Lightroom

Tuesday, April 15th, 2014



Lightroom

Much like ‘Sanctuary’, my last project, I had no specific plan in mind when I started this one. I wanted to do a different kind of Scifi interior and just started to play around with shapes. This time I heavily used into Vue imported vector shapes to create the room and most of its contents. I also wanted to play with daylight/artificial light combinations inside the room. That part was interesting and fun. I don’t know if I would like to live with an architecture like the one in the picture. It has a certain flow that my eyes seem to appreciate though.

Technically it’s business as usual. In my recent projects I use a lot of vector shapes for some rudimentary/basic 3d modeling. I create these in Photoshop and save the shapes as a *.bmp. Then I load the *.bmp into Inkscape to create a vector shape with Inkscape’s tracing plugin to save it then as a *.eps file. Somehow it’s not possible to get Vue compatible vectors created with Photoshop. That’s why I always have to go through Inkscape. It’s very annoying. But it works and gets the right results. The lady is done with DAZ tools but modified in Vue and Photoshop.

This picture is also part of the KIBERNETIK Exhibit by The Luminarium. Thanks to all the members who voted it in! Very appreciated guys! And everyone else… please feel invited to check out this great collection of inspiring digital art! =)

It’s also the first picture I did on my new PC setup and I think it’s a great start. Hope there’s much more to come! =) For now enyjoy the view!

Vue – Inkscape – Photoshop – 6000px wide

Print Detail

wallpapers available

Regards

signed

Sanctuary

Tuesday, March 4th, 2014



Sanctuary

I started this one without having a specific plan. Except that I wanted to try myself on something similar to my Room With A View piece. And I wanted to do a night scene. Well, it looks like I had a plan… sorta.

I used this one to dig a little deeper into using Vue and vector shapes to create some architecture. The lady was implemented with help of DAZ3d tools. A lot of planning went into the look of the room and the balkony. Of course I wanted it futuristic and a little shiny. I had some fun playing with lights and creating the mood. Again the creation and rendering of the scene basically happened in two parts. On step for the city background and one step for the front. In Photoshop I brought it all together and did some major refinements to the room and city. Beside general fixes, refining and overpainting I also tried to add more detail to the dress our lady here is wearing. I also played with an idea I always wanted to try. A hologram display implemented into the windows. In this scene it’s basically turned off and only shows the name of the building complex. I enjoyed playing with that part.

Is there a larger story behind this one? Not this time to be honest. What’s the character doing? No idea. It looks as if she just came home from shopping and is calling a friend to tell about the newest stuff she was able to hunt down. Maybe her boyfriend is calling to take her out for dinner. I have no idea. =) Let your imagination decide.

Vue – Inkscape – Photoshop – 6000px wide

Print Detail

wallpapers available

Regards

signed

Claim New Worlds

Wednesday, January 29th, 2014



Claim New Worlds

The first new one for 2014 and right at first I want to apologize for this novel of a description. This one has just a too special history to leave it to rott in the back of my brain waiting to be forgotten. So where do I start…? Let’s start with some numbers.

298 hours – 33 minutes – 22 seconds. Originally planned as a ‘less is more’ side project, just to play around with a couple of ideas, it turned out to be the longest render I’ve ever had. Not having a renderfarm, that would help getting it done much faster, I had to rely on my 4 year old machine to get the job done. I must also admit that it was not planned at all, to create a scene that would take ages to render. But yeah, in the end it turned out to be an almost 300 hours render. Let’s just say that again I learned a lot!

My initial intention was to play around with a couple of fractal 3d objects I created with Xenodream. I wanted to try myself in some abstract 3d stuff and did a couple of render tests. I wasn’t really happy. What I saw instead was a possible Scifi scene that would be perfect to incorporate both elements… the Scifi component I always love to do… and the fractal component I was initially going for. I started to look at the project differently and treated it more like a scene instead of a 3d fractal experiment. Soon I found a nice lighting setup. After extending the fractals and optimizing the composition, I still needed a striking atmosphere. Now here is where it became tricky. Crazy like I am, I was aiming for a larger size image (as usual), to get a nice print quality from it. Larger picture equals longer render times. Of course! Now while looking for an atmosphere I started thinking about adding clouds to the whole setup. The scene itself rendered pretty fast up to that point. I thought there would be some room for volumetric clouds to spice it up a bit.

