Fly Me To The Moon

Tuesday, March 29th, 2016



Fly Me To The Moon

This one was a commission done quite some time ago. It’s done for a young lady who wanted a special gift for her boyfriend’s birthday. She told me that he’s a very big Scifi fan and wanted something personal and special. The sweetest thing ever and the girlfriend we all dream of, don’t you agree? I ultimately was very happy to help her out and together we managed to create something everyone was very happy with. She very early on made clear that the pic should show a moon scene with a base and Earth in the back. I took it a step further and started to build a city.

‘Collins City’ is a mixture of DAZ3d models and modified 3d models. Everything arranged and setup with Vue. The challenge was to create a scene without using atmospherical effects. The moon has a very specific lighting going on and I wanted to recreate that as good as possible. The foreground required some extra time to get the microcomposition right. The lighting was a little tricky too. After rendering the elements I used Photoshop to fix things and overpaint a couple of elements. Also the mood and the lighting received some touch ups.

So in the end we have a neat scene where even I managed to learn things from. And a young couple that enjoys the result very much and has something I created as a symbol of their love. That’s pretty amazing.

6000×3000 – Vue – Photoshop – DAZ3d

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Creative Process
Earth Photo Credit

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Red Sands

Wednesday, September 30th, 2015



Red Sands

This picture started as a project for a movie. They had some scenes on Mars and approached me if I would be interested in trying myself on it. I did some concept work and was playing around with a Marsbase kind of idea. I sent them my ideas and they promised to come back to me on how to go on with it. Well, that was 1 1/2 years ago. Nothing happened. Not a single word. So I decided to not write off the extensive work time I already spent on the project and finished it myself as a personal project. The guys I wrote with obviously had no interest anymore. I finished it up right in time for the Mars hype that’s going on right now! =D Flowing water on Mars. That’s amazing news and opens up great opportunities.

Technically I started this one with Worldmachine and trying to create a landscape that sorta kinda could serve as a Mars landscape. I’m sure it’s not 100% realistic (if at all…) but I managed to get some nice variation into the terrain that works well enough for the eye. I combined various terrains with Photoshop and imported them into Vue. Adding the base was a difficult task. I had to work the terrain quite a bit to make it fit the parts where I wanted to place the structures. I’m not entirely happy with how it turned out… but it’s good enough for me to work. Sometimes you have to make a cut and stop working on something. To make it even more unrealistic I played with the idea of some local terraforming around the base.

Overall it’s one of my more realistic ‘looking’ pieces. At least when it comes to the visual feel and photographic presentation. Hope you enjoy the view and who knows… maybe the pic is at least a tiny glimpse at how our future on Mars could look like.

6000×2740 – C4D – Vue – Photoshop

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The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Quest For Eternity

Wednesday, August 12th, 2015



Quest For Eternity

This pic was an experiment. I started it August 2014 and saw it as a prequel to my, earlier in 2014 released, ‘The Eternals’ artwork (hence the rather cryptic title for this one). In said picture you can see rather prominently a ship zipping by. I really liked the look of the ship, so I thought “wouldn’t it be funny to see where it came from?”. And that matched with the experiment I had in mind. I wanted to try and work in 16bit colour depth. It was also a test to see how my machine would be able to handle the load. It did well… but saving a larger Photoshop file in 16bit… literally takes ages. Naturally I wanted to have a quite striking image in terms of colours. So the colour depth would make sense. And I hope I got something neat for the eye with that.

If you ask me what this place is then I honestly don’t have an answer. I was fiddling with C4D when I stumbled upon this spikey shape. It instantly made me want to play with it in Vue. After some trying this and trying that I had a scene. Everything fell into place. In the end it was something like a docking or landing area for ships. The spikey things… well, let’s say it’s some ‘modern’ architecture thing. It adds a nice abstract component to the scene. =D

Usually my work is loaded with detail. That doesn’t always work. So ultimately I wanted to do a very clean cut pic for once. Something that’s simple and yet eyecatching.

6000×2739 – C4D – Vue – Photoshop

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Domes Of Hope

Tuesday, August 4th, 2015



Domes Of Hope

Here we have another collaboration piece. My second in a short period of time. After not doing collabs for a very very long time. Now I do enjoy the outcome of these projects and may do more in the future.

This time I had the pleasure to work with GTGraphics’s very own Tobias Roetsch. He’s also a pretty well known Scifi and Fantasy artist that enjoys some vast and grandiose environment vistas. He explained me his idea and I started to do work in Vue to created a serviceable plate. That includes the landscape and the design of the domes. While working in Vue we both talked about how to bring in a good composition. Then I rendered the material in several passes and combined it in Photoshop. After adding some detail, fx and textures I sent the Photoshop file over to Tobias.

Tobias did his magic with adding the city, additional landscape details and a very neat sunset atmosphere. Then it was my turn again with adding some more little details like the ships and some fine tuning. After that… we pretty much had it. I tried to play a little more with the overall colours but always ended up throwing my adjustments away. The atmosphere Tobias created works pretty much perfect.

Vue, Worldmachine, C4D, Photoshop – 6500px wide

Please check out more of Tobias’s work here:

GTGraphics.de
Artstation
Deviantart
Facebook

wallpapers available

Regards

signed

Fallen Sanctuary

Thursday, July 2nd, 2015



Fallen Sanctuary

The best description for this one would be just two words: happy accident. I had a nice conversation with a fellow artist about 3d stuff, modeling and sculpting. We came to our current projects and I saw a screenshot of a model she worked on for an exercise. She had no further use for it and I asked if she could send me the model so I could play a little with it. I immediately had some fun with that model playing in Vue, which made clear that we got something nice there. So then we decided to do a collaboration piece.

I’m not a big collab artist since I have a very specific set of tools I work with. And combining that with the workflow of a fellow artist can get messy fast. Nonetheless we agreed to try it. I was able to find a good composition and a working scene very fast. It even surprised me how fast I had something that really worked. We decided to keep that and I started render out my usual load of plate material for Photoshop.

I started and combined the different plates, began with adding effects and details. Then I sent it over to my friend and she added her creative magic. She sent it back to me and I did finalizing touches. The result works really well and we’re both pretty happy how it turned out. What does it show? Well, not sure. But it could be some giant ancient mysterious alien ruins of sorts.

Vue, Worldmachine, ZBrush, Photoshop, 3500px wide

Find my colleague here…
Nora Nirvaluce on Behance
Nora Nirvaluce on Artstation

3d model fun render #1 // 3d model fun render #2

Quick Concept

Plate

wallpapers available

Regards

signed

Come A Little Closer

Thursday, April 16th, 2015



Come A Little Closer (if you like)

Here we have a pic that is near and dear to my heart. Sometimes you work on a project and it’s your one and only baby for that time. When the project is done it’s time to move on and you kinda lose a bit of that passion you originally had for it. For this particular one that’s not the case. I still enjoy this one a lot. It’s certainly not perfect and has its flaws. But it has so many elements that I really enjoy when it comes to pictures.

The original idea for it came (like many ideas) in a sleepless night. You know, these nights where your brain can’t turn off and can’t stop think about stuff. The first spark and image I had in mind where simple shapes and these two specific walls on the left and right. Basic but interesting architecture. The rest fell into place as soon as I started the creation process. Some very extensive extra time went into the scifi complex in the background. The hero building in the far back spawned the idea to play with it and ultimately resulted in the creation of my (earlier released) “The Eternals” artwork. Yes, “Come A Little Closer” actually pre-dates “The Eternals“. So now it’s seriously about time to really go public with it.

Technically it’s Vue again. Basic vector modeling to create details for the front room and some specifics in the background. For the two rocks that are implemented in the walls I used a Worldmachine created terrain. Worldmachine added a lot of fantastic detail to make that part look petty awesome and realistic. The lady was done with DAZ Studio and refined in Photoshop. The outside complex contains heavily modified models I previously used and the far mountain background are photos.

Hope you enjoy this one as much as I do.

Vue – Worldmachine – Photoshop – 7000×5053

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Creative Process Video Breakdown

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wallpapers available

Regards

signed

Worlds We Know

Tuesday, September 9th, 2014



Worlds We Know

This one was actually finished a couple of months ago. I started it late 2013 I think and I don’t really know anymore why. I guess there was no specific reason other than experimenting with Vue. As usual a sudden, unexpected creative spark fired up and I continued to work on it.

As usual I started with a simple setup in mind and ended up with more detail than I actually wanted. Even though it’s still pretty reduced to the basics. I guess I also wanted to play more with what DAZ characters can do. For the pose of our lady I started with a preset and invested quite some extra time to work on smaller details. Also wanted to streamline the process of using DAZ characters in my work. So it’s ultimately a learning piece I guess. In between testrenders I even had one atmosphere that was much darker but still kind of cool looking. I stepped away from it because the darker atmosphere and the highlights it created didn’t point to the spots in the pic that I wanted the viewer to see. That’s when I decided to stay daytime with some popping colours.

