Another Morning In The Trenches

Wednesday, August 18th, 2021



Another Morning In The Trenches

“The only thing making me do graveyard shifts are these incredible sunrises in the Trenches and Calvin and Hobbes waiting for me.” Jenna’s Diary – Calista – 2733

This is one of the projects that seriously intimidated me after a while. I noticed how much work it would need until I’d be somewhat happy with the end result. I have had a couple of these projects in the past. “The Eternals” for example. Of course it worked out once I got into that certain flow state where all things kind of fall into place by itself. The work of getting there is what’s scary sometimes!

The initial idea for a scene like this came to me almost 14 years ago. I was strolling through my city and noticed that corner on the side of a building. Immediately got that idea and took a photo of it for later reference. When I was trying myself on a scene later at home I understood that I wasn’t ready. Technically and skill wise. I was kind of frustrated and left it – fore years. I never forgot though and I surely could have gotten back to the idea earlier when I finally had the skills. Somehow I never found the drive to tackle it again. Until late last year when I started to dive deeper into Blender. Kitbashing around. Trying out features and learning how to move around within Blender. When that famous creative spark hit and made me remember that age old idea. I kept bashing and created this long bar of detailed techno shapes. Learned some Blender stuff along the way and exported that huge unoptimized model. Of course I would use Vue to set up the scene and render it. Luckily I didn’t end up having any problems importing the object. The scene, of course, ended up insanely heavy and I had to optimize the scene at least in Vue to free up resources for proper rendering. Needless to say – the creative process took a long time. After finishing the model and trying to find a basic scene setup I took a break. Reached that point where I understood that this will be a bigger project. When I picked it up again I started to play with ideas on how to fill the scene and add life. It began to become very complex. Then when I had the city done I noticed I needed something for the foreground. At first I thought about a landing platform. Even modelled one! But it looked kind of wrong when in the scene. So I opted for a building roof kind of part for the foreground. What followed was the usual post work and refining via Photoshop and Lightroom. A lengthy process as well. But it paid off. I’m very happy with the view we got here. Once again a view I would love to see for real!

Inspiration comes from the strangest places.

7000×3784 – Blender – Vue – DAZ Studio – Photoshop – Lightroom

Part of the FREESTYLE 2 exhibit by the AURORA Artgroup

Also on: DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Com-cept 39

Tuesday, August 18th, 2020



Com-cept 39

This one originally started as a test file for displacement mapping in Vue. Surely could need some tuning here and there but I liked it already. Did some quickie post work and ended up with some moody atmosphere and lighting. Of course I had to add a scifi touch to it as well. Couldn’t resist. :D

2560×1167 – Vue – Photoshop – Lightroom

The artwork on:
DeviantartArtstationCGSociety

Regards

signed

Heretic

Thursday, March 19th, 2020



Heretic

Started this one quite a while ago, just to play with VDB clouds in Vue. Support for them was just added back then (late 2018) and I felt the urge to play with it. As things go, parts fell into place and I had a neat little project on my hands. Tried a lot of different things, especially with the flying monument. Or whatever it is. I’m not really sure what it is. All I know is that our lady there seems to be not so happy. Summoning all her powers for (maybe?) an attack. There are many ways to read this scene. Technically it was a pure training piece with a satisfying result. Hope you like it too!

7500×5000 – Vue – Photoshop – Lightroom – The Plant Factory – Cinema 4d – DAZ Studio

wallpapers available

Regards

signed

Chill Your Base

Wednesday, December 25th, 2019



Chill Your Base

Last one for 2019, with the right message! Three and a half years I’m having this on my drive now. Waiting. For what? I don’t know. Maybe for that one tick that tells me to let it go. There’s nothing else/more to do on it. That’s what I feel now. I started this project to learn a little more about texturing. UV mapping and all that. Learned a lot, that’s for sure. Composition wise it’s not a bullseye but for every down there’s an up. And that up is the lighting, with which I’m faily happy with. Who wouldn’t want to live there and chill out every once in a while?

8000×3652 – Vue – Photoshop – Lightroom – World Machine – Cinema 4d – DAZ Studio

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Com-cept 26

Sunday, December 1st, 2019



Com-cept 26

Finished this a while ago as part of my Comcept series. I had it on my drive a while and when the Aurora artgroup started a new topic, I figured it would fit nicely. No big story for this one though. Just me having some fun with a spaceship chase scene.

4500×2054 – Vue – Photoshop – Xenodream – Apophysis

Part of Project Aurora: Orange

The artwork on:
DeviantartArtstationCGSociety

Regards

signed

Emma’s Refuge

Sunday, September 15th, 2019



Emma’s Refuge

“There’s a high class party going on somewhere. She needed a break, contemplating to leave or not. She certainly has enough of all these caricatures, throwing around senseless phrases and drowning in mindless smalltalk.”

Although I worked on this for quite a while, it was a rather spontaneous decision to go for it. I downloaded a free promo pack of 3d cyberpunk buildings by Kitbash3d. When I started to convert them to make them work with Vue properly, I naturally played around with the objects. I found a neat angle and I suddenly had a scene in my head. Then I discovered that the fine folks at Kitbash3d made a contest. All you have to do is to use the buildings. “No problem!” I thought! =D

I don’t have many night scenes and took this as a challenge. Cyberpunk needs to be at night and even better with rain! Still, I decided to add a couple of elements you normally don’t see too much in a typical Cyberpunk environment. I fell in love with this scene while working on it and I think it’s easily one of my better pieces.

I noticed the potential of the scene very early on and spent a lot of time with details. I took apart the building objects and kitbashed stuff here and there for additional details. The lady was created with DAZ Studio. I sat down and modified the dress quite a bit and it turned out rather good. That dress on the right kind of woman would surely be a sight to behold. Rendering was quite a chore due to all the lights in the background. I did separate renders for the back and front. Which resulted in tons of passes I combined in Photoshop. So yeah, there were tons of adjustments in Photoshop.

8000×5333 – Vue – Photoshop – Lightroom – Kitbash3D

The artwork on:
DeviantartArtstationCGSociety

Regards

signed

Callsign: Firefly

Wednesday, August 28th, 2019



Callsign: Firefly

As soon as she entered pilot training school, she was “The Firefly”. Thanks to her skills and relentless will to become the best, that name soon became highly respected among the best pilots in the fleet.

Yep, this one is a pure just for fun piece. A try in doing something ‘portray’ like. I also wanted to dig myself a little deeper into DAZ Studio and its Iray renderer. It delivers pretty neat results and I wanted to know how it works properly with materials and lighting. I didn’t just use a stock figure and tried to create a character myself. Along with modified textures for the character and props. Did have my fun with it and I quite like the result. I guess especially because of the unusual framing of the picture too.

I did use Photoshop for final touch ups. No way around it. Removed some clipping issues and refined the lighting and colours.

6000×2144 – DAZ Studio – Photoshop – Lightroom

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Calista Square

Wednesday, August 7th, 2019



Calista Square

I started this one years ago and kept it on my drive. Sometimes I tend to keep my stuff laying around for no apparent reason. As if I’m waiting for something. Well, my inner voice tells me to finally release it. It’s scifi cityscape time! It’s certainly been a while since my last one and so far there’s nothing new in the pipeline for now. So this one has to make a splash! It does for me at least and I’m happy to finally share it.

Is there a story to the scene? No. Not really. Inspiration? Yes, sure. Although nothing specific I tried to capture. Still, I wanted to connect this place to my little “Cities Of Linestra” series. Just another city on Linestra, a planet populated with all kinds of cities. Originally it also wasn’t planned to turn this into a project this big. Sometimes these projects decide to take a live of their own and guide you. You cannot just stop there. And yeah, so I added more and more stuff.

However, in the end I was just trying to create a vista/place I would love to see or visit for real. So yeah, I just sat down and had fun. Sometimes that ‘fun’ turned into real ‘work’ but I knew it would pay off at the end. And I was right.

As usual I worked a lot with Vue to bring it all together. But I also used C4D to create variations of model assets I own. You know, to give my scene a more individual look and feel. I think I had this scene done 3 times before I was really calling it done. That is when, having time for your work to grow, pays off. I often need that time. So I ended up adding lots of cool elements I otherwise would have never included into the scene.

I started with rendering a master plate and continued to refine the scene in Vue. That resulted in multiple additional renders that were added piece by piece to the scene in Photoshop. There I changed the overall feel and added some photographic effects. I really enjoy the colours and the overall depth of the scene. Again a picture that allows to dive in, explore and discover new detail each time you risk a closer look.

6500×3514 – Vue – C4D – Photoshop – Lightroom

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Comcept 35 – The Chase IV

Thursday, May 30th, 2019



CC35 – The Chase 4

This one is the result of playing around with “The Stingray” – a GAEA generated terrain asset I made available on Artstation & Gumroad. I found this really cool angle that displayed the rich terrain detail so well. The next logical step (at least for me) – add some ships! At first I just had them pretty sterile in the scene. Flying over the landscape. Then I decided to add a little more action and make it a chase scene. Tried a couple new things and had my fun with it. The ships were done fairly quickly by kitbashing around a little bit. I really enjoy how they turned out.

6000×2739 – Vue – Photoshop – Lightroom – Gaea

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

It Must Be Stars

Thursday, April 18th, 2019



It Must Be Stars

“We just entered the outside perimeter of the city. I heard amazing things but it’s not really visible yet. Just a glimmer on the horizon. We’ve set course and got official permission to enter the inner perimeter. Slowly one big, blurry light became two, then three, four and soon thousands. “It must be stars” I thought, as we moved in closer and the city grew in front of my eyes, with all its life and lights.”

This one originally was a commission request but it ended up nowhere since I knew it would be quite a task if I wanted to maintain my usual quality – and my level of detail and quality was one of the main reasons the client contacted me. In the end there wasn’t enough budget. So I decided not to throw my initial concept work away and gave it a go as a personal piece. I think it kind of ended up like something the client would have been quite happy with. Although I did go a slightly different route when the commission fell apart.

For the look I wanted something ‘ancient/old scifi’ looking. A palace and a city that look oldish and majestic but still have some kind of base in technology. Much like Naboo in Phantom Menace I guess. Of course I drew some inspiration from the briefing material I got from the client. Although their idea was underwater and the scene I created isn’t. Even though the color scheme might suggest it is. It’s more a place or location you would find in the Marvel universe I guess. That’s at least how I approached it.

I certainly would love to explore that city and get blown away by the sheer scale of the palace above the city.

7000×3196 – Vue – C4D – Photoshop – Lightroom – World Machine – Geoglyph

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed