The Eternals

Tuesday, October 7th, 2014



The Eternals

The original plates I rendered months before I finished this project. As usual I was playing around with some stuff in Vue when it suddenly clicked. I knew I had something that deserved a shot. I also haven’t done any bigger scifi cityscape pics in a while. So this was a motivation to start and detail out the scene in Vue. Due to my mashing together of all kinds of models I crossed some limitations in filesizes Vue was able to correctly save. So I had to work with two scene files for different parts of the picture. Mainly splitted between foreground and hero object detail and less important stuff to flesh out the scene along with background elements. So in the initial stage of composition and setting up the scene I created a lot of junk data to keep alive all alternatives I had in mind for the scene. I wanted this one to be big. Much like “Phoenix Rising” or “Gates To Elysium”. Scale and detail was important for this one. Once I got my atmosphere, composition and scene ready… rendering time! Then… silence.

I had the renders done and when I looked at them I realized how much time I would need to get this to a point I would be happy with. I instantly saw a lot of parts that needed a lot of attention. Plus the fact that, while I worked on the pic, new ideas popped up on how to refine certain details even more. So I left the renders for a couple of weeks. Of course I couldn’t leave these renders alone. I already invested some serious time! I had to do something with it. The Photoshop stage then had a lot of overpainting, atmosphere and lighting tuning. I also got back into Vue and added new stuff to the scene. Ships, buildings and additional detail. I didn’t want to overload the image with stuff but I fear I lost that battle (again!). At least there is a lot to discover, wouldn’t you agree?

When it comes to a story then there is none. The only thing is the title. I can imagine, that the citizens of that city look at these huge structures, as if they would still be there, even after they are long gone. So they started to call them ‘The Eternals’. What they do? I have no idea. But maybe it fires up the imagination of the viewers and you people come up with great ideas. =D

This picture is part of The Luminarium’s latest Exhibit: Illuminate VI. A fantastic source of inspiration that can be found here. It also features a neat interview with me, about myself and how I approach my work.

Quick shout out to Nicolas Bramke who helped with some pointers and ideas. Your input is always appreciated.

Vue – Photoshop – 6000x2553px

Photoshop Stage

Testrenders

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Regards

signed

Nok Tiris

Monday, July 21st, 2014



Nok Tiris

In 2011 Jason Huls contacted me to create a picture for a shortfilm (Citizen In The Temple) he’s doing. He sent me the script and when I finished reading it I found it really good. So I picked out the descriptions for the scene and started something. As it normally turns out shortfilms, especially when worked on in spare time, take a while to get done. Everyone working on it has a real job to take care of as well and so it comes that often things get delayed a lot. Earlier this year I was organizing my harddrives and stumbled over the folder with the painting I did for the film. I still liked how it turned out but couldn’t stop myself from adding a little more detail. I contacted Jason asking if the project was still alive and sent him the refined version. The film is in its final production stages but still… good work needs time. =) I also saw that other artists did backgrounds as well… so the film should have some eyecandy for sure.

What we have here is sort of an establishing shot that reveals where most of the story is taking place. The megacity of Nok Tiris. Eolan, the Planet itself, is pretty much dead and deserted. The fundament for the picture was again created with Vue and refined/detailed/overpainted with Photoshop.

5000×2283 – Vue – Photoshop

wallpapers available

Regards

signed

The Cities Of Linestra – Part I

Wednesday, May 7th, 2014



The Cities Of Linestra Part I

I have neglected my Comcept series for quite some time now. I started this series to play around with some things and create quick pictures to try out some things. It brought out some cool results every now and then. So here we have three Scifi cityscapes that are located on a Planet called Linestra. It’s one of the techologically most advanced places in its known universe. Well, I enjoy creating futuristic canyons of city and had some fun here. Smashed some scenes together in Vue to render out some plates to work from and refine in Photoshop. I wanted it all done very quickly and the rough look of the pics is absolutely intended. Playing around with styles.

A wallpaper pack with 1920×1200 & 1680×1050 versions of each pic can be found here.

