Endeavours – A Promise In Light

Tuesday, May 9th, 2017



Endeavours – A Promise In Light

“Oh wow, I guess this city is a big one! And there is the gate to a new life. I have never done a trip through one of those. Even thinking about the science and xeno-technology that goes into it makes me feel dizzy. See you on the other side!”

When starting this series in 2011 I definitely wanted to show a megacity from farther away (an almost orbital level). Unfortunately my PC power wasn’t strong enough to really do it back then without having it super complicated in the post work stage. What I did instead was my ‘Leaving The Fields Of Steel‘ piece. Which comes close to the original idea I had in mind. And also worked better with the first part of the series showing the progression of the transition from surface level to space.

Now, with a little more power under the hood, I had the opportunity to move farther away and play more with the city and the scale a bit. The ship is about to enter a portal or jump gate. The technology for this isn’t necessarily ours. In this world we discovered an ancient old alien technology and decrypted/reverse engineered it enough to make use of it to a certain extent. Old idea, I know. =) I don’t want to define what year all this plays in but what I can say is that the alien technology is in our arsenal for quite a while now. But by no means do we fully understand it.

The challenge here was to find a good camera angle and some nice landscape shapes that compliment city details. I admit that the overall composition isn’t exactly amazing and the city is pretty far away. My main goal of suggesting a nice sense of scale works good enough for me though. So I am rather happy with the outcome since I did not want to repeat what I already did with ‘Leaving The Fields Of Steel’.

I started developing the scene by opening the Vue scene file of the ‘Leaving The Fields Of Steel’ piece in Vue. I made a bunch of copies of the city and refined parts of it by placing several buildings in different parts of the city. To make it look not too uniform. But before I fully tackled the city I created an infinite terrain (which I haven’t used much yet) for the landscape and looked for a sweet spot to place my city on. I definitely wanted it to sit on a coast. Found a good spot and moved around the city parts. After rendering the scene I did some extensive work on adding life to the city by adding lights. Also added the clouds, which makes the scene look much more natural. I originally tried it without clouds. Just didn’t look right. The jumpgate was done with kitbashing a number of models I already had. I’m fairly happy with how it turned out at well.

6000×2888 – Vue – C4D – Photoshop – Lightroom

Plate
Print Detail

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Endeavours – Forget The Way We Lived

Monday, May 1st, 2017



Endeavours – Forget The Way We Lived

“It’s finally happening. Barely sleeped last night. Boarded the ship that will take me to my loved ones. My new home. Can’t wait to get there. Can’t wait to welcome that new life. The view from up here is stunning. It really gives perspective. I wonder, will I miss this place?”

In 2011 I started an open ended series of pieces, trying to tell a (even though really basic) open ended story. These were done for The Luminarium. The artgroup had picked a topic for their 15th release which was titled ‘Sequential‘. So I tried myself in creating pictures that could also be comic panels. Now we have 2017 and I finished the second part. Again I used this project to play around and try a couple of new things. Some more, some less successful.

So I took off where I left so many years ago by opening up the scene file I kept of the space station. As usual I used a Vue render as a plate and took it into Photoshop. There I added textures and played around with it quite a bit. I did not work super pixel perfect and wanted to keep it a little rough. I wasn’t happy with it for a long time. I originally approached it by going with a widescreen/cinematic format. Whatever I tried, nothing convinced me. Since the point of this whole series is to play around and try new things, I tried rotating the image. Suddenly it worked for me. I understand that it’s probably a taste thing and the overall composition is very unconventional. But rotating it 90° counter clockwise was the solution I needed. Last but not least I moved the picture into Lightroom and fiddled with the colours. Ended up with a high saturated mix that really worked for me. So in the end the piece does have a rather unusual format and I thought about cutting parts on the bottom, but ultimately decided against it.

Hope you enjoy the view too. Let’s see where it leads us!

