Endeavours – Towers Of Entropy

Tuesday, June 20th, 2017



Endeavours – Towers Of Entropy

“We started the descend and entered the outer atmosphere. I remember from history class how the first ‘Astronauts’ always had a pretty rough ride through the atmosphere, down to the good old Earth. Now it’s a smooth transition. We still have to fasten our seatbelts though. Must be a traditional thing. And there they are, the mysterious Towers of Entropy. Can’t wait to learn more about them!”

For this one I decided to go for a more loose style. Main objective was to visualize the ship approaching the lower parts of the atmosphere of this planet. As well as showing the celestial environment with the planets. It may be a little cliche but I wanted our planet/destination to not just be a random planet. Since I plan to continue this series at some point. So I decided to add these towers. At this point we know nothing about them and I haven’t even mentioned them in the previous parts. So I hope to spawn some more interest by the sudden reveal of this element. Even though I’m not entirely sure where I want to go with them yet, I plan to investigate them at some point for sure.

Technically it’s a very basic scene. In Vue I rendered a plate for the landscape and an additional plate for the clouds. I tried working without clouds but the pic felt off. With the added cloud elements it came together much better. Especially the scale started to look more impressive. Photo textures and painting enhanced the scene. In Lightroom I found a nice colour landscape to go with as well as adding a grain effect which I really liked for this one.

4000×2163 – Vue – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Endeavours – Anticipation

Tuesday, June 6th, 2017



Endeavours – Anticipation

“There was nothing but darkness! I heard stories of ships that never made the passage complete. Poor souls. The captain just did let us know the passage went fine and we are about to enter the atmosphere. I always wondered why the passage costs the traveler a week though. It felt like just a second. However, the passangers started cheering and clapping. Guess I wasn’t the only one wetting his pants.”

For this one I was playing around a little more than usual. There are a couple of ways to read this image. At least to me. This wasn’t planned though. First after I got done with most of the work for it, I recognized that there is probably more going on than I thought. However, the main goal was to find a way to illustrate how that ship we’re following since the beginning of the series, drops out or exits the jump gate. I played with a couple of ideas and ended up with what we can see now. The slight blue glow on the bottom was added to suggest that we are about to enter the atmosphere of the planet that will lead us to the finish line of this part of the series.

Technically it’s again business as usual with using Vue to layout and render the scene. Photoshop to bring together the rendered material and detailing elements. Lightroom helped me find a nice colour composition since, in all honesty, the plain Photoshop result looked kind of boring. So I went through Lightroom twice until I got the colours I was happy with.

8000×5333 – Vue – C4D – Photoshop – Lightroom

Plate 1
Plate 2
Print Detail

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Endeavours – Forget The Way We Lived

Monday, May 1st, 2017



Endeavours – Forget The Way We Lived

“It’s finally happening. Barely sleeped last night. Boarded the ship that will take me to my loved ones. My new home. Can’t wait to get there. Can’t wait to welcome that new life. The view from up here is stunning. It really gives perspective. I wonder, will I miss this place?”

In 2011 I started an open ended series of pieces, trying to tell a (even though really basic) open ended story. These were done for The Luminarium. The artgroup had picked a topic for their 15th release which was titled ‘Sequential‘. So I tried myself in creating pictures that could also be comic panels. Now we have 2017 and I finished the second part. Again I used this project to play around and try a couple of new things. Some more, some less successful.

So I took off where I left so many years ago by opening up the scene file I kept of the space station. As usual I used a Vue render as a plate and took it into Photoshop. There I added textures and played around with it quite a bit. I did not work super pixel perfect and wanted to keep it a little rough. I wasn’t happy with it for a long time. I originally approached it by going with a widescreen/cinematic format. Whatever I tried, nothing convinced me. Since the point of this whole series is to play around and try new things, I tried rotating the image. Suddenly it worked for me. I understand that it’s probably a taste thing and the overall composition is very unconventional. But rotating it 90° counter clockwise was the solution I needed. Last but not least I moved the picture into Lightroom and fiddled with the colours. Ended up with a high saturated mix that really worked for me. So in the end the piece does have a rather unusual format and I thought about cutting parts on the bottom, but ultimately decided against it.