Regards

signed

Sanctuary

Tuesday, March 4th, 2014



Sanctuary

I started this one without having a specific plan. Except that I wanted to try myself on something similar to my Room With A View piece. And I wanted to do a night scene. Well, it looks like I had a plan… sorta.

I used this one to dig a little deeper into using Vue and vector shapes to create some architecture. The lady was implemented with help of DAZ3d tools. A lot of planning went into the look of the room and the balkony. Of course I wanted it futuristic and a little shiny. I had some fun playing with lights and creating the mood. Again the creation and rendering of the scene basically happened in two parts. On step for the city background and one step for the front. In Photoshop I brought it all together and did some major refinements to the room and city. Beside general fixes, refining and overpainting I also tried to add more detail to the dress our lady here is wearing. I also played with an idea I always wanted to try. A hologram display implemented into the windows. In this scene it’s basically turned off and only shows the name of the building complex. I enjoyed playing with that part.

Is there a larger story behind this one? Not this time to be honest. What’s the character doing? No idea. It looks as if she just came home from shopping and is calling a friend to tell about the newest stuff she was able to hunt down. Maybe her boyfriend is calling to take her out for dinner. I have no idea. =) Let your imagination decide.

Vue – Inkscape – Photoshop – 6000px wide

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signed

Arnou – The Royal Palace District

Tuesday, October 1st, 2013



Arnou – The Royal Palace District

This one was a commission a couple of weeks ago for New Worlds Project (rpgnewworlds.net). A site about Scifi writing and roleplaying. The site gathered some very creative folks to give life to all the ideas of the world they are trying to create and visualize. May it be environments, places, cities, races and spaceships. My mission was it to show parts of Arnou. The capital city of the Rosebourg Monarchy (Info).

I’m glad the pic works, since I tried some new approaches in regards of city creation. Especially when you have to create a picture that demands to show the size of the place. The base was created with Vue along with quite some technical difficulties. But I managed to keep these under control. A lof of painting and refining in Photoshop to make it all as moody and accurate (to the descriptions) as possible.

Arnou – Creation Process.

Hope you like what you see and check out their site (mentioned above) and facebook page.

Another shameless plug… I’m now on facebook as well. Likes and the usual “spread the word!” are always welcome and appreciated! =)

Find me here: Tigaer-Design.com Facebook Page

And now I hope you enjoy the view!

wallpapers available

Regards

signed

Foundation

Wednesday, November 28th, 2012



FOUNDATION

What we have here is a picture that I would consider a quickie. A mashup of my earlier Scifi cityscape pictures. It still took a while to get it done but the general composition was set very early on and kept throughout the making. Normally I tend to sometimes drastically change elements of a picture even within the making. Always depending on how good things work out. Sometimes you have to work out things and look at them, to fully understand if something in a picture works or not. Had not to do this hassle for this one. Instead I did a lot of finetuning, especially in the front parts. The city I kept rather basic without investing too much time and detail on it. Just wanted to keep the background more rough. Slammed some textures and lights on it. Does the job and creates enough depth for what I wanted. Something that works really nice is the sense of business that a city like this would generate I think.

Technically it’s, as usual, Vue to create me a base picture to work on. In Photoshop I added quite a load of textures and made them fit somewhat nicely within the scene. I added masses of lights to suggest even more detail. The lights required some time to place them good in the scene. Then I tried to add a little more depth with some atmospheric glow and haze. Overall it works good enough for what I had in mind for the picture.

The docked ship in front was originally a concept drawing I did a while ago. My french Luminarium colleague Sebastien Hue managed to create a nice 3d model from my rough drawing. So a big thanks to him! Pay him a visit here. You’ll see some variations of that ship in future works soon, that’s for sure.

6000 wide – Vue – Photoshop

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Regards

signed

The Ellenshaw Corridor

Sunday, October 7th, 2012



THE ELLENSHAW CORRIDOR

This one could be seen as a sister project to my ‘From Here I Can Almost See The Stars‘. I basically used the same city scene, along with a few changes. Originally the picture was created to work out some material, I could use for chapters on a German workshop DVD (more info), I got invited to do. The energy spheres and ship engine trails for example. I previously used energy spheres, as a detail in my work, and really liked how it turned out. On the other hand I wanted to experiment with a darker toned atmosphere. Work with harder contrasts. Which turned out rather good in this picture.