4500×2054 – Vue – Photoshop – Lightroom

ENDEAVOURS Part One – Six

Plate 1
Plate 2

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

The Invitation Pt.1

Thursday, January 12th, 2017



The Invitation Pt.1

The first one for 2017 is an experiment from early last year and something quite different from my usual stuff. Normally I focus on the environments and add characters to make these environments feel alive. So they are usually just an addon. With this one I wanted to focus on a character instead of the environment. Without making the environment too boring though. I must also admit that I did not sculpt the lady by hand. I used DAZStudio for it. So I definitely admire people who can do that stuff from scratch. However, I did not use a DAZ pose or character preset! There went a lot of work into posing and the proportions of that lady. Tons of testrenders for lighting setup and material checking. A lot of detail work that went into this lady. I wanted this to by sexy, treating the pic like a fine art nude photo shoot of sorts. Everything as tasteful as possible, without it to appear too ‘revealing’. Hope I got that part right.

Technically the figure and its pose was done in DAZ Studio and then exported for use in Vue. There I did some heavy material tweaking and tried to get the light right. The render happened in 9000×6000 and even if it is a quite simple scene, there went some extra time into the Photoshop process. Mainly to fix things and to overpaint small areas. I also rendered multiple passes of the scene and even worked with an HDR pass. The latter helped to get the skin tones right. In the last stage of creating this one, Lightroom helped me to get the colour I had in mind right.

This pic is the first one in a three part series. And, probably the best one. But that is a definite taste thing. :D

9000×6000 – Vue – DAZ Studio – Photoshop – Lightroom

Print Detail

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

A New Threat

Tuesday, December 20th, 2016



A New Threat

“Many Bothans died to bring us this information”.

If you grew up with the original trilogy then this sentence may have spawned a whole movie on its own in your head. =D

Well, I guess you can call this piece ‘Fanart’. To celebrate Rogue One I wanted to try myself on something that has its roots in one of the biggest franchises ever created. Instead of going the obvious route and create something that fits the new movie, I wanted to create a fictional scene you could imagine maybe happening between Episode 5 and 6. Two rebel agents spying out the still under construction Shield Generator that protects the second Death Star.

I started this scene quite some time ago and figured it would be worth the wait and release it when Rogue One is out. After having it at a ‘pretty much done’ stage for a while, I even went back and fixed quite a few elements and invested some extra time to make it look more passable in certain areas. Mainly tree stuffs. As always there are parts I’m not entirely happy with but overall I think it works.

The scene was created with a variety of tools. Mainly Vue to arrange and compose the scene. Sculptris was used to create a ground foundation. The Plant Factory was used for the trees. Thanks to Aron Kamolz for some tips there. Photoshop was used to overpaint, fix and add details. Last but not least I used Lightroom to find the right mood for the colours.

Vue – Sculptris – Worldmachine – The Plant Factory – Photoshop – Lightroom – 6571×3000

The Star Destroyer, Speedbikes and Shield Generator models are from Scifi3d.com.

Print Detail

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

wallpapers available

Regards

signed

Frontier

Sunday, November 13th, 2016



Frontier

This time we have a collaboration piece between me and Alastair Temple. He’s a fellow artist from the Luminarium artgroup and mostly into Photography. Every now and then he’s going Scifi or Abstract. Here he combined his abstract technique with some neat scifi and asked me to add some additional magic as well. It mainly the space station. I also added some additional detail to the alien structures and worked on the composition a bit. In the end we both created individual versions of the scene.

I had my fun with this one and the weirdly shaped looking structures add a nice sense of mystery to the whole thing. What specifically these are you ask? I have no clue. I leave that to your imagination. :)

Mandelbulb – Vue – Photoshop – Lightroom – 4000×2000

Find Alastair’s version and a little background info on Behance
Find his Website here: http://www.alastairtemple.co.uk/

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

wallpapers available

Regards

signed

Return To Chronos Keep

Thursday, October 6th, 2016



Return To Chronos Keep

I started this one shortly after I finished reading ‘Hyperion Cantos’ by Dan Simmons. Easily some of the best scifi you will ever read. So, go… get it and read it if you haven’t! I decided to try myself on a scene from the book (and there are so many good ones!). Late in the story our group of characters is sorta kinda trapped at a very important place and they need to stay there. Unfortunately food and water runs out and they decide to send 2 of them back to a fortress kind of place to get food and water. So my scene shows one of them on their way. What we see is how I kind of imagined the environment looking like in that part of the book. In the book it’s sort of described as a desert with some neat atmospheric effects. That ‘atmospheric effects’ part got me. In the end it’s not a super exciting scene I guess. I had my fun playing around with it though. =)

Technically it’s a mix of 3d and 2d techniques. Created with Vue, The Plant Factory, World Machine & Photoshop. I used Apophysis renders to visualize the atmospheric effects. After rendering the scene plate I, as usual, did go back to add lots of elements I rendered separately. I also oriented on the descriptions in the book regarding lighting and colours. Got that part good I think. =)

6500×2967 – Vue – The Plant Factory – World Machine – Photoshop – Lightroom

This pic is part of The Luminarium’s 28th Exhibit. Some amazing work by some great digital artists in there. Check it out here!

Plate
Scene Setup
Print Detail

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Gillian’s Place

Wednesday, July 27th, 2016



Gillian’s Place

I started this one a while ago, after I finished ready “Stranger In A Strange Land” by Robert Heinlein. Early in the story we are in an apartment where the floor is covered with a carpet of grass. I already had the idea before I read this book but the book helped me to flesh out the idea. So the inspiration for this scene came, in parts, from the book. There we also have this lady character Gillian who loved the grass carpet in the apartment of a friend and I wanted to give her her own apartment. =)

I used this project to dig a little deeper into 3d modeling and how I can use it for my ideas. I also tried myself on basic cloth simulation for the sheets. So ultimately there went quite some time into this scene because a lot of it went into experimenting. For the sculpture I also experimented with subsurface scattering to give it a quasi translucent look that captures the light. The modeling part happened in C4D and the scene setup in Vue. Photoshop brought it all together and I refined and fixed a lot of things I wasn’t too happy with in the renders.

6000×3000 – C4D – Vue – The Plant Factory – Photoshop – Lightroom

Had my fun with this one and hope you enjoy the view. :)

Wireframe 1
Plate 1
Plate 2
Plate 3
Print Detail

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Artwork Walkthrough

Saturday, May 28th, 2016

3dtotal.com Walkthrough

For everyone who cannot get enough about how to create a scifi cityscape, I wrote a little something for 3dtotal.com. It’s not a precise tutorial but I’m going through the creative process behind my ‘From Here I Can Almost See The Stars‘ artwork. A cool thing to be featured on that site. Check it out for the walkthrough and maybe their gallery for some world class inspiration!

Find the article here:Making of a Sci-Fi cityscape

Regards
signed

Fly Me To The Moon

Tuesday, March 29th, 2016



Fly Me To The Moon

This one was a commission done quite some time ago. It’s done for a young lady who wanted a special gift for her boyfriend’s birthday. She told me that he’s a very big Scifi fan and wanted something personal and special. The sweetest thing ever and the girlfriend we all dream of, don’t you agree? I ultimately was very happy to help her out and together we managed to create something everyone was very happy with. She very early on made clear that the pic should show a moon scene with a base and Earth in the back. I took it a step further and started to build a city.

‘Collins City’ is a mixture of DAZ3d models and modified 3d models. Everything arranged and setup with Vue. The challenge was to create a scene without using atmospherical effects. The moon has a very specific lighting going on and I wanted to recreate that as good as possible. The foreground required some extra time to get the microcomposition right. The lighting was a little tricky too. After rendering the elements I used Photoshop to fix things and overpaint a couple of elements. Also the mood and the lighting received some touch ups.

So in the end we have a neat scene where even I managed to learn things from. And a young couple that enjoys the result very much and has something I created as a symbol of their love. That’s pretty amazing.

6000×3000 – Vue – Photoshop – DAZ3d

Print Detail
Creative Process
Earth Photo Credit

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Com-cept 21 – Battlegroup Selcior

Monday, February 29th, 2016



Comcept 21 – Battlegroup Selcior

This one was a plain just for fun thing, started quite a while ago. When playing around, I started to like it and things fell into place for the final result you can see there now. It was a quickie and nothing overly complicated. Even though I (as usual) got carried away a little. Originally I only wanted some scifi fighters sweeping over a landscape. Soon there was a larger ship added. And I when that ship told me it felt a little lonesome… I added another larger one. So everyone is happy now. However, I wanted to keep it simple. Thus it became a perfect entry into my comcept series.

Now what are we looking at here? Could be a group of destroyers flying off into a battle. Ready to deal some damage! :D Nothing too special.

Created with Vue, Worldmachine, Photoshop & Lightroom

Print Detail

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed