Galactic Civilizations 3 Artwork – Pt 2

Thursday, July 16th, 2015

Here we have the second batch of additional three pictures I created for Galactic Civilizations 3. These were made for some sort of a Tech-tree screen where you can choose special skills for your civilization. Said screen is divided into three key aspects (benevolent, malevolent, pragmatic) that represent a certain set of skills to choose from.

Skillscreen – ‘Benevolent’

This first image is used for the ‘Benevolent’ screen. It’s a light and bright setup to represent a more friendly approach with good intentions.

Galactic Civilizations 3 - Skillscreen 1

For 1920×1080 Wallpaper Click Here

Skillscreen – ‘Malevolent’

This second image is used for the ‘Malevolent’ screen. It’s a dark, aggressive and very industrial influenced approach.

Galactic Civilizations 3 - Skillscreen 2

For 1920×1080 Wallpaper Click Here

Skillscreen – ‘Pragmetic’

Here we needed something that felt different from the other two looks. So we took the approach of the ‘golden middle way’ and tried to incorporate a slight golden color scheme into it. It ultimately turned out better than I expected.

Galactic Civilizations 3 - Skillscreen 3

For 1920×1080 Wallpaper Click Here

These projects were done with Vue and Photoshop. As usual a combination of multiple renders, manipulations and overpainting.

Regards

signed

Fallen Sanctuary

Thursday, July 2nd, 2015



Fallen Sanctuary

The best description for this one would be just two words: happy accident. I had a nice conversation with a fellow artist about 3d stuff, modeling and sculpting. We came to our current projects and I saw a screenshot of a model she worked on for an exercise. She had no further use for it and I asked if she could send me the model so I could play a little with it. I immediately had some fun with that model playing in Vue, which made clear that we got something nice there. So then we decided to do a collaboration piece.

I’m not a big collab artist since I have a very specific set of tools I work with. And combining that with the workflow of a fellow artist can get messy fast. Nonetheless we agreed to try it. I was able to find a good composition and a working scene very fast. It even surprised me how fast I had something that really worked. We decided to keep that and I started render out my usual load of plate material for Photoshop.

I started and combined the different plates, began with adding effects and details. Then I sent it over to my friend and she added her creative magic. She sent it back to me and I did finalizing touches. The result works really well and we’re both pretty happy how it turned out. What does it show? Well, not sure. But it could be some giant ancient mysterious alien ruins of sorts.

Vue, Worldmachine, ZBrush, Photoshop, 3500px wide

Find my colleague here…
Nora Nirvaluce on Behance
Nora Nirvaluce on Artstation

3d model fun render #1 // 3d model fun render #2

Quick Concept

Plate

wallpapers available

Regards

signed

Hunting Season

Tuesday, June 9th, 2015



Hunting Season

This scene doesn’t have a big backstory. I imagine it shows a military training exercise for fighter pilots on a desolate moon surface. A cat and mouse game between groups of fighters. Red vs Blue. Something like it. But ultimately I leave the interpretation the viewer. =)

This one is created for The Luminarium Art Collective for an exhibit release with the topic ‘depth’. Check it out HERE – While I admit that there are far more interesting interpretations of the topic than what I did for it, I still enjoy my work. I used the topic to play with a couple of things. First of all a slight depth of field effect. Secondly… planets! I always wanted to try myself on a picture that (even if unrealistic) has a lot of planets or moons in it. In this picture I wanted to use them to create the depth the topic demanded. And I think it works good enough to give a nice impression of a vast space and distance in general.

Created with Vue, C4D and Photoshop. For the terrain I used a worldmachine terrain that worked really nice when I played around with it. Often enough pictures come together while playing with some elements in 3d. Suddenly it clicks and you have a starting point. If you’re lucky then everything starts to fall into place as if it’s magic.

Vue, Worldmachine, C4D, Photoshop, 6000px wide

Plate

Print Detail

wallpapers available

Regards

signed

Memories Of Ascalon

Thursday, March 5th, 2015



Memories Of Ascalon

I don’t exactly remember when I started working on this one but I was big into playing Guild Wars 2 at the time. Hence the title and the inspiration for this one. Great game and exceptionally detailed world.

When I started this a long time ago (almost 2 years ago), I haven’t had done any big Fantasy projects in a while and focussed entirely on Scifi. So it was about time to expand a little and try something different. The outcome looks fine I guess. Played with terrains and a colourful daytime atmosphere. I’m actually very tempted to rework the colours to be a little more reduced but that’s the mood I’m in these days. Back then I found them to be right and therefor I will keep them.

Technically it’s business as usual. Vue to create a plate and Photoshop to refine, composite, overpaint and fix things.

Vue – Worldmachine – Photoshop – 6000×2553

Plate 1

Plate 2

Plate 3

wallpapers available

Regards

signed

The Eternals

Tuesday, October 7th, 2014



The Eternals

The original plates I rendered months before I finished this project. As usual I was playing around with some stuff in Vue when it suddenly clicked. I knew I had something that deserved a shot. I also haven’t done any bigger scifi cityscape pics in a while. So this was a motivation to start and detail out the scene in Vue. Due to my mashing together of all kinds of models I crossed some limitations in filesizes Vue was able to correctly save. So I had to work with two scene files for different parts of the picture. Mainly splitted between foreground and hero object detail and less important stuff to flesh out the scene along with background elements. So in the initial stage of composition and setting up the scene I created a lot of junk data to keep alive all alternatives I had in mind for the scene. I wanted this one to be big. Much like “Phoenix Rising” or “Gates To Elysium”. Scale and detail was important for this one. Once I got my atmosphere, composition and scene ready… rendering time! Then… silence.

I had the renders done and when I looked at them I realized how much time I would need to get this to a point I would be happy with. I instantly saw a lot of parts that needed a lot of attention. Plus the fact that, while I worked on the pic, new ideas popped up on how to refine certain details even more. So I left the renders for a couple of weeks. Of course I couldn’t leave these renders alone. I already invested some serious time! I had to do something with it. The Photoshop stage then had a lot of overpainting, atmosphere and lighting tuning. I also got back into Vue and added new stuff to the scene. Ships, buildings and additional detail. I didn’t want to overload the image with stuff but I fear I lost that battle (again!). At least there is a lot to discover, wouldn’t you agree?

When it comes to a story then there is none. The only thing is the title. I can imagine, that the citizens of that city look at these huge structures, as if they would still be there, even after they are long gone. So they started to call them ‘The Eternals’. What they do? I have no idea. But maybe it fires up the imagination of the viewers and you people come up with great ideas. =D

This picture is part of The Luminarium’s latest Exhibit: Illuminate VI. A fantastic source of inspiration that can be found here. It also features a neat interview with me, about myself and how I approach my work.

Quick shout out to Nicolas Bramke who helped with some pointers and ideas. Your input is always appreciated.

Vue – Photoshop – 6000x2553px

Photoshop Stage

Testrenders

Print Detail

wallpapers available

Regards

signed

Impact No. 5

Monday, August 25th, 2014

Impact No. 5

This one was created for the latest issue of the ‘All About Space’ magazine. Topic for the article is, yes you’re right… Apocalypse. I enjoy this pic quite a bit and it does a nice job printed in the magazine here.

All About Space on the Internet: here

wallpapers available

Regards

signed

Nok Tiris

Monday, July 21st, 2014



Nok Tiris

In 2011 Jason Huls contacted me to create a picture for a shortfilm (Citizen In The Temple) he’s doing. He sent me the script and when I finished reading it I found it really good. So I picked out the descriptions for the scene and started something. As it normally turns out shortfilms, especially when worked on in spare time, take a while to get done. Everyone working on it has a real job to take care of as well and so it comes that often things get delayed a lot. Earlier this year I was organizing my harddrives and stumbled over the folder with the painting I did for the film. I still liked how it turned out but couldn’t stop myself from adding a little more detail. I contacted Jason asking if the project was still alive and sent him the refined version. The film is in its final production stages but still… good work needs time. =) I also saw that other artists did backgrounds as well… so the film should have some eyecandy for sure.

What we have here is sort of an establishing shot that reveals where most of the story is taking place. The megacity of Nok Tiris. Eolan, the Planet itself, is pretty much dead and deserted. The fundament for the picture was again created with Vue and refined/detailed/overpainted with Photoshop.

5000×2283 – Vue – Photoshop

wallpapers available

Regards

signed

The Cities Of Linestra – Part I

Wednesday, May 7th, 2014



The Cities Of Linestra Part I

I have neglected my Comcept series for quite some time now. I started this series to play around with some things and create quick pictures to try out some things. It brought out some cool results every now and then. So here we have three Scifi cityscapes that are located on a Planet called Linestra. It’s one of the techologically most advanced places in its known universe. Well, I enjoy creating futuristic canyons of city and had some fun here. Smashed some scenes together in Vue to render out some plates to work from and refine in Photoshop. I wanted it all done very quickly and the rough look of the pics is absolutely intended. Playing around with styles.

A wallpaper pack with 1920×1200 & 1680×1050 versions of each pic can be found here.

Regards

signed

Strange New Worlds

Monday, December 9th, 2013



Strange New Worlds

Here we have a pic that is lying on my hard drive for over a year. This one is actually my first experiment with using 3d fractal objects generated with Xenodream. If you know my gallery then you’ve seen these already in other pictures. The reason I held this picture back simply was/is that I’m not too happy with it. Even though I can see some good qualities in it. That’s why I now said “To hell with it… let’s make it public”. =D People’s tastes are different and maybe there are folks out there who like and enjoy it more than I do, or maybe even inspires them.

Beside the experimental factor, the goal of it was to go a more fantasy route with it. I think I at least succeeded with that. The composition is what bugs me most. It’s a little messed up. Nonetheless there are some technical things that look pretty cool I think. As mentioned before I created the spiral rock shapes with Xenodream and exported them into 3d objects. Those I took into Vue and created a scene around them. I worked with ecosystems to get foliage and trees into the scene. I also applied ecosystems to the spiral rocks to give them some vegetation growing on them. That makes them look more natual. Overall it was a little too expermienty and I was just toying and playing around too much. A lot of work happened in Photoshop as well. Just 2 weeks ago I added a last background detail and had to force myself to stop thinking about it and start considering it to be DONE.

Anyways… I hope you enjoy the view and maybe enjoy the little things like I do. =)

Xenodream – Vue – Photoshop – 3252×4600

Plate 1

Plate 2

Plate 3

Regards

signed

Echoes

Tuesday, November 19th, 2013



Echoes

With this one we have another more experimental piece. After doing my Arcady’s Epiphany piece I still wanted to do something with the fractal 3d object I made with Xenodream. The Scifi nut that I am, it went into that realm again. The initial idea to the pic came when I had a sleepless night. You know these nights, when too many things go around in your head. The first pic I had in my head was just a hole in the ground with some structure in the middle of it. Later then came the idea making the structure some sort of scientific expedition, looking for something or investigating weird rock formations. I even started to write a short story but decided to post it later on my site. That story really needs polishing and who knows if I can find the time for it.

From a technical viewpoint this one was a monster. Sometimes I wonder how my computer manages to handle the stuff I throw at it. The pic was created through several separate Vue scene files. Basically separate files for the building and landscape. And one big file that contained all objects and was used for the render. The big one had 3gb size in the end. That’s huge even for my standards. A separate cloud pass (took almost 44hrs to render) was rendered to enhance the atmosphere on the surface. This pic was also the first one where I heavily used 3d lights directly in the scene. Normally I tend to add this stuff via Photoshop. First testrenders indicated that it wouldn’t work for this one and the look I was going for. The terrain was created with Worldmachine and did a nice job with the overall detail. Speaking of detail… there is a crazy load of it in there. I don’t know what was going on with me. Especially considering how painful it can be to implement certain details. I even tracked down the font that was used on the USS Sulaco in the movie Aliens. I wanted that for the names of my stations as well. Check out the print detail preview on the bottom of the post to see what I mean. Crazy, right? Last but not least of course Photoshop was used to basically pimp up the render with some postwork, effects and slight overpainting here and there.

6000×2739 – Vue – Photoshop – Xenodream – Worldmachine

Plate 1

Plate 2

Plate 2

Print Detail

wallpapers available

Regards

signed