Dear Lord I did not expect what came next. After adding some clouds and doing some testrenders (which took forever and should have been a warning sign!) I found the clouds bring the whole thing together and create a tighter feel. I prepared the render and started it with my usual quality settings. I killed it after 8 hours when for 30 minutes nothing happened anymore and the render stopped to make progress. Damn! Eight hours wasted. I hate it when that happens. Again… the testrenders should have been the perfect warning indicator. I reduced my quality settings and concentrated purely on rendering out the clouds in an acceptable quality, along with a mask for easy editing later in Photoshop. After restarting the render it all did move a little faster than previously. But nothing prepared me for the odyssey I had to go through for the next two weeks! I must laugh just thinking about it.

I admit I’m not the most experienced guy when it comes to clouds and Vue. What I know is that it’s not uncommon that rendering of volumetric materials (like clouds) can take a lot lot lot of time. In Vue you can turn down the quality quite a bit with the clouds still looking perfectly fine. But the rest of the scene will suffer. So it’s best to render the clouds in a separate pass and combine scene and clouds later in Photoshop. The thing that drove me crazy was that you could not predict how long the render would probably take. Some areas of the picture are not influenced by the clouds and render much faster. Then later the render is working through cloud influenced areas again and massively slows down. Really painful to watch.

Up to a certain point I was able to pause the render process and save the scene to render again later. It must have been after 60% of the render was done when I wasn’t able to use the so called ‘resume’ option anymore and had to keep my machine running until the render finished. Reminding you that I don’t have a second machine to outsource my rendering to. So I sat there and tried not to do things that would cause the render to crash. Luckily four years ago I really invested some time into getting the right parts for this pc. So it never disappointed me when it came to rendering. It may take time but it gets the job done. So I moved over to my even older laptop – leaving the big machine alone to get the render through.

Eventually it got done… after almost 300 hours. Holy crap. Seriously. I was so happy when the picture was saved properly and was something I could work with. Then I became a little crazed out, because now I really had the pressure to do something cool with it! I mean, just imagine having a picture that took 300hrs to render and you wouldn’t be able to make use of it! A nightmare! And honestly, after a couple of days looking at the render, it started to look boring. MORE PRESSURE! =D

Yes, the infamous cloud render does look bland and boring but it was just one component of a bigger idea. After having that monster out of the way I was able to create and render the actual scene. The big cruiser hanging in the middle of these weird rock structures along with the smaller ships zipping about. Luckily the Photoshop work was a blast and I managed to get something done with help of the cloud render. Of course there was a lot of overpainting and refining. Especially when it came to the couds. The render gave me a good starting point to move on from.

If you ask me what we’re seeing in the scene I couldn’t give you a direct answer. From my point of view it’s a deep space exploration (hence the ship name DSE Scynthia) endeavour having fun exploring this weird planet. But is it a planet? Maybe it’s a giant asteroid field hanging in some sort of very dense nebula cloud thing? It could also be a secret pirate operation and the big ship is a sort of mobile base/hiding place. A friend of mine even said the rock formations could be molecules or DNA string like stuff. I leave it to your imagination and really hope you enjoy the view. Seriously! I really hope you enjoy it!

Thanks out to some friends and Nick, Michael Magin, David Luong for some finishing advice.

6000×2739 – Xenodream – Vue – Photoshop

Plate

Print Detail

wallpapers available

Regards

signed

Strange New Worlds

Monday, December 9th, 2013



Strange New Worlds

Here we have a pic that is lying on my hard drive for over a year. This one is actually my first experiment with using 3d fractal objects generated with Xenodream. If you know my gallery then you’ve seen these already in other pictures. The reason I held this picture back simply was/is that I’m not too happy with it. Even though I can see some good qualities in it. That’s why I now said “To hell with it… let’s make it public”. =D People’s tastes are different and maybe there are folks out there who like and enjoy it more than I do, or maybe even inspires them.

