. Great characters, well written and smoothly directed by Matt Reeves.

Even though entirely unnecessary, the 3d felt pretty good in case of this film. Less exhausting in a quieter film and more room for the effect to unfold.

A 7.5/10 for me.

War for the Planet of the Apes on IMDb

80.lv Interview – Visualizing Space & SciFi

August 21st, 2017

80lv Interview

A couple of days ago I’ve had the wonderful opportunity of getting interviewed by 80.lv and talk about what I do, my Endeavours series and how I create what I create. I got some really nice questions that allowed me to cut a little deeper than usual, along with some pics that explain what I’m talking about. Surely an interesting read for everyone interested in CGI, Concept & Digital Art. Check it out!

Find the interview/article here: 80.lv: Visualizing Space and Science Fiction

And definitely don’t miss the other articles on that site! Some really interesting digital art related topics covered there.

Regards
signed

Valerian – Movie Review

August 5th, 2017

movie reviewHere we go with the most expensive european/independent movie project to date. A movie that did cost something like 200mio dollars (advertising not included) really needs to capture a good audience to make that kind of money back. You can rightfully say that Valerian did bomb at the US boxoffice. So its last chance are the other markets. Especially Europe and China. Of course this film will also be (or is) compared to Luc Besson’s The Fifth Element. Which wasn’t exactly a boxoffice hit either. But at least has had a Bruce Willis or Gary Oldman to make people interested.

Valerian is (how could it be something else these days) made after a story from a comic – Valerian & Laureline by Pierre Christin and Jean-Claude Mézières that started in 1967. If you are familiar with sci-fi movies between 67 and now… you can see how the comic kind of influenced everything that came after it. Especially Star Wars, with its look and characters as one prominent example. Valerian is about two young special agents, Major Valerian (played by Dane DeHaan) and Sergeant Laureline (played by Cara Delevingne). Both are part of the military and have to take care of the more complicated missions that tend to come up every now and then. I haven’t read the comics but from what I gathered it’s a giant mix of everything. From western to hard scifi. The definition ‘Space Opera’ comes to mind. Valerian Director Luc Besson read these as a child and was immediately hooked. When he later decided to make The Fifth Element, we can clearly see that the comics did have some influence on him. Also because french comic artists worked on the concept art for it. He even got asked why he does that Fifth Element movie when he should do his version of Valerian. Valerian, as envisioned by Besson, just wasn’t technically possible at the time. So he waited for the computer technology to catch up.

The film starts with a wonderful and well done intro that explains how the ‘City Of A Thousand Planets’ came into existence. We go through hundreds of years and see the city grow from what can be described as the the ISS to a gigantic structure inhabiting 30 million people of all kinds of races and species. Everyone peacefully living side by side. The situation in this place can best be described as controlled chaos. And it seems to work. Which is cool and sends the right message. The city is now named Alpha.

Then we get another intro that makes us familiar with the planet Mül and its natives. This planet can best be described as paradise. I would love to visit that place… even though I know I would never be able to afford it. Still! Beautiful beaches and fantastic vistas. The folks living there could brothers and sisters from the NaVi species we know from Avatar. Not blue but skinny and tall. Kind of what I imagine humans look like at the end of the book The Forever War. We see them enjoy life and go by their business when suddenly explosions happen and things drop from the sky. Obviously there is a battle happening in orbit and debris is crashing on the planet. How these creatures don’t get wind of the battle going on above their heads is a little beyond me. You can see stars and planets on the horizon but not that giant battle? A huge ship gets hit and crashes onto the planet surface which starts a gigantic shockwave that kills everything. Among the victims is a princess of the natives. Except a couple of the people who were lucky to have found shelter in one of the previously crashed ships. When that princess dies she explodes into some kind of memory beam, traveling through space and looking for the right being to catch it up. That beam finds Valerian and deems him worthy to carry the memory of that planet, its native culture and what happened.

After these two intros we meet Valerian and Laureline fooling around on, what seems to be, a holodeck. Valerian gets up, looks a little confused. But I didn’t get the indication what, what we saw of Mül, was a vision he had. 5 minutes later we learn that he has had a weird dream. However, we immediately learn what these two are about and it never really stops throughout the film. We are constantly reminded that Valerian loves Laureline and wants convince her that he’s not the douchebag womanizer from the past anymore. He’s got only eyes for her. She of course doesn’t really buy it. Even though she does like him quite a bit. Now we have seen this kind of relationship before in (can you guess it?)… Star Wars. Han Solo and Leia Organa. I wouldn’t be surprised if George Lucas didn’t model his two characters after the Valerian comics. There is a big difference though. At least when it comes to the movies. The chemistry between Harrison Ford and Carrie Fisher was spot on and worked from the get go. When looking at Empire Strikes Back, where the romance gets in full gear, we have the best example of how to work the romance into the film. It’s cute, funny and makes us care about Han and Leia even more. The way the romance plays out in the Valerian movie is very awkward. DeHaan and Delevingne to me have no chemistry at all. Although you can see that both of them try their best to make it work. However, by the end of the film I did not care more about these two than 120 minutes earlier. While I think Dane DeHaan did a better job, the other folks I saw the film with claimed that Cara Delevingne did a better job and found DeHaan weaker. It’s also save to say that both of them just looked too young. Almost like fresh out of high school. She more than him. And we have to take them as highly qualified space ranger soldier type people. It just didn’t really work. Both of them are sent on a mission to retrieve a creature from a gigantic (Virtual/Augmented Reality?) market place. Here we get a glimpse of the visual power of this film. And it’s fair to say that it’s amazing to look at. Creativity that is missing in so many other formulaic movies these days. They go all in and it pays off. When it comes to the story it’s the start of a “I save you and you save me” chain that we’ll see throughout the film. While it does drive the plot forward it becomes a little much after a while. The creativity saves the movie in these parts. They manage to ‘steal’ the creature and leave behind a frustrated bad gangster boss that surely was supposed to get back in a sequel (which we’ll probably never get). Now after a little more than 30 minutes we finally get to Alpha… or the City of a thousand Planets.

There is a lot of exposition talk in this movie. Of course there is a lot to explain about the world but it wouldn’t have hurt to just drop some of the stuff explained there. Most of it we don’t need for this film. But again, the movie wants to set up a whole universe and potential sequels. Once in the city we learn more about how the different species have organized and how the military works. We also learn that the creature we just captured plays a larger role in the upcoming plot. But before that we learn that the city has a problem. There is an area in its core that becomes increasingly radiated and a danger to the rest of the city. And that is where the movie leads us. An investigation of what is going on there. So the film transforms into some sort of detective story. In the end we get explained how everything we saw in the past two hours comes together and resolves the mystery. Just in case you missed the plot going on with all the eyecandy burning out your eye holes.

Now let’s talk the good stuff. As mentioned before the film (much like The Fifth Element) is a great source of inspiration. There is rarely a scifi movie that comes with more creativity in its look and design. The collection of creature designs alone is insane. And some of them we just see for a second. Still, they’re fully animated and detailed and there went some care into all of them. So visually this movie is amazing. The planet Mül is beautiful and its people/natives are really interesting. I would even go as far as saying that a movie about these people and their struggle to survive would have been a more interesting movie than the one we got. The glimpse we get from this world they created there really makes me want to like this film more. The direction of the action sequences also works pretty good. Just the right amount of kinetic energy without crossing the overkill line. A good balance in my opinion. Unfortunately it’s only the visuals and action sequences that really work. At least the main concept artists got a very early credit at the end. Well deserved and only fair. One of them even liked some of my own work in the past! Yay!

Now the bad stuff. Beside our two main characters we have some more played by Clive Owen, Ethan Hawke and Rihanna. The only ‘name’ actors in this film. Although I wouldn’t categorize Rihanna as an ‘actress’. At least Owen and Hawke do not get much to do. Which is a shame! Talking about Rihanna. Adding her was an insane decision if you ask me. Not because she can’t act particularly well. But because the scene they implemented her for grinds the movie to a complete halt for 15 minutes! It ruins the whole pacing of the film for a strip/dance number of hers. Completely unnecessary. Her character is 90% a CG character and I understand that we need this character to move the plot along. But it really didn’t require that dance number just to show off that you got Rihanna in your film. Which, in all honesty, nobody cares about to begin with! The dance number is cool and well done… but for the film it’s completely counterproductive and useless. Throw her out and shorten that part. Next we have the dialogue. Some of it reminded me of scenes between Anakin and Padme in Star Wars Episode 2. So wooden! Along with the dialogue we have the humor. And there are a lot of ‘supposedly’ funny scenes in this film. I rarely heard anyone laugh when I saw the film. 80% of the jokes completely backfired. I felt bad for the film. So what it comes down to is a bad script and bad writing. Almost every scene of dialogue felt staged and artificial. But hey, it’s a film that is 80% CGI… of course it feels artificial. So yeah, why not making this film completely CGI to begin with? That’s what I wondered throughout the film. Especially since the live-action elements do not implement with the CGI stuff too seamlessly in some parts of the film. Room for improvements. An example of the bad writing is that I cannot remember who the humans fought in the beginning next to Mül. I don’t even know if they actually mention what this battle was about. And this battle is the reason for the plot in this film. We know nothing about it. Or I simply missed it. Which doesn’t speak for the film either.

It’s a giant space opera… so… “How is the music?” you ask? Well, I don’t know. I can’t remember a single piece of music from this film. Except David Bowie at the beginning intro. A space opera like this needs a striking musical soundtrack! But there’s nothing! Some argue that the only good musical soundtrack is the one that seamlessly melts with the film and you don’t hear while it plays out. But no, that’s stupid. A movie like this needs memorable musical themes. But there’s nothing in it. Again, a shame.

For me as a scifi artist I look at this film and say, “Yep, that’s it. We officially have crossed the line where there really isn’t anything new left to do. It’s all been done. Whatever idea I come up with… it’s probably been done by someone else before me already.”. Yes, this film is definitely a fantastic source of inspiration for people like me. But if you want a good story with likeable characters… nope. I must admit that I was not a big fan of Besson’s Fifth Element movie when it came out and over time I learned to respect it and even like it. I don’t see this happen with Valerian. Which makes me sad. There is a lot of good stuff in here. It’s not entirely wasted but it’s not used properly either.

A 6.5/10 for me.

Valerian on IMDb

Endeavours – I Shall Pass

August 2nd, 2017



Endeavours – I Shall Pass

“Almost there! Like giants protecting a treasure. My wife told me that every tower comes with a different pattern. They suspect that these patterns can even change, which must be quite a sight! I just spoke to her and she suggested not to forget to breathe when seeing the towers up close! The shuttle needs at least 5 more minutes. Very long 5 minutes. Almost home!”

Now this one is a little special as it wasn’t part of the original second leg of artworks for the series and slipped in while I worked on something else and got inspired. I loved the look and scale and definitely wanted to add it to the series as an complementary piece. To show the towers a little more. I was creating a preview piece for my 8k heighfield terrain freebie when inspiration hit me. I liked how the lighting of the scene complimented the detail of the terrain and started playing around by adding the towers. A small stream of light suggests our small little planetary transport pod, zipping through the air. I really wanted to show the dimensions here and the scale works great. I’m also happy how uncomplicated (compared to my other stuff) the scene comes across.

Created, as usual, with Vue, to create a base to work from in Photoshop. I used my freebie The Ghost terrain and its materials and masks to create the landscape. Layout of the scene was done fairly quickly. Invested some detail work here and there nonetheless. In Photoshop I fixed some parts of the render, added some textures and atmospheric effects.

6000×2739 – Vue – World Machine – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

The Ghost Resource (Free)

July 19th, 2017

The Ghost 8k Mountain Heightfield Package

This is a second try in offering some resources for you to play with. This one is a freebie that you can grab here – you can either pay an amount you think justifies the quality/content or just enter a 0 to get this package for free. No one will hold it against you. :D The contents of this package are free to use for personal and commercial projects. Please check the included readme.txt file for more info.

Beside the main terrain (8192×8192, 16bit) itself, this package contains a collection of masks (16bit) and colormaps (8bit) that allow you to go into very fine detail when giving the mountain character by adding textures and materials. It’s best used with Vue or Terragen but can also be used with any other sophisticated 3d package that’s out there. I also included a Vue scene file with an example setup of the terrain. Vue might ask you to reload the materials when you load the scene. Have fun with it! :)

The Ghost on Gumroad.com

Regards
signed

Endeavours – Port Fenster

July 16th, 2017



Endeavours – Port Fenster

“This trip felt like it took 6 years or an eternity! Finally approaching Port Fenster and the town of Valley Call. Imagined it bigger. From what I can see this environment looks very close to what I know from old pictures of the old Earth – except the towers. Look at these towers! They’re gigantic!”

For the most part of our journey we’ve been either in up the air or in space. It’s time to get back to the ground! Here we see our ship in its last appearance during a landing procedure. We see a small town here, which could best be described as a colony. It’s safe to assume that this place is destined to grow quite a bit in the years to come. Therefore I aimed for an established look and not something too fresh. It’s also not the only place we left our mark on here on this planet. There are small settlements all over the place. But this little town is one of the main places, managing the colonization process and all that comes with it. Although not everyone is allowed to just apply for a home there. This planet demands a more selective process. At least for now.

