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Critical Mass

Sunday, March 20th, 2011



CRITICAL MASS

Thousand years ago we only dreamed of the magic we are able to do today. Today we dream of things that may be absolutely business as usual in another thousand years. Drawing energy from nothing… other dimensions maybe? We should only hope that things don’t excalate in all the greed for energy nowadays. If there is one constant in the universe then the fact that energy will always be needed to do amazing things. That could definitely sling back at us and break our necks. As we’ve all seen in recent events.

‘Energy’ was the topic for The Luminarium’s newest art collection release which can be found here – some really cool works among them. Especially the music that comes with the pack. I got invited to the group and thought i’d give it a try. Some very talented folks there. Be sure to check it out!

The making of the pic was pretty much business as usual. I struggled a bit with the structures and the final result may not be the best solution. However, i wanted to show some kind of a futuristic energy generator. Right from the beginning i knew i had to visualize the energy effect by using Apophysis fractals. This was fun. I also used the metablob function in Vue to create that weird mass thingie. A lot of post work in Photoshop again.

Vue – Photoshop – 4500 wide

Hope you enjoy the wallpapers!

Wallpapers: 1920×1200 – 1680×1050 – 1280×800 – 1080p – 720p

wallpapers available

Regards

signed

Valis Licentia

Sunday, December 12th, 2010



Valis Licentia

This picture is the perfect example of the famous ‘creative spark’. I never had the intention or plan to do a picture like this one. I never had a concept to this one in mind. I just sat down and worked it out. Everything fell to its place by accident when i was playing with the Vue 9 pre release version. Out of nowhere a creative flow started to happen.

It basically started with trying and playing with Vue again. Creating a nice mountain terrain and adding trees. Playing with atmosphere and lighting. This is actually how a lot of my personal projects come together and start out. Ultimately i had this nice mountain range, atmosphere and forest in front of me and thought… “yes… that’s it… go for it”. At this point no plans for a scifi setting. I also wanted a river in the scene. Some time went into the placing and adding and getting it right of the river part. Then the landscape part was done and i did a large multipass render of it. It took 18hrs to finish. That was early november i think. I really liked the result. The multipass also allowed me to extend the planning for the pic.

I thought around a while and found that some sort of scifi haven/port for ships would be a cool thing. So i added the towers. The original idea was to add one much closer to the camera on the left. But that did not work out well and completely ruined the composition for me. So i decided to move it farther back. That way the atosphere had much more space to unfold its nice detail and lighting. And the eye has a much more pleasant view on the overall scene. I decided to add more towers in the back to get some more depth into the scene. Not sure if that works 100%.

The Photoshop work, or ‘post work’, included refining of the atmosphere and bringing out details that i wanted to pop a bit more. Since a lot of elements, like the towers, were added in the process i had to do some extra integration work to make it all sit right in the image. I also added some atmospheric beams to bring out the atmosphere. I think that works nicely.

Not knowing what i was going to end up with was a nice thing. Even today i made last changes to the pic. Now every pic should have some sort of message huh? I guess what the pic is trying to say is that even highly developed races should be able to merge their structures into a foreign environment without disturbing it. Something ‘we’ are not able to do. The towers in the pic certainly have a very industrial look to them. Nonetheless they’re able to keep the environment untouched.

Photoshop – Vue – 5000px wide

Plates and Progress & Print Details

wallpapers available

Regards

signed

Free Worldwide Shipping on Prints

Tuesday, November 30th, 2010

Free Worldwide Economy Shipping

DeviantPrints has a limited time free worldwide economy shipping action until the 15th of december. Head over to my store and find some real hq prints of my work. May it be for yourself or a present for christmas! Digital Art, Photography, Abstract and Fractals… i’m sure there’s something for everyone’s taste. The free shipping is valid as soon as you spend $10 or more on a product. Quite a cool offer i wouldn’t miss! From my experience the shipping and print quality is pretty exceptional. Worth a look.

Regards

signed

Hadley’s Hope

Saturday, October 9th, 2010



Hadley’s Hope

What if kinda sorta maybe Hadley’s Hope in ‘Aliens’ didn’t explode and developed its colony further? But yeah you could say I fell in love with the city I created in ‘Phoenix Rising‘. Since I have built me quite a nice plate in Vue, I had to take another visit. And it could become more in the future. I’m sure you don’t mind as long as some stunning vistas like this one are the result of these excursions. Again I’m wondering why I’m into such megacities. I’m very interested in technology, where it took us in the past and where it may take us in the future. Maybe that’s a reason.

