Quest For Eternity

Wednesday, August 12th, 2015



Quest For Eternity

This pic was an experiment. I started it August 2014 and saw it as a prequel to my, earlier in 2014 released, ‘The Eternals’ artwork (hence the rather cryptic title for this one). In said picture you can see rather prominently a ship zipping by. I really liked the look of the ship, so I thought “wouldn’t it be funny to see where it came from?”. And that matched with the experiment I had in mind. I wanted to try and work in 16bit colour depth. It was also a test to see how my machine would be able to handle the load. It did well… but saving a larger Photoshop file in 16bit… literally takes ages. Naturally I wanted to have a quite striking image in terms of colours. So the colour depth would make sense. And I hope I got something neat for the eye with that.

If you ask me what this place is then I honestly don’t have an answer. I was fiddling with C4D when I stumbled upon this spikey shape. It instantly made me want to play with it in Vue. After some trying this and trying that I had a scene. Everything fell into place. In the end it was something like a docking or landing area for ships. The spikey things… well, let’s say it’s some ‘modern’ architecture thing. It adds a nice abstract component to the scene. =D

Usually my work is loaded with detail. That doesn’t always work. So ultimately I wanted to do a very clean cut pic for once. Something that’s simple and yet eyecatching.

6000×2739 – C4D – Vue – Photoshop

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Regards

signed

Domes Of Hope

Tuesday, August 4th, 2015



Domes Of Hope

Here we have another collaboration piece. My second in a short period of time. After not doing collabs for a very very long time. Now I do enjoy the outcome of these projects and may do more in the future.

This time I had the pleasure to work with GTGraphics’s very own Tobias Roetsch. He’s also a pretty well known Scifi and Fantasy artist that enjoys some vast and grandiose environment vistas. He explained me his idea and I started to do work in Vue to created a serviceable plate. That includes the landscape and the design of the domes. While working in Vue we both talked about how to bring in a good composition. Then I rendered the material in several passes and combined it in Photoshop. After adding some detail, fx and textures I sent the Photoshop file over to Tobias.

Tobias did his magic with adding the city, additional landscape details and a very neat sunset atmosphere. Then it was my turn again with adding some more little details like the ships and some fine tuning. After that… we pretty much had it. I tried to play a little more with the overall colours but always ended up throwing my adjustments away. The atmosphere Tobias created works pretty much perfect.

Vue, Worldmachine, C4D, Photoshop – 6500px wide

Please check out more of Tobias’s work here:

GTGraphics.de
Artstation
Deviantart
Facebook

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Regards

signed

Galactic Civilizations 3 Artwork – Pt 2

Thursday, July 16th, 2015

Here we have the second batch of additional three pictures I created for Galactic Civilizations 3. These were made for some sort of a Tech-tree screen where you can choose special skills for your civilization. Said screen is divided into three key aspects (benevolent, malevolent, pragmatic) that represent a certain set of skills to choose from.

Skillscreen – ‘Benevolent’

This first image is used for the ‘Benevolent’ screen. It’s a light and bright setup to represent a more friendly approach with good intentions.

Galactic Civilizations 3 - Skillscreen 1

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Skillscreen – ‘Malevolent’

This second image is used for the ‘Malevolent’ screen. It’s a dark, aggressive and very industrial influenced approach.

Galactic Civilizations 3 - Skillscreen 2

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Skillscreen – ‘Pragmetic’

Here we needed something that felt different from the other two looks. So we took the approach of the ‘golden middle way’ and tried to incorporate a slight golden color scheme into it. It ultimately turned out better than I expected.

Galactic Civilizations 3 - Skillscreen 3

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These projects were done with Vue and Photoshop. As usual a combination of multiple renders, manipulations and overpainting.

Regards

signed

Hunting Season

Tuesday, June 9th, 2015



Hunting Season

This scene doesn’t have a big backstory. I imagine it shows a military training exercise for fighter pilots on a desolate moon surface. A cat and mouse game between groups of fighters. Red vs Blue. Something like it. But ultimately I leave the interpretation the viewer. =)

This one is created for The Luminarium Art Collective for an exhibit release with the topic ‘depth’. Check it out HERE – While I admit that there are far more interesting interpretations of the topic than what I did for it, I still enjoy my work. I used the topic to play with a couple of things. First of all a slight depth of field effect. Secondly… planets! I always wanted to try myself on a picture that (even if unrealistic) has a lot of planets or moons in it. In this picture I wanted to use them to create the depth the topic demanded. And I think it works good enough to give a nice impression of a vast space and distance in general.

