Greenland II

Sunday, October 16th, 2016



Greenland II

Here we have just 4 fun piece. Just wanted to test some rock assets in a neat nature scene. While playing around it clicked with me and I had a really nice lighting setup. I wanted to use it and invested some extra time into the scene. Not too much though since I just wanted to play and test around for fun. =)

Vue – Photoshop – Lightroom – 5000×2812

Had my fun with this one and hope you enjoy the view. :)

Wireframe

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Greenland I

Saturday, September 3rd, 2016



Greenland I

Here we have an experiment I did a long time ago. 2011 to be exact. I guess I never really was happy with it. The goal was to create a nature scene. And some parts in here I do really enjoy. But the overall picture is too cluttered and lacks composition. However, I decided to dig it out and play around with the atmosphere and colors a little. In the end I decided to go for a more vivid color scheme to give it some fantasy character. It’s ‘presentable’ now I guess. =D Still no masterpiece though.

Created and rendered with Vue and a load of detail fixing in Photoshop. I also re-rendered a couple of elements to bring in some additional detail here and there. So ultimately it may not be the result I wanted but still, I invested some extra work for it nonetheless. I don’t know exactly why but the water area took forever to render. =D

Vue – Photoshop – Lightroom – 6000×3100

Had my fun with this one and hope you enjoy the view. :)

Wireframe
Plate

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Gillian’s Place

Wednesday, July 27th, 2016



Gillian’s Place

I started this one a while ago, after I finished ready “Stranger In A Strange Land” by Robert Heinlein. Early in the story we are in an apartment where the floor is covered with a carpet of grass. I already had the idea before I read this book but the book helped me to flesh out the idea. So the inspiration for this scene came, in parts, from the book. There we also have this lady character Gillian who loved the grass carpet in the apartment of a friend and I wanted to give her her own apartment. =)

I used this project to dig a little deeper into 3d modeling and how I can use it for my ideas. I also tried myself on basic cloth simulation for the sheets. So ultimately there went quite some time into this scene because a lot of it went into experimenting. For the sculpture I also experimented with subsurface scattering to give it a quasi translucent look that captures the light. The modeling part happened in C4D and the scene setup in Vue. Photoshop brought it all together and I refined and fixed a lot of things I wasn’t too happy with in the renders.

6000×3000 – C4D – Vue – The Plant Factory – Photoshop – Lightroom

Had my fun with this one and hope you enjoy the view. :)

Wireframe 1
Plate 1
Plate 2
Plate 3
Print Detail

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Beasts Shall Rise

Wednesday, April 27th, 2016



Beasts Shall Rise

The initial idea for this one came from a commission I had finished at the time. I took the foundation of that earlier project and expanded on it. Since you can never have enough fantasy stuff in your portfolio, I wanted to go into it full throttle. And even while writing these lines I’m still fixing elements in the picture and tuning colours. I guess it’s one of those where I will always find stuff that could need some touch ups here and there. But at some point you have to stop. Because it looks good already and the stuff you fix are on a pixel level that no one will actually see. So yeah… I’ll stop now. :D DONE.

I guess the inspiration for this one came mostly from the commission but also a lot of Game Of Thrones or Lord Of The Rings of course. These properties kind of set a standard in the recent years. At least when it comes to a more ‘realistic’ look and feel of the fantasy genre. I’m a fan of cities that are built on a mountain cliff and always wanted to explore that theme. There went a lot of work into the fine tuning of the renders I used for a plate here. I used a wide range of tools from World Machine to DAZ3d to C4D to Vue and last but not least Photoshop. Lightroom as the final step of getting the colours and mood right.

Are the dragons attacking or just flying by? I leave that to the viewer. When I had the city pretty much done I felt that there was something missing. So I added some dragons because… ‘because’. They added a level of depth that was missing before. So I decided to keep them.

At the end I had a handful of different colourschemes for this one. I decided to go with a more aggressive and colourful tone instead of a dirty greyish realistic one. I think and hope the overall look, along with the colours, give a nice and epic impression. It at least works for me. =)

I dedicate this piece to two companions I lost over the last 5 weeks. You guys always made me smile when I was down. You’ll be greatly missed.