Hope you enjoy the view too. Let’s see where it leads us!

4500×2054 – Vue – Photoshop – Lightroom

ENDEAVOURS Part One – Six

Plate 1
Plate 2

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

The Invitation Pt.1

Thursday, January 12th, 2017



The Invitation Pt.1

The first one for 2017 is an experiment from early last year and something quite different from my usual stuff. Normally I focus on the environments and add characters to make these environments feel alive. So they are usually just an addon. With this one I wanted to focus on a character instead of the environment. Without making the environment too boring though. I must also admit that I did not sculpt the lady by hand. I used DAZStudio for it. So I definitely admire people who can do that stuff from scratch. However, I did not use a DAZ pose or character preset! There went a lot of work into posing and the proportions of that lady. Tons of testrenders for lighting setup and material checking. A lot of detail work that went into this lady. I wanted this to by sexy, treating the pic like a fine art nude photo shoot of sorts. Everything as tasteful as possible, without it to appear too ‘revealing’. Hope I got that part right.

Technically the figure and its pose was done in DAZ Studio and then exported for use in Vue. There I did some heavy material tweaking and tried to get the light right. The render happened in 9000×6000 and even if it is a quite simple scene, there went some extra time into the Photoshop process. Mainly to fix things and to overpaint small areas. I also rendered multiple passes of the scene and even worked with an HDR pass. The latter helped to get the skin tones right. In the last stage of creating this one, Lightroom helped me to get the colour I had in mind right.

This pic is the first one in a three part series. And, probably the best one. But that is a definite taste thing. :D

9000×6000 – Vue – DAZ Studio – Photoshop – Lightroom

Print Detail

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Gillian’s Place

Wednesday, July 27th, 2016



Gillian’s Place

I started this one a while ago, after I finished ready “Stranger In A Strange Land” by Robert Heinlein. Early in the story we are in an apartment where the floor is covered with a carpet of grass. I already had the idea before I read this book but the book helped me to flesh out the idea. So the inspiration for this scene came, in parts, from the book. There we also have this lady character Gillian who loved the grass carpet in the apartment of a friend and I wanted to give her her own apartment. =)

I used this project to dig a little deeper into 3d modeling and how I can use it for my ideas. I also tried myself on basic cloth simulation for the sheets. So ultimately there went quite some time into this scene because a lot of it went into experimenting. For the sculpture I also experimented with subsurface scattering to give it a quasi translucent look that captures the light. The modeling part happened in C4D and the scene setup in Vue. Photoshop brought it all together and I refined and fixed a lot of things I wasn’t too happy with in the renders.

6000×3000 – C4D – Vue – The Plant Factory – Photoshop – Lightroom

Had my fun with this one and hope you enjoy the view. :)

Wireframe 1
Plate 1
Plate 2
Plate 3
Print Detail

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Fly Me To The Moon

Tuesday, March 29th, 2016



Fly Me To The Moon

This one was a commission done quite some time ago. It’s done for a young lady who wanted a special gift for her boyfriend’s birthday. She told me that he’s a very big Scifi fan and wanted something personal and special. The sweetest thing ever and the girlfriend we all dream of, don’t you agree? I ultimately was very happy to help her out and together we managed to create something everyone was very happy with. She very early on made clear that the pic should show a moon scene with a base and Earth in the back. I took it a step further and started to build a city.

‘Collins City’ is a mixture of DAZ3d models and modified 3d models. Everything arranged and setup with Vue. The challenge was to create a scene without using atmospherical effects. The moon has a very specific lighting going on and I wanted to recreate that as good as possible. The foreground required some extra time to get the microcomposition right. The lighting was a little tricky too. After rendering the elements I used Photoshop to fix things and overpaint a couple of elements. Also the mood and the lighting received some touch ups.

So in the end we have a neat scene where even I managed to learn things from. And a young couple that enjoys the result very much and has something I created as a symbol of their love. That’s pretty amazing.

