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THE EXPEDITION

Tuesday, April 28th, 2009



THE EXPEDITION

Vue is your friend! When you’re not exactly the most talented painter then Vue really helps you to create a base for your idea. The weird rock formations/mountains were quickly modelled in C4d and imported to Vue. Ecosystems added a plantlife quickly and kaboom… it’s rendered. Then the fun can happen in Photoshop. This painting is, again, some sort of training piece. Basically i wanted to create a strangely familiar, yet exotic, looking place. It’s also a different colorpalette. Surely a nice addition to my portfolio. When you check the plate (link beneath the description) you will notice how much work was done in Photoshop. Basically i used digital painting to extend different elements and got me some good photo textures to add the level of detail i wanted. The ships were added late in the process and are completely painting. Now i would love to explore this planet with one of those ships!

Hope you enjoy this world as much as i do!

intuos3 – 10hrs – 3500px wide – photoshop – vue

Vue Plate

wallpapers available

Regards

signed

THE GATES

Thursday, April 9th, 2009



THE GATES

And another starwars inspired try in cityscape environment design. No big story for this one. Just fiddled around with vue and photoshop – just for fun. That’s why the basic look of it is kinda dirty and gritty… concept arty. I kinda like the result that offers a nice depth to the eye. Technically i was messing around with texures and brushes in photoshop. The difference in this painting basically is the perspective that hopefully makes the viewer feel as if we’re flying into the city. So… i hope you enjoy the trip. :)

intuos3 – 8hrs – 3000px wide – photoshop – vue

Vue Plate

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

VAN DIEMEN’S RETREAT

Tuesday, March 31st, 2009



VAN DIEMEN’S RETREAT

Here we have the first painting i did on my new machine. I had the actual cave background plate render on my disk for a while now and used this project to see what the new machine can do. I’m pretty happy with the results i got from this project. Computer speed wise as well as painting result wise. I really used Vue a lot here to render out different elements for the background and foreground. The crystals, ships and trees were implemented with help of multipass rendering. Due to the speed of my new machine i finished the painting in a very good time.

This is a painting that, after lots of storyless pieces, has a story again. Some of you might know that U2 song ‘Van Diemen’s Land’. One of the most beautiful songs ever btw. In fact i listened to it when i was looking for a painting title. I always liked that name ‘Van Diemen’ and used it here. Now lets say this base we see here is some sort of hidden pirate base. Hidden within some sort of planetoid/super asteroid.

The Story

A rock large enough to develop some sort of atmosphere where plants can grow. But only on the inside caves of the asteroid. On the surface you’ll find plain death. Downcrashing asteroids. Deadly subeams. Extreme temperatures. Due to a special magnetic field the base cannot be spotted. You can only get there with the right coordinates! The base was once founded by a space pirate legend named (you guess it) Van Diemen. After one of his biggest coups he had to flee before a huge fleet that tried to hunt him down. His last chance was to hide in an asteroid field! He and his men made the brave decision to hide within an immense large weird splitted/cracked open rock, carefully maneuvering his massive ship, while the fleet searched everything for him. Soon he started to wonder why they did not pick up the energy signature of his ship and found out about the specialty of this place. He started to make plans… to build a hideout! That was 200 years ago. Now this place became a massive outpost for all sorts civilizations. The place now is named after its founder but it’s no more a place for criminals and other scum of the universe. It’s still very tricky to find this base and even with automated landing procedures there happen accidents every now and then. So when you plan your trip there… better pay some extra for a good ship and an even better captain!

4800px wide – photoshop – vue – intuos3

Plate can be found here.

Print detail can be found here (Large file).

Regards

wallpapers available

signed

Concept Art – CDS12032009 – Creation Process

Saturday, March 28th, 2009

conceptart

CDS12032009 – Creation Process – High Quality – Here we go with a cityscape kind of thing. We use perspective lines that help us to keep everythng straight and somewhat realistic looking. At least in perspective. The painting, of course, is very loose. I also tried to get in some colors. I kinda like the result of this one! Hope you too. =)

Depending on how the juices flow it’s 30/60mins time in these designs.

Have Fun!

Hope you can get some inspiration off of this. =)

Regards

signed

Concept Art Update #2

Thursday, March 5th, 2009

concept art

It’s been a while with concept art gallery additions. The time was not wasted! If you follow my news then you already saw 2 creation progress videos of two ship designs i did. There is more to come. But for now i updated my concept art gallery with 13 designs. Among them the recent vidcap designs and the one’s i still have to upload. Hope you enjoy what you see and get some inspiration there!