Technically it’s Vue, DAZ Studio and Photoshop for this one. Business as usual, I worked out a plate in Vue for later detail work in Photoshop. A lot of fixing of elements, overpainting and creating mood. I also worked with some displacement mapping in Vue, to get some waves into the pool to suggest that our lovely lady is walking, instead of just standing there. That process turned out to be a little tricky, but again… learning by doing. The result works I think. I definitely wanted this to be colourful and popping. The result certainly is colourful and I’m not sure if it’s really my taste because I usually enjoy a more balanced colourpalette. That’s ok though. Trying new stuff and playing around can’t be wrong if something a little decent comes from it.

Vue – DAZ Studio – Photoshop – 5000x2283px

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Regards

signed

Escape

Wednesday, June 11th, 2014



Escape

This one started out as a commission. I just had done and finished up another one for that client but with my attempts on a second one I didn’t manage to hit the right look that they wanted. We decided to leave it be and I asked if I could use one of my attempts for a personal approach. We agreed, parted ways and I carried on working on my idea since I felt that I was on to something with that picture.

It surely paid off when I look at the final version now. I always wanted to try myself on some kind of park area. A bright, peaceful and not too stressy picture setup with some nice depth. Not sure if I succeeded with the ‘stressy’ part but the depth works really well I think. Again there’s not much of a story behind it but I sorta imagine this huge park area as some sort of point of escape for all the people living in the city that is lurking in the background. It must be a great place to relax your mind and body a bit. The lady we see even got out of her shoes and walks around barefoot. So I’m sure it’s a great place to find peace of mind and such.

Technically it’s my usual Vue & Photoshop combo. The terrains were done with Worldmachine and the big rocks with Sculptris. Sculptris is a neat tool by the zBrush people. It’s basically a reduced version of zBrush and ideal for 3d sculpting beginners. It was more than sufficient for what I needed it for in this project. I also worked with a lot of masks to align the trees for the park. There went a lot of fine tuning into it. Mainly to get the positions, order and number right. In Photoshop the usual fixing, overpainting and additional texturing happened. Ultimately the overall result is satisfying. It’s not perfect but at some point you have to stop working on a picture. I, in fact, stopped working on it an hour ago. After a longer break where I considered the picture final. But you can always find something to tune and fix. I basically force myself to stop working on it by releasing it to the public. =D

Enough babble… I hope you like this one and enjoy the view!

6000×2550 – Vue – Worldmachine – Sculptris – Photoshop

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History

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Regards

signed

The Cities Of Linestra – Part I

Wednesday, May 7th, 2014



The Cities Of Linestra Part I

I have neglected my Comcept series for quite some time now. I started this series to play around with some things and create quick pictures to try out some things. It brought out some cool results every now and then. So here we have three Scifi cityscapes that are located on a Planet called Linestra. It’s one of the techologically most advanced places in its known universe. Well, I enjoy creating futuristic canyons of city and had some fun here. Smashed some scenes together in Vue to render out some plates to work from and refine in Photoshop. I wanted it all done very quickly and the rough look of the pics is absolutely intended. Playing around with styles.

A wallpaper pack with 1920×1200 & 1680×1050 versions of each pic can be found here.

Regards

signed

Lightroom

Tuesday, April 15th, 2014



Lightroom

Much like ‘Sanctuary’, my last project, I had no specific plan in mind when I started this one. I wanted to do a different kind of Scifi interior and just started to play around with shapes. This time I heavily used into Vue imported vector shapes to create the room and most of its contents. I also wanted to play with daylight/artificial light combinations inside the room. That part was interesting and fun. I don’t know if I would like to live with an architecture like the one in the picture. It has a certain flow that my eyes seem to appreciate though.

Technically it’s business as usual. In my recent projects I use a lot of vector shapes for some rudimentary/basic 3d modeling. I create these in Photoshop and save the shapes as a *.bmp. Then I load the *.bmp into Inkscape to create a vector shape with Inkscape’s tracing plugin to save it then as a *.eps file. Somehow it’s not possible to get Vue compatible vectors created with Photoshop. That’s why I always have to go through Inkscape. It’s very annoying. But it works and gets the right results. The lady is done with DAZ tools but modified in Vue and Photoshop.

This picture is also part of the KIBERNETIK Exhibit by The Luminarium. Thanks to all the members who voted it in! Very appreciated guys! And everyone else… please feel invited to check out this great collection of inspiring digital art! =)

It’s also the first picture I did on my new PC setup and I think it’s a great start. Hope there’s much more to come! =) For now enyjoy the view!

Vue – Inkscape – Photoshop – 6000px wide

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wallpapers available

Regards

signed