Created with Vue, C4D and Photoshop. For the terrain I used a worldmachine terrain that worked really nice when I played around with it. Often enough pictures come together while playing with some elements in 3d. Suddenly it clicks and you have a starting point. If you’re lucky then everything starts to fall into place as if it’s magic.

Vue, Worldmachine, C4D, Photoshop, 6000px wide

Plate

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signed

Come A Little Closer

Thursday, April 16th, 2015



Come A Little Closer (if you like)

Here we have a pic that is near and dear to my heart. Sometimes you work on a project and it’s your one and only baby for that time. When the project is done it’s time to move on and you kinda lose a bit of that passion you originally had for it. For this particular one that’s not the case. I still enjoy this one a lot. It’s certainly not perfect and has its flaws. But it has so many elements that I really enjoy when it comes to pictures.

The original idea for it came (like many ideas) in a sleepless night. You know, these nights where your brain can’t turn off and can’t stop think about stuff. The first spark and image I had in mind where simple shapes and these two specific walls on the left and right. Basic but interesting architecture. The rest fell into place as soon as I started the creation process. Some very extensive extra time went into the scifi complex in the background. The hero building in the far back spawned the idea to play with it and ultimately resulted in the creation of my (earlier released) “The Eternals” artwork. Yes, “Come A Little Closer” actually pre-dates “The Eternals“. So now it’s seriously about time to really go public with it.

Technically it’s Vue again. Basic vector modeling to create details for the front room and some specifics in the background. For the two rocks that are implemented in the walls I used a Worldmachine created terrain. Worldmachine added a lot of fantastic detail to make that part look petty awesome and realistic. The lady was done with DAZ Studio and refined in Photoshop. The outside complex contains heavily modified models I previously used and the far mountain background are photos.

Hope you enjoy this one as much as I do.

Vue – Worldmachine – Photoshop – 7000×5053

Creative Process Video Breakdown

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signed

Gothic Dreams – Dystopia

Sunday, February 22nd, 2015

Gothic Dreams - Dystopia

Here we go with two pics from my artwork catalogue have been featured in the recent book release “Gothic Dreams – Dystopia” by Flametree Publishing. It’s a really cool book that gives young folks the perfect introduction into the field of dystopian scifi stories. May it be books, tv productions or movies. Everything illustrated by some really good work by fellow artists from around the world. I even recognized a couple of the artworks. The book’s price is really affordable and what you’ll get is a book that’s printed on some nice thick quality paper that perfectly serves the artwork it presents.

Find the book here – Gothic Dreams – Dystopia

The featured pieces are: Epica & The Moebius Passage

Regards

signed

The Eternals

Tuesday, October 7th, 2014



The Eternals

The original plates I rendered months before I finished this project. As usual I was playing around with some stuff in Vue when it suddenly clicked. I knew I had something that deserved a shot. I also haven’t done any bigger scifi cityscape pics in a while. So this was a motivation to start and detail out the scene in Vue. Due to my mashing together of all kinds of models I crossed some limitations in filesizes Vue was able to correctly save. So I had to work with two scene files for different parts of the picture. Mainly splitted between foreground and hero object detail and less important stuff to flesh out the scene along with background elements. So in the initial stage of composition and setting up the scene I created a lot of junk data to keep alive all alternatives I had in mind for the scene. I wanted this one to be big. Much like “Phoenix Rising” or “Gates To Elysium”. Scale and detail was important for this one. Once I got my atmosphere, composition and scene ready… rendering time! Then… silence.

I had the renders done and when I looked at them I realized how much time I would need to get this to a point I would be happy with. I instantly saw a lot of parts that needed a lot of attention. Plus the fact that, while I worked on the pic, new ideas popped up on how to refine certain details even more. So I left the renders for a couple of weeks. Of course I couldn’t leave these renders alone. I already invested some serious time! I had to do something with it. The Photoshop stage then had a lot of overpainting, atmosphere and lighting tuning. I also got back into Vue and added new stuff to the scene. Ships, buildings and additional detail. I didn’t want to overload the image with stuff but I fear I lost that battle (again!). At least there is a lot to discover, wouldn’t you agree?

When it comes to a story then there is none. The only thing is the title. I can imagine, that the citizens of that city look at these huge structures, as if they would still be there, even after they are long gone. So they started to call them ‘The Eternals’. What they do? I have no idea. But maybe it fires up the imagination of the viewers and you people come up with great ideas. =D

This picture is part of The Luminarium’s latest Exhibit: Illuminate VI. A fantastic source of inspiration that can be found here. It also features a neat interview with me, about myself and how I approach my work.