Beside the experimental factor, the goal of it was to go a more fantasy route with it. I think I at least succeeded with that. The composition is what bugs me most. It’s a little messed up. Nonetheless there are some technical things that look pretty cool I think. As mentioned before I created the spiral rock shapes with Xenodream and exported them into 3d objects. Those I took into Vue and created a scene around them. I worked with ecosystems to get foliage and trees into the scene. I also applied ecosystems to the spiral rocks to give them some vegetation growing on them. That makes them look more natual. Overall it was a little too expermienty and I was just toying and playing around too much. A lot of work happened in Photoshop as well. Just 2 weeks ago I added a last background detail and had to force myself to stop thinking about it and start considering it to be DONE.

Anyways… I hope you enjoy the view and maybe enjoy the little things like I do. =)

Xenodream – Vue – Photoshop – 3252×4600

Plate 1

Plate 2

Plate 3

Regards

signed

Echoes

Tuesday, November 19th, 2013



Echoes

With this one we have another more experimental piece. After doing my Arcady’s Epiphany piece I still wanted to do something with the fractal 3d object I made with Xenodream. The Scifi nut that I am, it went into that realm again. The initial idea to the pic came when I had a sleepless night. You know these nights, when too many things go around in your head. The first pic I had in my head was just a hole in the ground with some structure in the middle of it. Later then came the idea making the structure some sort of scientific expedition, looking for something or investigating weird rock formations. I even started to write a short story but decided to post it later on my site. That story really needs polishing and who knows if I can find the time for it.

From a technical viewpoint this one was a monster. Sometimes I wonder how my computer manages to handle the stuff I throw at it. The pic was created through several separate Vue scene files. Basically separate files for the building and landscape. And one big file that contained all objects and was used for the render. The big one had 3gb size in the end. That’s huge even for my standards. A separate cloud pass (took almost 44hrs to render) was rendered to enhance the atmosphere on the surface. This pic was also the first one where I heavily used 3d lights directly in the scene. Normally I tend to add this stuff via Photoshop. First testrenders indicated that it wouldn’t work for this one and the look I was going for. The terrain was created with Worldmachine and did a nice job with the overall detail. Speaking of detail… there is a crazy load of it in there. I don’t know what was going on with me. Especially considering how painful it can be to implement certain details. I even tracked down the font that was used on the USS Sulaco in the movie Aliens. I wanted that for the names of my stations as well. Check out the print detail preview on the bottom of the post to see what I mean. Crazy, right? Last but not least of course Photoshop was used to basically pimp up the render with some postwork, effects and slight overpainting here and there.

6000×2739 – Vue – Photoshop – Xenodream – Worldmachine

Plate 1

Plate 2

Plate 2

Print Detail

wallpapers available

Regards

signed

Arnou – The Royal Palace District

Tuesday, October 1st, 2013



Arnou – The Royal Palace District

This one was a commission a couple of weeks ago for New Worlds Project (rpgnewworlds.net). A site about Scifi writing and roleplaying. The site gathered some very creative folks to give life to all the ideas of the world they are trying to create and visualize. May it be environments, places, cities, races and spaceships. My mission was it to show parts of Arnou. The capital city of the Rosebourg Monarchy (Info).

I’m glad the pic works, since I tried some new approaches in regards of city creation. Especially when you have to create a picture that demands to show the size of the place. The base was created with Vue along with quite some technical difficulties. But I managed to keep these under control. A lof of painting and refining in Photoshop to make it all as moody and accurate (to the descriptions) as possible.

Arnou – Creation Process.

Hope you like what you see and check out their site (mentioned above) and facebook page.

Another shameless plug… I’m now on facebook as well. Likes and the usual “spread the word!” are always welcome and appreciated! =)

Find me here: Tigaer-Design.com Facebook Page

And now I hope you enjoy the view!

wallpapers available

Regards

signed

Room With A View

Sunday, August 18th, 2013



Room With A View

This one earned a special place in my heart. I wanted to try myself on something new. Well, not entirely new… but at least something different. I was always a fan of these clean and nice looking architectural visualization artworks. These artworks always have a certain look and especially a great lighting going on. I also wanted to have a picture that earned some merits before it even got officially published on my site or art communities. So I submitted it as an entry for Volume 11 of the Ballistic Publishing Expose artbook series. I expected other submissions to make it into the book but not really this one. Especially since it’s my first serious try in doing something like it. Dear lord… a lot of work and revisions went into this picture before I was somewhat happy with it.

I started to play with vector import in Vue quite some time ago. Soon after creating ‘Halcyon Awaits’, (which used a lot of vector imported shapes) I thought that the technique would also wonderfully work to play around with some clean cut scifi architecture design. Yet again I had to go through quite learning curve to get the results I wanted. And all that by going the most efficient way possible. I did not model all of the contents in the scene. I used models from DAZ and Archive3D.net. A lot of the models needed additional texturing which ate a lot of time. The result however was completely worth it. The flat itself is created with vector shapes and Vue’s Texttool. It’s funny what interesting results it can give you. It’s really fun to play with.

In the end it turned out that the pic got selected for inclusion into Expose Vol. 11. That blew me away. Very unexpected and an amazing motivational boost. I did something right. And to make good things better… it even got selected for inclusion into the next d’artiste: Matte Painting 3 book as well. At that point I was flattened. And that’s why this particular pic is very special for me.

If there is a particular story for it? Well. Lets just say it’s a wonderful friday morning. A glorious weekend ahead. A good motivation to welcome the last workday of the week! Fresh clean morning air in the room and soft warm sunlight on the skin to welcome you to a new day.

6571×3000 – Vue – Photoshop

Plate 1

Plate 2

Print Detail

wallpapers available

Regards

signed

Vue d’Esprit Tips & Tricks

Thursday, July 18th, 2013

vue tricksHello ladies and gentlemen, dear Vue users and interested folks. In this little article I, once again, plan to share some wisdom with you fine folks. Said wisdom was partly very painfully acquired through creating a lot of nice pictures. I’m sure you’ve seen some of them. If not, shame on you and go here! Most of these pictures were created by using Vue and Photoshop. Some of these pictures really got me on the edge of the possible. Both mentally and technically. I had to find several workarounds to avoid really painful slowdowns. Especially when scenes were loaded with hundreds of objects. And I’m not counting Vue Eco-system objects here. Since Eco-system objects are handled differently then normally placed (by hand so to say) objects.

There are a couple of things I want you to keep in mind, regarding the hints and tips I want to share. I’m not a studio person/artist. (These people probably know a lot more neat tricks) So it could be that some things mentioned are an old hat and fairly well known. The tricks I’m about to list up are things I’m working with on pretty much every project. Things that help me to keep the workflow fluid. In that regard it’s also important to mention what specs the PC has on which I collected most of the experience on:

OS: Windows Vista/7 (64bit)
Intel i7 920 (not overclocked)
GF 560GTX 2gb RAM (previously a GFXCard with 1gb RAM)
12gb 1066mhz RAM

The most stable machine I ever had but I’m also looking out for a new one right now. After 4 years working with this setup, I guess it’s time.

All hints are regarding still image renders and not animations.

movie review
movie review
>>>Hint #1 – Infinite Loop

Every now and then I had the problem that Vue drowned in some sort of infinite loop. It looked like it was trying to refresh the preview windows. The titlebar kept flashing weird. Happened on scenes with very very high polygon count. Problem was that Vue got stuck and no further work was possible.