You could say it’s another generic scifi cityscape scene. Nonetheless I hope the lighting and perspective is at least something that stands out in this one. As usual I used Vue to create a base of operation. Several separated renders helped me to get in all the elements I wanted. A lot of Photoshop then helped to get in the details, that make this picture look alive.

It does look like a place you can easily get lost in. And our guy there is probably thinking the same. But I’m sure he knows his ways around this place.

5000 wide – Vue – Photoshop

If the German language is in your skillset, here is some info about the workshop.

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Creation History

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Regards

signed

From Here I Can Almost See The Stars

Monday, February 27th, 2012



FROM HERE I CAN ALMOST SEE THE STARS

For a long time now I have a certain image in my head that I still/yet have to make. The picture we have here brought me a little closer to the image I have in my head. The pic I have in mind is something with a giant huge space port/dock structure. And yes, other artists already have made very awesome attempts on that. But hey, I want my own super cool space port! =D

What we have here is indeed a cool space port kind of thing and I really honestly like the result of my attempt here. I really had some fun playing with the colours. I wanted to go for colours I rarely used so far. So this pic will make a nice addition to my portfolio. I’m still undecided if we have a morning or evening scene in this pic. That’s what I leave to the viewers. Yes the scene is artistically nothing entirely new but I think it just looks sort of soothing.

Technically it’s heavy Vue work again. It started, like so often, playing around with objects and atmospheres. Originally I was thinking about creating a space scene. Then I had this great atmosphere that reacted so nicely with my objects that I couldn’t resist to make it another Scifi cityscape. The rendering happened in various steps again. First the city. Then the clouds. And last but not least the flying little ships. Throughout the Photoshop phase I continued rendering out smaller parts to replace some others I wasn’t to happy with. I still love the Multipass options in Vue. This makes it rather easy to exchange elements.

In Photoshop then happened the compositing of all the different elements Vue gave me with it’s renders. A lot of fixing, texturing and overpainting happened in the next stage. The atmosphere got some pushes too. The final result then really became a moody Scifi scene that allows the viewer to dive into.

This picture is also part of The Luminarium’s 17th artpack release ‘Illuminate IV’. Some pretty amazing and inspiring work there. Info can be found here.

I really had some fun with this one and hope you people dig the view as much as I do!

5000px wide – Vue – Photoshop

Creation Progress Plate
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Regards

signed

Skyhigh

Tuesday, September 6th, 2011



SKYHIGH

My god I cannot even tell how old this picture already is. Now I guess it’s finally time to release it into the wild. The creation of it started late 2010 and even today I did a few smaller fixes on it.

Originally I just wanted to create another futuristic cityscape picture but soon thought that I already had done quite a bit in that field. The original intention was it to create yet another different perspective on my ‘Hadley’s Hope‘ cityscape series. When I finished the city part I left it alone for quite a while. Then I dug it out for an EvE Online Spaceship contest on Deviantart for this: ship. I needed a background for the presentation of that design and the city was perfect. Naturally I did not win anything on Deviantart. Later though I submitted the same entry to pretty much the same contest, with the difference that the contest was held by the EvE Online people themselves. There it was one of the winning designs. That was a surprise. And the presentation of the design surely did its part.

Now I did not want to waste that city and do something with it. So I sat down again and tried different ideas. The one that stuck then was something I wanted to do for a while. Adding some skywalk where people could look down to the city. Something that would really create a nice feel of scale. I couldn’t exactly tell if the pic now shows a viewing plattform from a building or a ship that is approaching the city. I leave that to your imagination. However, I like the idea of a ship.

Technically I recycled the city I used in Hadley’s Hope. Nonetheless I did quite some modifications on it since we’re looking at it from a totally different point of view. Creating the atmosphere wasn’t an easy task. Especially getting the clouds right. A lot of trial and error to get things right. The clouds in the render didn’t look very good in some parts to there was some Photoshop required to make it look right. Otherwise Vue did a nice job with the lighting and atmosphere and delivered a nice plate to work from.

Last but not least I must admit that it’s again one of the scenes I would love to see for real. Slowly gliding above that massive thing of a city. Watching the smaller transporters and gliders zipping through the clouds and canyons of buildings. Very StarWarsy but I find it cool.

Vue – Photoshop – 4000px wide

Plates and PartsPrint Detail

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Regards

signed

Endeavours Part One

Wednesday, July 20th, 2011



ENDEAVOURS PART ONE

As a part of the Luminarium Artgroup I had the chance to try myself on an idea that was floating through my mind for a while now. To tell a story with pictures. Now the idea itself is old and absolutely nothing new of course. But I hadn’t done something like this before. The Luminarium topic was ‘Sequential‘. Now that could be interpreted any way you want. I chose a somewhat comic like approach. What I wanted to do right from the beginning was to show how spaceships depart from a planet surface into space. I did not know how to visualize that exactly. Soon I found that, of course, some sort of cityscape thing would be the best way to depart from. Soon enough I also had a nice little story in mind. About a guy who worked in that city. Never saw the sunlight and any joy living there and just wants to get away from there. He decides to begin a new life in the off world colonies. (You get the Blade Runner ref there? Very good! ;))

Technically it’s all done using Vue and Photoshop. In Photoshop I used several filters to achieve a certain comic like flavour. Not sure if that succeeded though. The end result was very satisfying and again I learned a few things while working on the different images.

By the end of the making process I realized that the tour from the surface into space could only be the first part of the adventure. The story needs a better finish and that’s why I decided to add a ‘Part One’ to the title. Now I cannot say when I will create the second half of the series. We’ll see when it’s done I guess. For now I’m happy with the results of part one. And maybe it’s a good thing to leave the actual destination of our two ships to the imagination of the viewers. At least for a while! =)

Endeavours Part One - Scene 1

‘Excitement’

“Do you get that feeling too? That feeling of excitement when you know the next day will be great because you’ll be off into the holidays with the family or something? Now this here is different. The last 10yrs I’m saving up for this special moment. To leave this place and start over somewhere else. This is the first step of my endeavour and I’m so excited!”

Endeavours Part One - Scene 2

‘Here We Go Again’

“There is surely one thing I will definitely not miss. Working in this heavy industrial environment was a pain. All day long in the shadows of these superstructure towers. Knowing there’s a warm sun… but never seeing it. I hope the colonies will offer a more peaceful working environment. It’ll be hard there too. No doubt. But it will be better!”

Endeavours Part One - Scene 3

‘Wave Goodbye’

“That’s the dream. At least when you’re looking for it here. Living in the higher levels of these skytowers. I never was so high up but I saw pictures of the most amazing sunsets you can imagine. My dreams lie beyond these towers and the planet. Can’t wait to get there. Can’t wait to see my own sunsets.”

Endeavours Part One - Scene 4

‘Leaving The Fields Of Steel’

“Looking down into this mess of a city it looks almost peaceful. A symbol of how far mankind came the last 500 years. All the magic we are able to do now and take for granted. All these amazing achievements. But we’re sill looking for the things we’ve always been looking for. Peace, hope, new goals and a better life.”

Endeavours Part One - Scene 5

‘All These Worlds Are Yours’

“I travelled into space maybe three or four times and the sight is still the most amazing thing I’ve ever seen. It must be the saddest thing to work up here. Seeing this grand view but not being able to appreciate it anymore. That’ll never happen to me!”

Endeavours Part One - Scene 6

‘Begin A New Life’

“Oh, I almost forgot that funny prickling feeling when a ship enters the space dock and shifts gravity fields. That must be how true excitement really feels! Can’t wait to get through transition and board the ship to the colonies. I hope so much this endeavour will lead me somewhere good. I’m sure it will. That’s the dream!”

Endeavours Part One - Wallpaper Pack

Regards

signed