When I started this one I didn’t have a real plan. I was just playing with atmospheres and clouds in Vue and found a nice point of view on the city part we see farther in the back of my ‘Phoenix Rising‘ picture. Started to add more details to that area and moved objects around to find a good composition. Lots of smaller testrenders happening in that stage. When I had arranged everything to a point of satisfaction I started play with the lighting. I really wanted to make it look somewhat photoreal without to lose the usual tension and contrast that I usually get into my pics. I eventually became undecided between a more natural lighted sunset with the light source behind the camera and a real devilish/hellish red backlit situation with the sun shining directly into the cam.

I stuck to the backlit setup because of the tension it created in the scene. Nonetheless I had a problem with visible detail. Since it all was pretty much in shadow. But I wanted lots of details visible! What I did was rendering both lighting situations i had in mind. The one with the sun behind the camera captured all the little details I wanted visible. I took that render pass and layered it above the backlit version and started work both together. That’s a technique I use whenever I want more detail in certain shadowy areas. Of course you can also use the multipass possibilities of Vue to fix those. It all depends on what you want to achieve.

In the end I managed to get a pretty decent result together that can walk hand in hand with my ‘Phoenix Rising’ project. It shows another side of that megacity. A bit darker and dense… almost like you could swim through the atmosphere. Another view I would die for to see for real.

Vue – Photoshop – Wacom – 4000px wide

Vue Approaches & Print Details

Two versions of wallpapers in the pack: 1920×1200/1080p – 1680×1050 – 1280×1024 – 1280×800/720p

wallpapers available

Regards

signed

My Kingdom Awakes

Wednesday, September 1st, 2010



My Kingdom Awakes

This project was a lot of fun. Partly because it ended a personal creative blockade after the finish of my ‘Phoenix Rising’ project. Again i was playing with Vue and certain lighting settings. I think i found a good base for future projects now. Rendertimes went skyhigh though. However the image quality certainly speaks for itself. My goal here was to setup (or find a way) to light the scene as realistic as possible. That succeeded and after tons of hours for the render to finish… i eventually had a great plate to play with in Photoshop.

The final result is 65% Vue and everything else Photoshop. Of course i added quite some extra textures to get in the needed details. As well as extra painting in areas that did not turn out too good. The overall Photoshop postwork was done fairly fast. So i’m really happy with the outcome.

Vue – Photoshop – Wacom – 30hrs Render – 10hrs Postwork – 4500px wide

Vue Plate & Print Details

wallpapers available

Regards

signed

Comcept 14

Friday, August 6th, 2010



Com-cept 14

I finished this quite a while ago and finally i got it onto my page. All the time i was thinking about what else i could add to make it even more interesting. Stuff like that can be a trap. Instead of realizing that the pic is pretty much done you keep thinking and thinking. In the end this is a rare pic to find in my gallery. I can’t remember many night scenes i did so far. It’s not that it’s difficult to do them. Somehow i’m more the evening or morning type with my paintings. This picture here has quite some nice details and atmosphere. Could be a scene straight out of Total Recall or Blade Runner.

wallpapers available

Regards

signed

Phoenix Rising

Monday, May 31st, 2010



Phoenix Rising

Phoenix Rising

Phoenix Rising is without doubt the largest personal project i ever did so far. The project involved in depth work with Vue 8, Photoshop, After Effects and minor sound editing. The techniques i used were basically digital matte painting oriented and involved camera mapping, editing, motion tracking and of course 2d and 3d work.

Phoenix Rising

In the beginning i was thinking about how i could top the success and personal achievements i got out of ‘Gates To Elysium’. That was late May 2009. That picture was able to gain itself a CGChoice Award on CGTalk and that means a lot to me especially motivation wise. But the question still was how i could top that. And by that i don’t mean prizes or awards. Would i be able to create a similar good or even better piece of work? Something that would satisfy me on all levels…?

Phoenix Rising

November 2009 i started to play with an idea without actually thinking about making this my benchmark for 2010. I fiddled around with Vue since i knew it would play a significant part in the upcoming project. I tossed around some objects and soon packed the scene full to the brim with stuff. Since i still am not the brightest light in 3d modeling i worked much like in the last years project and used parts of the DAZ 3D Cityblocks to arrange me the scene. Again i took lots of the models apart and reorganized them to make the buildings look the way i wanted. Knowing that quite some Photoshop work would be laid on top of it all. Vue already started to act up because of the load. So i decided to leave that behind and concentrated on the atmosphere aspect of the scene. I already had a really beautiful cloud setup and lighting. I knew i had to do something with it. Soon after that i felt a deep pain in my brain when i saw the needed render times for that atmosphere. I started a test render for those clouds and the atmosphere and it took ages. I did the render just to see how it would look in the end. I were like 60-70hrs when it was done. And the clouds still looked nice on 5000px wide.

Phoenix Rising

February 2010 i picked up the project and really started to work on it. Building up the city elements and experimenting with the tons of ideas i got when i worked on it. Finding the right position for the camera wasn’t an easy task here. I already was playing with the idea of making a camera mapping animation out of the project. Friends are calling me ‘sick’ and ‘lunatic’ now. But that’s the price you pay. If i would have known how much work i had to invest… i guess i would have stopped right away. But i didn’t know and when i was already working on it… i wanted it to be done right.

Phoenix Rising

Early March was the time i started to render the final parts for the Photoshop work. Starting with the atmosphere and the background city. The atmosphere and background elements were rendered on a slightly higher quality than the foreground elements since the lighting and clouds needed to look good. Without too much noise and everything. It was a painstakingly 90hrs render. It took me 5 days to render it. Thank god for the resume ability of Vue. But it was worth the wait! When it was done i had really good multipass material to work with. All the other foreground elements were rendered in roughly 30hrs. Light and atmosphere did not require super high settings so i turned those down a but. All of these renders were done with multipass options. The ultimate freedom for the Photoshop work.

Phoenix Rising

With the main renders done i started to stitch everything together in Photoshop. That was the easiest part. I already had several hours into the Photoshop work when i accidentally overwrote the Photoshop file with all the layers. §”4%&=? awesome! In the end i would say that it was good. I had the chance to redo some of the work steps and saw that i also had an alternative way to do certain operations. That lead to a better picture quality in certain areas of the sky. Nonetheless i wasn’t happy when i found out that my PSD was ruined. That was the first time something like that ever happened to me. Normally I’m very careful with my PSD files.

Phoenix Rising

With the Photoshop work going on i discovered possibilities in the picture that i had to take. So i dug out Vue again to add even more details. Again multipass was helpful to easily place the new elements in the picture. The ultimate freedom! The Photoshop work was a lot of fun and seeing worlds building up in front of your eyes is always very satisfying. I was thinking about the fact that i really would love to see this in moving pictures.

Phoenix Rising

I also thought that i must be crazy. All the ideas i had in mind for an animation. All the time i would need to realize these ideas! Yes, crazy! However! Late march i started to play with Vue and made first experiments with a possible camera mapping animation for the picture. The picture was pretty much done, except for some stylistic things and very small details.

Phoenix Rising

Now camera mapping is not a thing i would say I’m an expert in. I’m not exactly firm in 3d modeling and kept the ingredients from the original Vue scene pretty much untouched in Photoshop. That means i did not add extra elements to the buildings etc – i only added things within the actual building shapes. Always keeping in mind that i ‘could’ be doing an animation of this. To have worked that way really helped me with the camera mapping. Nonetheless i had to take the painting apart again. Foreground, background, middle pieces etc etc etc – so that you would be able to see what actually is behind the big towers. All these textures demanded extra attention and a lot of extra work. That done i could concentrate on the ships!

Phoenix Rising

In April then i was in the middle of the animation work. Man how much time went into the rendering of all the different passes. Not to mention the test renders! Not to mention the disk space needed! I rendered everything in uncompressed AVI format. 5.6gb for 40 seconds of film in 1920×1038. And i had to split the renders in the middle because when i rendered it in on task it produced a weird error and played the movie not like it was supposed to. So a lot of stitching of movie files going on. Not to mention that After Effects can be a true pain to work with. Tons of crashes! But somehow i got through.

Phoenix Rising

Early May i was pretty much done with the animation itself and saw how i could get it polished perfectly in After Effects. I wanted to add a bit of dirt to the lens and found some helpful tutorials on YouTube. The internet generally is amazing for tutorials… even for video stuff.

Phoenix Rising

With the animation done i got back to the painting and refined a few more things on it. That makes it look a tiny bit different than the animation. Nonetheless i’m very happy with both results and never thought i would be able to pull all that off.

Phoenix Rising

While ‘Phoenix Rising’ is the actual project name i found it interesting to give the city a name too. ‘Hadley’s Hope’ is of course the name of the camp on planet LV426 in James Cameron’s ‘Aliens’. I liked the idea of taking that camp and its story out of the ‘Aliens’ context and wondered how that colony would/could look after 1000 years.

Phoenix Rising

Oh a lot of text and it could be so much more! Hope you enjoy the picture, the animation and the whole world you can discover! It was quite a journey to explore and create it! Ultimately it does satisfy m on all level. It’s again a personal achievement i never thought i would be able to pull off. That’s a good thing.

Special Thanks: http://www.greendjohn.net for his awesome music! His piece ‘Windcatcher’ was perfect for my project and conveys exactly the atmosphere i wanted.

Phoenix Rising

Hope you guys enjoy this shorty. For me this is a special animation since so much time went into it. It was the most complex endeavour i ever did and it was worth it!

5000px wide – Photoshop – Vue – After Effects – Infinite Number of Hours

Print Detail: http://projects.tigaer-design.com/phoenixrising/pr_details4print.jpg

Plate: http://projects.tigaer-design.com/phoenixrising/plate.jpg

Download – 720p – Quicktime – 94mb

Download – 16:9 – 720p – Quicktime – 107mb

Online – Vimeo (HD)

Online – Youtube (HD)

That said… i hope you guys enjoy the Wallpaper Pack. 1680×1050 & 1920×1200 version of the scene. Have fun with it!

    WALLPAPER PACK

wallpapers available

Thanks for your attention.

Regards

signed

New Horizon

Saturday, March 20th, 2010

New Horizon

The guys from the-newhorizon.com needed an illustration for their game. Basically an illustration of an important place within the game. I quickly had a concept in mind and followed it to the final picture. It was fun to do this one and i’m sure there are tons of nice places to explore in the game.

signed

Windows 7 Themepack Update

Saturday, February 13th, 2010

tigaer-design.com newsIt’s time to make downloading of wallpapers even more comfortable than it already was! The future! New alternatives! New hopes! New dreams! Alright… enough advertising phrases for now. Windows 7 has that one unique feature that allows you do create your own Wallpaper Packs! People can download and doubleclick these and *kaboom* Windows automatically applies the pack and its settings! I really dig that. That’s why i decided to create some packs for selected artworks in my gallery from time to time. All at once would be boring right? ;) However. In these packs i try to cover all possible standard resolutions. So it’s surely worth a look. I thought that Fractal and Abstract pictures, which work magnificient as wallpapers, are the perfect start for this collection. For now you can find Themepacks for the following pieces:

windows 7 themepack

Windows 7 ‘HRT‘ Theme Pack

windows 7 themepack

Windows 7 ‘Synchrotone‘ Theme Pack

windows 7 themepack

Windows 7 ‘Solitude In Chaos‘ Theme Pack

windows 7 themepack

Windows 7 ‘Where Is My Mind‘ Theme Pack

windows 7 themepack

Windows 7 ‘Hades – Valiant‘ Theme Pack

All pictures in this Theme Pack are copyrighted by tigaer-design.com and may not used or reproduced without permission. Thank you very much.

I hope you like it. Stay Tuned for more! Thank you.

Regards

signed

DIGITALPhoto & Digital Artist Workshops

Saturday, February 6th, 2010

DIGITALPhoto Photoshop - 02/2010

DIGITALPhoto Photoshop hat mich eingeladen einen Digital Matte Painting Workshop zu verfassen für die ausgabe 02/2010. Das magazin erscheint alle zwei monate und ist randvoll mit nützlichen tips zum thema bildbearbeitung. Das bild welches ich zu diesem workshop erstellt habe kann man sich hier mal ansehen. City View war anfangs nur eine inspiration zu einem bild von Kai Bellmann, einem freund der vor kurzem in Vietnam unterwegs war. Dort hat er einige sehr schöne fotos machen können. Unteranderem eben auch diese strasse. Glücklicherweise hat das magazin angeklopft und ich hatte die perfekte gelegenheit etwas mit diesem foto anzustellen. Dabei habe ich versucht dem leser ein paar meiner techniken im feld Digital Matte Painting näher zu bringen.

Vielen Dank an DIGITALPhoto für diese möglichkeit.

Schaut mal rein. Es ist durchaus einen blick wert!

DigitalArtist - Issue 03

Digital Artist is still a very young magazine that comes from the same publisher like the Advanced Photoshop Magazine. The Digital Artist Magazine focusses on a more wider spectrum of tools though and gives you the chance to explore a wider spectrum of artists. In case of the workshops it shows you how to combine different tools in one artwork and how to seamlessly combine the various elements the different tools give you. In my case i got invited to write a workshop about extending photos. In that particular case i took some Digital Matte Painting techniques to get things done. I took a fairly boring snapshot i took in Berlin and added a sort of futuristic skyline to it. Nothing too exciting too but sexy enough to get the techniques explained. Ultimately i really like the result. Looks cool. Check it out!

Thanks to Jo Cole for the great support.

Regards

signed