Solution: Now this sometimes worked (not always!) and it could help you as well. Just minimize the Vue application into your taskbar. Wait a few seconds. Maximize the window. Chances are good that Vue calmed down and is ready to work again. First thing to do: save your progress!
movie review
movie review
>>>Hint #2 – Panning Does Not Work With Wacom Pen

After setting up a new Windows recently, I discovered that Vue suddenly refused to pan when holding the Right Click button on my Wacom Pen. I remember it working fine before I had to reinstall Windows. No idea what went wrong. It literally took me months to figure out what caused my Wacom Pen not to work properly in Vue.

Solution: What seemed to have happened is that I accidently changed the Left/Right Click configuration of the Mouse and switched the buttons. Something that can be handy for left handers like me. I also had a special Mousedriver Software installed. In that case the SetPoint software by Logitech. There I did not change/switch the Left/Right Click button configuration. I guess the Windows and Driversoftware configuration have created a conflict that confused the Right Click of my Wacom Pen. I have no idea how that’s possible but after setting the Windows Left/Right Click setup back to normal… the panning with the Wacom Pen worked again.
movie review
movie review
>>>Hint #3 – Some Value Fields Go Higher Than 100

This is probably something you know forever. Well, it took me a while to learn about this. So it could be that there are still folks out there who don’t know this. Especially in Atmosphere settings you can go into extreme values. Fog, Haze, Glow for example allow you to go higher than 100. Same goes for the Cloud Settings. So if some effect is not quite where you want to have it while being on 100 already… try a higher number. Same goes for fields that only seem to go to 4 or 10. Chances are good that it works. Still… there are some settings that won’t go higher than 100.
movie review
movie review
>>>Hint #4 – Keep The Workflow Fluid

If you are working with Vue, and load a couple of heavy scenes in one session, it could be that you will experience a massive slowdown. Or that even simple objects will be drawn with a box instead of a more accurate model.

Solution:
Then it’s good to try File -> Purge Memory. This clears your memory from all data that is currently not used and makes space for the things you are working with at that moment. Or clean up the memory by just closing Vue and reopen it. Can cost time if you have to load heavy scenes but you will get the time back since the workflow is more fluid again. You should also work with layers a lot and use the ‘Show Only Object From Active Layer’ option in your Main Camera view. That can be very helpful when working on polygon heavy scenes.
movie review
movie review
>>>Hint #5 – Rendering Clouds

Whenever you expect a render to be very time consuming, try to minimize the effort by splitting your project into different renders. Especially with a spectral atmosphere and spectral clouds. First render your scene without clouds. Then go for a second render with clouds. Clouds of course take ages to render. Clouds in Vue can look good with lower quality settings. The only thing to keep an eye on is the atmosphere quality. That should at least be on 2 – to minimize noise withing the clouds. Advances effects quality can be 16%. That’s not the best value for the scene render. But clouds still look good with only 16%. LAst but not least render with multipass to have your clouds rendered with a mask. This will allow you to place your clouds within your scene in no time. Cloud shadows can easily be painted in via Photoshop.
movie review
movie review
>>>Hint #6 – Be Careful When Saving Vue Objects (.vob)

I recently stumbled over a weird issue when I tried to render a picture with active multipass options. The scene had a couple of Ecosystems that contained Vue objects (.vob) I saved over the time for later use. The render couldn’t be started and I got a message that told me I don’t have enough RAM. That was weird since I already rendered much larger pictures than the one I wanted to do then. Then I noticed that the render process always tried to render passes I did not even select to render. When the render tries to render 40 3500x2000px pictures… of course the RAM is not sufficient. Then I noticed that it’s always Ecosystem materials that were marked in the options. Removing the marks did not help. The render process was always rendering the Ecosystem material passes no mater what I tried. Then, in a painful timeconsuming process, I filtered out the objects that contained said materials and opened them one by one in a new Vue scene. Sure enough these objects were saved WITH active multipass material options. I deactivated the selected material passes and saved the objects without a single selection active in the multipass options. A clean save so to say. Then went back to my original scene and replaced the old objects in my Ecosystems. Sure enough the render did what I wanted without trying to render the phantom passes from earlier.

This problem really took my a while to figure out. I cannot even say if it’s a feature or just a bug. I can imagine situations where pre-selected passes for objects can save a lot of time… but not for me. =)

This list will probably extend when new stuff comes up. Hope it will help someone out there at some point or another! And if you are a regular Vue user, don’t hesitate to contact E-On Software’s support. They’re usually very fast and friendly.

Point Sentinel

Sunday, July 14th, 2013



Point Sentinel

In the early days, when I started to understand that I may be able to create some really neat pictures, I had my sources for inspiration and motivation. Like everyone who is trying to get somewhere in a certain field. There was and still is a guy I look up to. Even if we kinda lost contact. But anyway. The guy I’m talking about is Gary Tonge. Very kind and good person. Many of his works inspired me. But there was always that one piece he did, I wanted to pay homage to. Trying my own version of the idea. That piece was ‘Sentinel‘. It is a very simple picture. No detail where is doesn’t need to be. Well packaged. Yes, my version is very different. But still… the creative spark came from Gary Tonge’s Sentinel.

What can be said about the creation process. Lets just get one thing out of the way. Yes. The waterfall was a pain to create! I don’t have a lot of waterfall textures and had to use what I had. A ton of work went into that detail. All the integration and overpainting, to make it sit well in the render. took some good time. The landscape was created with Worldmachine. The overall scene was done with Vue. A mixture of standard and procedural terrains.

For the creation of the building I used my lame 3d skills to get some shapes done. Basically a lot of vector import going on. Also reused certain elements from previous projects. The detail I wanted to have from the beginning were the sails. I always wanted to do something with that kind of element. Don’t ask me what the purpose of it is. Maybe it’s also able to collect energy from the sunlight. Much like solar panels. Ultimately it doesn’t matter. It looks cool enough to justify its appearance. =D

For quite some time I had the picture pretty much done. But whenever I looked at it I felt it did not look done yet. I was wondering why and took me a hile to think about what I could do to make it work. After a long time leaving the pic behind, I decided to work something out for the foreground. I felt that I found the right trail for a solution. It still took me a while to find the right setup with the cave like rock formations. These finally built the right frame to make the picture work.

So yeah… thanks Gary for the inspiration. It just took almost 10yrs to get this homage done. :D

6000×2715 – Worldmachine – Vue – Photoshop

Plate 1

Plate 2

Print Detail

wallpapers available

Regards

signed

Halcyon Awaits

Saturday, April 27th, 2013



Halcyon Awaits

Here we have a picture that resulted from an actually different picture idea. Originally I wanted to go for a more fantasy like approach and create something with a big fortress. I cannot exactly say what specifically happened but it turned into a Scifi pic. Although you can see parts of the original idea in the setup of the final picture. What we see here is intended to be some kind of holiday resort. A place where people go to have some fun, find peace and enjoy nature a bit. Even though I leave interpreations, about what this place really is, open to the viewer. It’s certainly a nice panorama of nature and technology.

Technically speaking it’s my Vue & Photoshop mixture again. This time though I attacked the creation of mountains with Worldmachine. A great tool for creating terrains, and sometimes easier to handle than Vue, when it comes to achieving a certain look. For the structures I used a bunch of models and reworked them to my needs. Among them a couple of Stonemason objects which you can buy on DAZ3d.com. These give you a great starting ground for your ideas. I also want to mention Sebastien Hue who created a model after a concept I did. I used that model for the small flyers, zipping about on the right. The bridge objects I mainly created with Vector and the Text Tool in Vue. It may sound strange but hey, it worked. =) Overall the creation process was tedious but fun.

This pic also made it into last year’s E-On Software Environment Competition finals. Even though it did not win anything, I still think that’s a great thing, and worth to mention. =)

Vue – Photoshop – 5000px wide

Plate 1

Plate 2

Plate 3

Print Detail

wallpapers available

Regards

signed