For the scene I used Vue and some assets I bought via DAZ. I modified these assets so they helped me building this little town. It works good enough but I’m not super entirely happy with it. Which goes in line with the more experimental approach of the pieces in this series. Some things work better than others. =) The mountains/landscape was created via World Machine. “This alien planet looks kinda like Earth!”, you say? Yes, it does… there’s a reason for it I hope to explain in an upcoming series of images. For the foreground I used some HQ trees made by Aron Kamolz. Thanks buddy! =)

4500×2054 – Vue – World Machine – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Endeavours – Towers Of Entropy

June 20th, 2017



Endeavours – Towers Of Entropy

“We started the descend and entered the outer atmosphere. I remember from history class how the first ‘Astronauts’ always had a pretty rough ride through the atmosphere, down to the good old Earth. Now it’s a smooth transition. We still have to fasten our seatbelts though. Must be a traditional thing. And there they are, the mysterious Towers of Entropy. Can’t wait to learn more about them!”

For this one I decided to go for a more loose style. Main objective was to visualize the ship approaching the lower parts of the atmosphere of this planet. As well as showing the celestial environment with the planets. It may be a little cliche but I wanted our planet/destination to not just be a random planet. Since I plan to continue this series at some point. So I decided to add these towers. At this point we know nothing about them and I haven’t even mentioned them in the previous parts. So I hope to spawn some more interest by the sudden reveal of this element. Even though I’m not entirely sure where I want to go with them yet, I plan to investigate them at some point for sure.

Technically it’s a very basic scene. In Vue I rendered a plate for the landscape and an additional plate for the clouds. I tried working without clouds but the pic felt off. With the added cloud elements it came together much better. Especially the scale started to look more impressive. Photo textures and painting enhanced the scene. In Lightroom I found a nice colour landscape to go with as well as adding a grain effect which I really liked for this one.

4000×2163 – Vue – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Endeavours – Anticipation

June 6th, 2017



Endeavours – Anticipation

“There was nothing but darkness! I heard stories of ships that never made the passage complete. Poor souls. The captain just did let us know the passage went fine and we are about to enter the atmosphere. I always wondered why the passage costs the traveler a week though. It felt like just a second. However, the passangers started cheering and clapping. Guess I wasn’t the only one wetting his pants.”

For this one I was playing around a little more than usual. There are a couple of ways to read this image. At least to me. This wasn’t planned though. First after I got done with most of the work for it, I recognized that there is probably more going on than I thought. However, the main goal was to find a way to illustrate how that ship we’re following since the beginning of the series, drops out or exits the jump gate. I played with a couple of ideas and ended up with what we can see now. The slight blue glow on the bottom was added to suggest that we are about to enter the atmosphere of the planet that will lead us to the finish line of this part of the series.

Technically it’s again business as usual with using Vue to layout and render the scene. Photoshop to bring together the rendered material and detailing elements. Lightroom helped me find a nice colour composition since, in all honesty, the plain Photoshop result looked kind of boring. So I went through Lightroom twice until I got the colours I was happy with.

8000×5333 – Vue – C4D – Photoshop – Lightroom

Plate 1
Plate 2
Print Detail

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Nok Tiris – Webinar

June 4th, 2017

Nok Tiris Walkthrough Webinar

Here a couple of infos to the upcoming Digital Art Live webinar (next Saturday) where I explain the creative process to my Nok Tiris project. Originally created for a shortfilm I used a mix of 3d and 2d techniques. Using Vue helped to setup the scene and general mood. After rendering the scene I used Photoshop to bring it all together, enhanced and refined it. If you are interested and you want to participate go here and register for the event. The webinar will take place in a Fuze meeting and you will get all info via email. You need to install the client software but you don’t require an account to attend the webinar! You will get the room number via email.

Find the registration page: here
Start Time: 20:00 BST (London)/21:00 GMT (Berlin)/12:00 PDT (Los Angeles)/15:00 EDT (New York) – The duration is estimated to 1.5 to 2hrs. Saturday, June 10th 2017!

This event is sponsored by the fine folks at E-On Software, the creators of Vue! Big thanks to them!

Introduction:

Project Info, Used Hardware

Vue:

Scene Setup in Vue, Perspectives, How to render for Post-work, How to create Scifi Rockformations, Create your own Scifi city assets

Photoshop:

Compositing, File Setup, Possibilities of rendering with Multipass

See you there!

Regards
signed