Quick shout out to Nicolas Bramke who helped with some pointers and ideas. Your input is always appreciated.

Vue – Photoshop – 6000x2553px

Photoshop Stage

Testrenders

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signed

Escape

Wednesday, June 11th, 2014



Escape

This one started out as a commission. I just had done and finished up another one for that client but with my attempts on a second one I didn’t manage to hit the right look that they wanted. We decided to leave it be and I asked if I could use one of my attempts for a personal approach. We agreed, parted ways and I carried on working on my idea since I felt that I was on to something with that picture.

It surely paid off when I look at the final version now. I always wanted to try myself on some kind of park area. A bright, peaceful and not too stressy picture setup with some nice depth. Not sure if I succeeded with the ‘stressy’ part but the depth works really well I think. Again there’s not much of a story behind it but I sorta imagine this huge park area as some sort of point of escape for all the people living in the city that is lurking in the background. It must be a great place to relax your mind and body a bit. The lady we see even got out of her shoes and walks around barefoot. So I’m sure it’s a great place to find peace of mind and such.

Technically it’s my usual Vue & Photoshop combo. The terrains were done with Worldmachine and the big rocks with Sculptris. Sculptris is a neat tool by the zBrush people. It’s basically a reduced version of zBrush and ideal for 3d sculpting beginners. It was more than sufficient for what I needed it for in this project. I also worked with a lot of masks to align the trees for the park. There went a lot of fine tuning into it. Mainly to get the positions, order and number right. In Photoshop the usual fixing, overpainting and additional texturing happened. Ultimately the overall result is satisfying. It’s not perfect but at some point you have to stop working on a picture. I, in fact, stopped working on it an hour ago. After a longer break where I considered the picture final. But you can always find something to tune and fix. I basically force myself to stop working on it by releasing it to the public. =D

Enough babble… I hope you like this one and enjoy the view!

6000×2550 – Vue – Worldmachine – Sculptris – Photoshop

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signed

Lightroom

Tuesday, April 15th, 2014



Lightroom

Much like ‘Sanctuary’, my last project, I had no specific plan in mind when I started this one. I wanted to do a different kind of Scifi interior and just started to play around with shapes. This time I heavily used into Vue imported vector shapes to create the room and most of its contents. I also wanted to play with daylight/artificial light combinations inside the room. That part was interesting and fun. I don’t know if I would like to live with an architecture like the one in the picture. It has a certain flow that my eyes seem to appreciate though.

Technically it’s business as usual. In my recent projects I use a lot of vector shapes for some rudimentary/basic 3d modeling. I create these in Photoshop and save the shapes as a *.bmp. Then I load the *.bmp into Inkscape to create a vector shape with Inkscape’s tracing plugin to save it then as a *.eps file. Somehow it’s not possible to get Vue compatible vectors created with Photoshop. That’s why I always have to go through Inkscape. It’s very annoying. But it works and gets the right results. The lady is done with DAZ tools but modified in Vue and Photoshop.

This picture is also part of the KIBERNETIK Exhibit by The Luminarium. Thanks to all the members who voted it in! Very appreciated guys! And everyone else… please feel invited to check out this great collection of inspiring digital art! =)

It’s also the first picture I did on my new PC setup and I think it’s a great start. Hope there’s much more to come! =) For now enyjoy the view!

Vue – Inkscape – Photoshop – 6000px wide

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signed

Sanctuary

Tuesday, March 4th, 2014



Sanctuary

I started this one without having a specific plan. Except that I wanted to try myself on something similar to my Room With A View piece. And I wanted to do a night scene. Well, it looks like I had a plan… sorta.

I used this one to dig a little deeper into using Vue and vector shapes to create some architecture. The lady was implemented with help of DAZ3d tools. A lot of planning went into the look of the room and the balkony. Of course I wanted it futuristic and a little shiny. I had some fun playing with lights and creating the mood. Again the creation and rendering of the scene basically happened in two parts. On step for the city background and one step for the front. In Photoshop I brought it all together and did some major refinements to the room and city. Beside general fixes, refining and overpainting I also tried to add more detail to the dress our lady here is wearing. I also played with an idea I always wanted to try. A hologram display implemented into the windows. In this scene it’s basically turned off and only shows the name of the building complex. I enjoyed playing with that part.

Is there a larger story behind this one? Not this time to be honest. What’s the character doing? No idea. It looks as if she just came home from shopping and is calling a friend to tell about the newest stuff she was able to hunt down. Maybe her boyfriend is calling to take her out for dinner. I have no idea. =) Let your imagination decide.

Vue – Inkscape – Photoshop – 6000px wide

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