6000×3000 – Vue – Photoshop – DAZ3d

Print Detail
Creative Process
Earth Photo Credit

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Com-cept 21 – Battlegroup Selcior

Monday, February 29th, 2016



Comcept 21 – Battlegroup Selcior

This one was a plain just for fun thing, started quite a while ago. When playing around, I started to like it and things fell into place for the final result you can see there now. It was a quickie and nothing overly complicated. Even though I (as usual) got carried away a little. Originally I only wanted some scifi fighters sweeping over a landscape. Soon there was a larger ship added. And I when that ship told me it felt a little lonesome… I added another larger one. So everyone is happy now. However, I wanted to keep it simple. Thus it became a perfect entry into my comcept series.

Now what are we looking at here? Could be a group of destroyers flying off into a battle. Ready to deal some damage! :D Nothing too special.

Created with Vue, Worldmachine, Photoshop & Lightroom

Print Detail

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Rupert Fiction Book Covers

Wednesday, January 6th, 2016

Rupert Pollard’s Assassin’s Series

Mid 2014 I got contacted by Rupert and asked to do a cover for his Assassin’s Cradle book. The cover itself has a pretty simple setup and I some fun working on it. Mid 2015 then I got the chance to do the cover for the follow up book Assassin’s Escape. We decided to keep the look of the first cover but did go a more complex route with what is to see there. We ended up with a rather cool pic that has elements that surely leave some impression.

Both pics are mixed media and created with Cinema 4d, Vue and Photoshop.

The books can be found on Amazon.

Rupert Pollard Website
Rupert Pollard on Facebook

Cover #2 On:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Terraformer

Thursday, November 19th, 2015



Terraformer

What we see here is, what I imagine, an ancient kind of terraforming device. Left on this planet by some ancient civilization. In the back we can see some giant ruins and leftovers of what once may have been a city. Something must have gone wrong and the planet never fully terraformed. Now the big stucture on the left is still working to a certain degree. But it’s not powerful enough. So only the surrounding areas managed to build some sort of ecosystem that over time grew onto the terraforming structure. Imagine that thing to be like 1.5km tall. So it’s huge and massive. And what are these ships doing there? Maybe they’re doing some science work and measurements of the surrounding areas. It could even be seen as a continuation of my earlier ‘Fallen Sanctuary‘ project – where they explore the ruins we see in the background of this scene.

A more exciting scenario could be that this massive terraforming structure has a meltdown. =D And the ships shit their pants and try to get away. Sounds pretty cool too. =D

This piece gave me some headaches. I was playing around with lots of things even though I wanted this pic to have a more reduced look. Without overloading it with detail. Well, that didn’t entirely work. Even if it looks rather open, there still is quite some detail in the overall scene. More than I originally planned. In the end it may benefit the overall scene. It’s not a perfect piece but it has some neat ideas I think.

Technically it’s Vue that has been used to create the overall scene. The terraforming structure is a model by Nora Nirvaluce that I previously used in a different way in the earlier mentioned collab project. The tree/root like things growing on it were done with The Plant Factory. It has a neat feature where it lets you grow stuff on objects. Needed to learn how that works and this project helped. The feature was also used to give the rocks a unique touch with some strange roots all over them. The rocks were created with Sculptris. The fog/cloud bank was rendered in Vue and took (as expected) ages to finish. I needed the cloud plate for a consistent look though. After rendering it all… Photoshop helped to bring in the final touches, fixes and overpaints that were necessary to create the scene I had in mind.

6571×3000 – Vue – The Plant Factory – Sculptris – Photoshop

Alternative Colour Version
Plate
Plate
Print Detail

This pic is part of The Luminarium’s 27th Exhibit. The topic was ‘Organics’. Some amazing work by some great digital artists in there. Check it out HERE.

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Scifi & Fantasy Calendar 2016

Monday, November 2nd, 2015

Tigaer-Design Calendar 2016

Alrighty. Here we go. The calendar for YOUR amazing 2016 is now available in my deviantart store. Had a hard time picking the artworks for this one since they all work well for a calendar page. A nice look back at the pieces I did this year. Among a few older ‘personal favs/classics’ we have quite a number of new pieces in this calendar this time. For the calendar design I used Vue to create a neat looking cover image and plates for the month pages. Had some fun with it and hope it turned out eyecatching enough. :) Due to the format I had to cut off small parts of the images but tried to keep the main elements in frame as good as possible. I’m fairly happy with how it turned out this year.

Find it here: http://www.deviantart.com/print/38876699/

Regards,

signed