Regards

signed

Three Concept Paintings

Wednesday, February 11th, 2009

tigaer-design.com newsHere we have some concept paintings i did a while ago. The first two were done for a company in beverly hills to visualize some futuristic structures and places. More of less successful i managed to create some stuff for them. I, for my part, am pretty happy with the outcome. The third painting was done early 2008 for a movie project. All three of them were pretty small projects but nonetheless i learned some stuff on them.

conceptart

Solar Pole 1 – This one was fun to do. It was a first try of myself to create something icy, cold and snowy. The basics were rendered in vue and heavily overpainted in photoshop.

conceptart

Solar Pole 2 – Here we’re looking, from above, onto the structure we see in the first painting. This is the one i’m not too happy with. Nonetheless, as usual, i tried a lot of things and catched up some new stuff.

conceptart

Eisental – A friend of mine is a screenwriter and was working on a project. He was asking me to visualize a place and i tried myself on it. Problem was that it had to be done rather quickly. I’m happy that i managed to do something half decent here. The overall image isn’t a blast but it contains some nice spots and a good looking lighting and depth.

Hope you can get some inspiration off of these. =)

Regards

signed

AEMPYREAN DECADENCE

Thursday, January 22nd, 2009



ÆMPYREAN DECADENCE

Imagine cities, that large that it all is built in levels. One on top of another. Like it’s kind of happening in Hong Kong today. Your position in society is reflected by on what level you live. Now this society has risen up so high that it couldn’t stand on its own feet anymore. Society, as well as the architecture, starts to fall apart. The ignorance of wanting it all more bigger and larger than large doomed them to break apart. Only a few search and rescue teams, all volunteers, mustered up the strength to go out there. Millions of people trappend in this catastrophe, finally realizing the downfall of their, once so strong and inspiring, empire.

Well, that could be one of many interpretations of what’s going on in the picture.

This one surely made it into the top ten of my fav paintings so far. It all started with a concept i made from the ship/transporter. I, earlier, had a small concept of a ruined futuristic city. Unfortunately never connceted to it. So i left it. First when i had this ship concept done i thought about creating something for the background. Much like on my ‘Descent Heart’ painting i started to see shapes i really liked. So this painting became a larger project. Above the basic painting i added tons of photo textures to suggest detail. Without wasting too much time on perspective. I tried to align everything very quickly… and good enough to make it work. Also used parts of the destroyed city concept i made earlier. So basically you could say that i was just throwing stuff together here… and looked how the cocktail may taste. Most of the time it was good. Sometimes not so much. Trail and error as usual.

The final result is pretty rough but still gives a lot of detail for the eye. The painterly style adds a lot and gives the eye something to do. I like it that way.

5760px wide – photoshop – intuos3 – 1 week

Regards

wallpapers available

signed

Comcept 10 – Hunting Party

Monday, December 29th, 2008



Comcept 10 – Hunting Party

This is the last painting for this year 2008. I have had a productive year and, like the years before, i learned a lot! The painting itself evolved from a test render i did months ago. I started to fiddle around with some brush strokes and soon got some nice shapes going on. I also started to design some flyers for the scene to add an action element to it. Worked out very well. In the end it is a nice addition to the comcept series… and a nice conclusion for 2008.

Enjoy this new world and the wallpapers!

3500px wide – 1 week – photoshop

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

wallpapers available

signed

HADES – VALIANT

Monday, May 26th, 2008



Hades – Valiant

The second image of the ‘hades‘ project, and the one i really (i mean really) like. When i worked on the first image i had the idea with trying to show the same scene from another perspective. Clearly the hero objects are the huge antigrav towers again. First of all i just wanted to see if i can pull it off… and secondly i thought this would add much more depth and credibility to the concept of the world itself. I intended to create that scene similar violent as the first one but ended up with a more peaceful sunset/backlit setup. I’m a fan. And even if there already is so much stuff in my gallery, with a similar light setup, i think this one became something special nonetheless.

Basic 3d plate rendered in VUE and heavily manipulated in photoshop. The fact that i could drag over the resources from the first project, made it very easy to get the stuff done.
Original Specs:

3400px wide – 8hrs ps work – intuos3 – vue – photoshop

wallpapers available

CGTrader Digital Art Competition

windows 7 themepack
Windows 7 ‘Hades – Valiant’ Theme Pack -> Here – Just download and doubleclick to install – if you have any additional questions… just let me know!

All pictures in this Theme Pack are copyrighted by tigaer-design.com and may not used or reproduced without permission. Thank you very much.

signed

HADES – SAEVITIA

Sunday, May 25th, 2008



Hades – Saevitia

Saevitia was the first picture i finished in my ‘hades‘ project. I wanted a really dangerous looking atmosphere on that planet and did go for warning red colors there. Right from the beginning i knew this is a concept project. No full blown, detailed, monster painting like i did with EPICA for example. Another thing i knew right from the beginning was that i wanted to bring in these hovering flat structures in the sky. Basically these things are cities… but upside down. Antigrav generators keep the whole structure in the air. I cannot really tell why this planet got colonized in the first place… maybe it was an industrial cause. That would explain the dirty, technology look. So yes, as you can see… a lot of experimental stuff.

Basic 3d plate created with VUE and heavily refined with photoshop.

Original Specs:

3400px wide – 14hrs ps work – intuos3 – vue – photoshop

wallpapers available

Regards

signed