Endeavours – Port Fenster

Sunday, July 16th, 2017



Endeavours – Port Fenster

“This trip felt like it took 6 years or an eternity! Finally approaching Port Fenster and the town of Valley Call. Imagined it bigger. From what I can see this environment looks very close to what I know from old pictures of the old Earth – except the towers. Look at these towers! They’re gigantic!”

For the most part of our journey we’ve been either in up the air or in space. It’s time to get back to the ground! Here we see our ship in its last appearance during a landing procedure. We see a small town here, which could best be described as a colony. It’s safe to assume that this place is destined to grow quite a bit in the years to come. Therefore I aimed for an established look and not something too fresh. It’s also not the only place we left our mark on here on this planet. There are small settlements all over the place. But this little town is one of the main places, managing the colonization process and all that comes with it. Although not everyone is allowed to just apply for a home there. This planet demands a more selective process. At least for now.

For the scene I used Vue and some assets I bought via DAZ. I modified these assets so they helped me building this little town. It works good enough but I’m not super entirely happy with it. Which goes in line with the more experimental approach of the pieces in this series. Some things work better than others. =) The mountains/landscape was created via World Machine. “This alien planet looks kinda like Earth!”, you say? Yes, it does… there’s a reason for it I hope to explain in an upcoming series of images. For the foreground I used some HQ trees made by Aron Kamolz. Thanks buddy! =)

4500×2054 – Vue – World Machine – C4D – Photoshop – Lightroom

Plate

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Frontier

Sunday, November 13th, 2016



Frontier

This time we have a collaboration piece between me and Alastair Temple. He’s a fellow artist from the Luminarium artgroup and mostly into Photography. Every now and then he’s going Scifi or Abstract. Here he combined his abstract technique with some neat scifi and asked me to add some additional magic as well. It mainly the space station. I also added some additional detail to the alien structures and worked on the composition a bit. In the end we both created individual versions of the scene.

I had my fun with this one and the weirdly shaped looking structures add a nice sense of mystery to the whole thing. What specifically these are you ask? I have no clue. I leave that to your imagination. :)

Mandelbulb – Vue – Photoshop – Lightroom – 4000×2000

Find Alastair’s version and a little background info on Behance
Find his Website here: http://www.alastairtemple.co.uk/

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

wallpapers available

Regards

signed

Greenland II

Sunday, October 16th, 2016



Greenland II

Here we have just 4 fun piece. Just wanted to test some rock assets in a neat nature scene. While playing around it clicked with me and I had a really nice lighting setup. I wanted to use it and invested some extra time into the scene. Not too much though since I just wanted to play and test around for fun. =)

Vue – Photoshop – Lightroom – 5000×2812

Had my fun with this one and hope you enjoy the view. :)

Wireframe

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

Regards

signed

Organica

Thursday, December 17th, 2015



Organica

This one started as an experiment. Like many other pics I do for some reason. I wanted to dig a little deeper into a tool called The Plant Factory (TPF). A software created by the guys who also run Vue. After finishing this pic I wouldn’t say I’m an expert in TPF… but I learned something for sure. To a point where it already helps with other projects. However… I used TPF to make roots grow all over the scene. To make it look as if nature decided to overwhelm this place to a certain degree. So ultimately this project was perfect for the then current ‘Organics’ topic of the Luminarium artgroup. It could be seen as a companion pic to my ‘Terraformer’ piece. Maybe it’s even the same planet!!!??? =)

The scene base was created with C4D and Vue. A lot of importing/exporting with The Plant Factory and tons of overpainting and fixing with Photoshop. The last part more than usual. Therefor I decided to play with a more stylized look and made it appear a little more painting like. A lot of time went into refining small elements to make it all look consistent.

Is this experiment a success? I’m undecided. While it sure does show something I had in mind for this scene, there are a couple of technical things I would do different today. Of course I would… because now I know the stuff I leaned from creating this picture. :D

6571×3000 – Vue – The Plant Factory – Sculptris – Photoshop

Plate
Scene Setup
Print Detail

This pic is part of The Luminarium’s 27th Exhibit. The topic was ‘Organics’. Amazing work by some great digital artists in there.
Check it out here!

The artwork on:
DeviantartArtstationDrawcrowdCGSociety

wallpapers available

Regards

signed

Com-cept 22 (Sowig.net ACC Contest Winner 2015)

Thursday, September 10th, 2015



Com-cept 22

Much like all the other pictures in my Com-cept series, this one was an experiment, with using some rather unusual techniques for my work. I wanted to try myself on something more rough looking while at the same time trying to bring a solid composition and a certain amount of detail. Most of my other work is detailed to the pixel due to heavy use of 3d rendered plates. Even though I used a 3d plate for the landscape here too, I wanted to focus more on efficiency instead of diving into too much detail. More painting than pixel perfect 3d. I wanted to try my luck with the Sowig.net contest I discovered rather late and had to rush a couple of things. So obviously there could have been done a little more refining. =) I never expected to win that contest… which shows me that I did at least some things right with this picture.

3000×1370 – Vue – Photoshop

Lars Sowig is a very talented digital artist with some really neat work. Feel invited to check his work here:

Facebook: https://www.facebook.com/sowig
Website: http://www.sowig.net

wallpapers available

Regards

signed

Galactic Civilizations 3 Artwork – Pt 1

Monday, March 16th, 2015

Late 2014 I began to create a couple of event-screen images for Galactic Civilizations 3. A great game if you’re a fan of scifi exploration and strategy. Every now and then you encounter random events that force you to make a decision that will have a certain impact on your empire. These events needed some background images that sorta set the mood for the event. So I created 4 pictures for four of these events. Some of them were interesting tasks that forced me to go different routes than usual. Beside the usual Vue & Photoshop route I had to try myself a little with 3d modeling (which isn’t something I’m too firm with). It definitely paid off and I’m fairly happy with the results.

Example Event – ‘Worms’

“The location of our colony on this planet is apparently the prime hunting grounds for a species of massive, building sized worms. This is by far the most fertile land on the planet, so we don’t want to move if we don’t have to. But on the other hand, massive building sized worms. What are your orders?”

Galactic Civilizations 3 - Eventscreen 4

For 1920×1080 Wallpaper Click Here

Example Event – ‘Swamped’

“Upon landing on this world, you quickly realize that it has been inhabited before. Beneath the northern ice, explorers have found an ancient starship. They believe they can free the ship from the ice, but the resulting melt will flood much of the arable land on the planet, and the climate change will kill most of the unique native species.”

Galactic Civilizations 3 - Eventscreen 3

For 1920×1080 Wallpaper Click Here

Example Event – ‘Powerful Drug’

“The flowers of a specific plant on this planet are a powerful intoxicant when ground up or smoked or inserted various places. The drug provides an intense feeling of contentment to all those who consume it, although in a few cases people have been content to walk directly into powerful machinery.”

Galactic Civilizations 3 - Eventscreen 2

For 1920×1080 Wallpaper Click Here

Example Event – ‘Beautiful Sunsets’

“The atmosphere of this planet, thick with poisonous particulates, does have the side effect of causing beautiful, even spectacular sunsets, and word had spread through the galaxy of their beauty. A burgeoning tourist industry has developed, resulting in many coughing tourists, ignorant of the dangers of this planet. Your colonists are getting tired of stepping over their bodies.”

Galactic Civilizations 3 - Eventscreen 1

For 1920×1080 Wallpaper Click Here

These are the 4 projects I did in late 2014. It was a nice, productive and successful experience. I had to work out a couple of things in order to get my ideas done. New techniques and approaches. Luckily it all worked out and I hope the pics will help to build a neat world within the game.

Regards

signed

The Cities Of Linestra – Part I

Wednesday, May 7th, 2014



The Cities Of Linestra Part I

I have neglected my Comcept series for quite some time now. I started this series to play around with some things and create quick pictures to try out some things. It brought out some cool results every now and then. So here we have three Scifi cityscapes that are located on a Planet called Linestra. It’s one of the techologically most advanced places in its known universe. Well, I enjoy creating futuristic canyons of city and had some fun here. Smashed some scenes together in Vue to render out some plates to work from and refine in Photoshop. I wanted it all done very quickly and the rough look of the pics is absolutely intended. Playing around with styles.

A wallpaper pack with 1920×1200 & 1680×1050 versions of each pic can be found here.

Regards

signed

Arnou – The Royal Palace District

Tuesday, October 1st, 2013



Arnou – The Royal Palace District

This one was a commission a couple of weeks ago for New Worlds Project (rpgnewworlds.net). A site about Scifi writing and roleplaying. The site gathered some very creative folks to give life to all the ideas of the world they are trying to create and visualize. May it be environments, places, cities, races and spaceships. My mission was it to show parts of Arnou. The capital city of the Rosebourg Monarchy (Info).

I’m glad the pic works, since I tried some new approaches in regards of city creation. Especially when you have to create a picture that demands to show the size of the place. The base was created with Vue along with quite some technical difficulties. But I managed to keep these under control. A lof of painting and refining in Photoshop to make it all as moody and accurate (to the descriptions) as possible.

Arnou – Creation Process.

Hope you like what you see and check out their site (mentioned above) and facebook page.

Another shameless plug… I’m now on facebook as well. Likes and the usual “spread the word!” are always welcome and appreciated! =)

Find me here: Tigaer-Design.com Facebook Page

And now I hope you enjoy the view!

wallpapers available

Regards

signed

Home Haven

Thursday, May 12th, 2011



HOME HAVEN

This one originally was a concept art commission that didn’t exactly hit the taste of the client. I maintained the rougher look but still tried to polish it up a little more for my own gallery here. It was definitely something new to try and a typical ‘learning’ project. Target was it to create a place where some sort of sea nomads find a haven. The city itself is kinda modular and able to split up to move elsewhere. I personally am not the biggest fan of the pic but i still somehow like how it turned out. No question a worthy submission for my page anyway. Hope you guys like it!

Regards

signed

EvE Online: Create A Starship Contest Winner

Monday, May 2nd, 2011

EvE Online: Create A Starship Contest

I’m proud to say that i’m, unexpectedly, one of the winners of the contest. I always was a big fan of the look and design of EvE Online. For years i wanted to try it out and last year i did it. I did not regret it. Even if i learned that it can eat your life away. That’s why i’m currently taking a break from it. So much to see there… so much to do and sooooo much to learn there. It’s a lot of fun. Now when i created my ship design i haven’t played a lot of the game. Only a few tiny glimpses of how big it really is. So i did not have a real feel for the different races and designs yet. Nonetheless i wanted to try myself on it. And so i did. I must admit though that i did not expect AT ALL to win anything… seeing all these great submissions that were posted to the contest. When the confirmation mail came in i almost deleted it, thinking it was spam. Luckily i took a closer look.

Myriad Industrial Carrier Design

With my entry (above) the following designs managed to win:

Alexey M (Winner of the Grand Prize) – Mentor Battlecruiser

Eric A – Oblivion Battlecruiser

Shawn N – Amarr Command Ship Battlecruiser

Eric A – Serval Battlecruiser

Beside my congratulations to the other winning designers i want to mention the 40 designs that made it into the final round of voting. I urge you to check them out if you’re a Scifi fan. All of them look really really cool! Find them HERE.

Technically i created the basic ship design and shape with help of ZBrush. Still a lot to learn there. In Photoshop i added texture and details to the hull. When it comes to EvE specific design then i would say it’s a Caldari or Gallente ship. The background of the pic is one of my Vue scenes. I haven’t released that pic yet. It’s collecting dust here somewhere on my HD.

Regards

signed

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