6000×2739 – Vue – World Machine – Photoshop – Lightroom

Creative Photoshop Process
Plate 1
Plate 2
Previz/Wireframe 1
Previz/Wireframe 2
Print Detail

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Fly Me To The Moon

Tuesday, March 29th, 2016



Fly Me To The Moon

This one was a commission done quite some time ago. It’s done for a young lady who wanted a special gift for her boyfriend’s birthday. She told me that he’s a very big Scifi fan and wanted something personal and special. The sweetest thing ever and the girlfriend we all dream of, don’t you agree? I ultimately was very happy to help her out and together we managed to create something everyone was very happy with. She very early on made clear that the pic should show a moon scene with a base and Earth in the back. I took it a step further and started to build a city.

‘Collins City’ is a mixture of DAZ3d models and modified 3d models. Everything arranged and setup with Vue. The challenge was to create a scene without using atmospherical effects. The moon has a very specific lighting going on and I wanted to recreate that as good as possible. The foreground required some extra time to get the microcomposition right. The lighting was a little tricky too. After rendering the elements I used Photoshop to fix things and overpaint a couple of elements. Also the mood and the lighting received some touch ups.

So in the end we have a neat scene where even I managed to learn things from. And a young couple that enjoys the result very much and has something I created as a symbol of their love. That’s pretty amazing.

6000×3000 – Vue – Photoshop – DAZ3d

Print Detail
Creative Process
Earth Photo Credit

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Com-cept 21 – Battlegroup Selcior

Monday, February 29th, 2016



Comcept 21 – Battlegroup Selcior

This one was a plain just for fun thing, started quite a while ago. When playing around, I started to like it and things fell into place for the final result you can see there now. It was a quickie and nothing overly complicated. Even though I (as usual) got carried away a little. Originally I only wanted some scifi fighters sweeping over a landscape. Soon there was a larger ship added. And I when that ship told me it felt a little lonesome… I added another larger one. So everyone is happy now. However, I wanted to keep it simple. Thus it became a perfect entry into my comcept series.

Now what are we looking at here? Could be a group of destroyers flying off into a battle. Ready to deal some damage! :D Nothing too special.

Created with Vue, Worldmachine, Photoshop & Lightroom

Print Detail

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Rupert Fiction Book Covers

Wednesday, January 6th, 2016

Rupert Pollard’s Assassin’s Series

Mid 2014 I got contacted by Rupert and asked to do a cover for his Assassin’s Cradle book. The cover itself has a pretty simple setup and I some fun working on it. Mid 2015 then I got the chance to do the cover for the follow up book Assassin’s Escape. We decided to keep the look of the first cover but did go a more complex route with what is to see there. We ended up with a rather cool pic that has elements that surely leave some impression.

Both pics are mixed media and created with Cinema 4d, Vue and Photoshop.

The books can be found on Amazon.

Rupert Pollard Website
Rupert Pollard on Facebook

Cover #2 On:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Organica

Thursday, December 17th, 2015



Organica

This one started as an experiment. Like many other pics I do for some reason. I wanted to dig a little deeper into a tool called The Plant Factory (TPF). A software created by the guys who also run Vue. After finishing this pic I wouldn’t say I’m an expert in TPF… but I learned something for sure. To a point where it already helps with other projects. However… I used TPF to make roots grow all over the scene. To make it look as if nature decided to overwhelm this place to a certain degree. So ultimately this project was perfect for the then current ‘Organics’ topic of the Luminarium artgroup. It could be seen as a companion pic to my ‘Terraformer’ piece. Maybe it’s even the same planet!!!??? =)

The scene base was created with C4D and Vue. A lot of importing/exporting with The Plant Factory and tons of overpainting and fixing with Photoshop. The last part more than usual. Therefor I decided to play with a more stylized look and made it appear a little more painting like. A lot of time went into refining small elements to make it all look consistent.

Is this experiment a success? I’m undecided. While it sure does show something I had in mind for this scene, there are a couple of technical things I would do different today. Of course I would… because now I know the stuff I leaned from creating this picture. :D

6571×3000 – Vue – The Plant Factory – Sculptris – Photoshop

Plate
Scene Setup
Print Detail

This pic is part of The Luminarium’s 27th Exhibit. The topic was ‘Organics’. Amazing work by some great digital artists in there.
Check it out here!

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Terraformer

Thursday, November 19th, 2015



Terraformer

What we see here is, what I imagine, an ancient kind of terraforming device. Left on this planet by some ancient civilization. In the back we can see some giant ruins and leftovers of what once may have been a city. Something must have gone wrong and the planet never fully terraformed. Now the big stucture on the left is still working to a certain degree. But it’s not powerful enough. So only the surrounding areas managed to build some sort of ecosystem that over time grew onto the terraforming structure. Imagine that thing to be like 1.5km tall. So it’s huge and massive. And what are these ships doing there? Maybe they’re doing some science work and measurements of the surrounding areas. It could even be seen as a continuation of my earlier ‘Fallen Sanctuary‘ project – where they explore the ruins we see in the background of this scene.

A more exciting scenario could be that this massive terraforming structure has a meltdown. =D And the ships shit their pants and try to get away. Sounds pretty cool too. =D

This piece gave me some headaches. I was playing around with lots of things even though I wanted this pic to have a more reduced look. Without overloading it with detail. Well, that didn’t entirely work. Even if it looks rather open, there still is quite some detail in the overall scene. More than I originally planned. In the end it may benefit the overall scene. It’s not a perfect piece but it has some neat ideas I think.

Technically it’s Vue that has been used to create the overall scene. The terraforming structure is a model by Nora Nirvaluce that I previously used in a different way in the earlier mentioned collab project. The tree/root like things growing on it were done with The Plant Factory. It has a neat feature where it lets you grow stuff on objects. Needed to learn how that works and this project helped. The feature was also used to give the rocks a unique touch with some strange roots all over them. The rocks were created with Sculptris. The fog/cloud bank was rendered in Vue and took (as expected) ages to finish. I needed the cloud plate for a consistent look though. After rendering it all… Photoshop helped to bring in the final touches, fixes and overpaints that were necessary to create the scene I had in mind.

6571×3000 – Vue – The Plant Factory – Sculptris – Photoshop

Alternative Colour Version
Plate
Plate
Print Detail

This pic is part of The Luminarium’s 27th Exhibit. The topic was ‘Organics’. Some amazing work by some great digital artists in there. Check it out HERE.

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Red Sands

Wednesday, September 30th, 2015



Red Sands

This picture started as a project for a movie. They had some scenes on Mars and approached me if I would be interested in trying myself on it. I did some concept work and was playing around with a Marsbase kind of idea. I sent them my ideas and they promised to come back to me on how to go on with it. Well, that was 1 1/2 years ago. Nothing happened. Not a single word. So I decided to not write off the extensive work time I already spent on the project and finished it myself as a personal project. The guys I wrote with obviously had no interest anymore. I finished it up right in time for the Mars hype that’s going on right now! =D Flowing water on Mars. That’s amazing news and opens up great opportunities.

Technically I started this one with Worldmachine and trying to create a landscape that sorta kinda could serve as a Mars landscape. I’m sure it’s not 100% realistic (if at all…) but I managed to get some nice variation into the terrain that works well enough for the eye. I combined various terrains with Photoshop and imported them into Vue. Adding the base was a difficult task. I had to work the terrain quite a bit to make it fit the parts where I wanted to place the structures. I’m not entirely happy with how it turned out… but it’s good enough for me to work. Sometimes you have to make a cut and stop working on something. To make it even more unrealistic I played with the idea of some local terraforming around the base.

Overall it’s one of my more realistic ‘looking’ pieces. At least when it comes to the visual feel and photographic presentation. Hope you enjoy the view and who knows… maybe the pic is at least a tiny glimpse at how our future on Mars could look like.

6000×2740 – C4D – Vue – Photoshop

Print Detail

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed