Archives

Comcept 35 – The Chase IV

Thursday, May 30th, 2019



CC35 – The Chase 4

This one is the result of playing around with “The Stingray” – a GAEA generated terrain asset I made available on Artstation & Gumroad. I found this really cool angle that displayed the rich terrain detail so well. The next logical step (at least for me) – add some ships! At first I just had them pretty sterile in the scene. Flying over the landscape. Then I decided to add a little more action and make it a chase scene. Tried a couple new things and had my fun with it. The ships were done fairly quickly by kitbashing around a little bit. I really enjoy how they turned out.

6000×2739 – Vue – Photoshop – Lightroom – Gaea

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

It Must Be Stars

Thursday, April 18th, 2019



It Must Be Stars

“We just entered the outside perimeter of the city. I heard amazing things but it’s not really visible yet. Just a glimmer on the horizon. We’ve set course and got official permission to enter the inner perimeter. Slowly one big, blurry light became two, then three, four and soon thousands. “It must be stars” I thought, as we moved in closer and the city grew in front of my eyes, with all its life and lights.”

This one originally was a commission request but it ended up nowhere since I knew it would be quite a task if I wanted to maintain my usual quality – and my level of detail and quality was one of the main reasons the client contacted me. In the end there wasn’t enough budget. So I decided not to throw my initial concept work away and gave it a go as a personal piece. I think it kind of ended up like something the client would have been quite happy with. Although I did go a slightly different route when the commission fell apart.

For the look I wanted something ‘ancient/old scifi’ looking. A palace and a city that look oldish and majestic but still have some kind of base in technology. Much like Naboo in Phantom Menace I guess. Of course I drew some inspiration from the briefing material I got from the client. Although their idea was underwater and the scene I created isn’t. Even though the color scheme might suggest it is. It’s more a place or location you would find in the Marvel universe I guess. That’s at least how I approached it.

I certainly would love to explore that city and get blown away by the sheer scale of the palace above the city.

7000×3196 – Vue – C4D – Photoshop – Lightroom – World Machine – Geoglyph

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Comcept 31 – Battle For New Cydonia

Monday, February 25th, 2019



Comcept 31 – Battle For New Cydonia

This one actually belongs to my Com-cept series but I decided to go with a more proper title. I started this a long time ago and kept it on my drive after I was done with the main parts. It was a technical training piece. A try to create something like a battle scene. Time goes by and I focused on other projects and ideas. Then Aurora decided to go with the color theme of Orange for their next release. I got back to the piece and decided to polish it up as much as I could. Even though I’m not crazy happy with it, I do enjoy the scene and the things I wanted to learn with it… I did learn. =)

As usual the scene was created in Vue with quite some kitbashing for the ships. I did multiple renders and combined them in Photoshop. There I added the FX and overpainted/fixed stuff I was not too happy with. It’s always fun to add extra detail that makes the scene feel more alive. Last but not least some basic colour tuning in Photoshop and Lightroom. Originally I had a more poppy colour grading but decided against in favour of a more realistic approach.

6000×2739 – Vue – Photoshop – C4D – Lightroom

Part of Project Aurora: Orange

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

In Serenity

Wednesday, February 13th, 2019



In Serenity

The inspiration for this one came from a piece I did in 2014. Sanctuary. A try in doing a scifi/cityscape night scene properly. I thought it would be cool to have a companion piece to it but with a daylight scenario. Something that kind of follows the same composition and setup. Not only being different in the light department but in the environment too. So this one is more based in a nature, mountain area and not in a city. So if you would put prints of them on a wall, on th left Sanctuary and on the right In Serenity, you would have a neat combination of scenes that compliment each other in many ways.

The creative process started with taking apart the 3d elements I created for the scene in 2014. I kept the curvy wall and decided to add a cool looking mural relief kind of element in the middle of it. For the material I wanted it to have a futuristic feel of a material we might not have invented yet. Something reflective and transparent but still very much hard surface looking. Maybe a futuristic kind of concrete. The other elements fell into place while working on the scene. Plants by Xfrog helped to round out the wall with some green. Thanks to Aron Kamolz for allowing me to use his falling ivy like plants on the ceiling elements. The lady was created in DAZ Studio. Background terrains done in World Machine/GeoGlyph2. With all the 3d elements in Vue and a good lighting setup, I rendered several passes of the scene and combined it in Photoshop. Then followed some overpainting, adding additional textures and fixing some issues. Lightroom, last but not least, helped me finalize the colour of the scene.

7000×3196 – Vue – Photoshop – Lightroom – World Machine – XFrog

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Journeys Of An Unknown Huntress

Tuesday, December 18th, 2018



Journeys Of An Unknown Huntress

Here we have something special. My first attempt working with objects (by Megascans) coming with PBR optimized high resolution textures. Very soon into the creative process I learned that, for maximum quality, I would need a new machine. So a lot of time went into optimizing the scene for the final render. Still, rendering the final took a long time to get done. So I made this project one of my benchmark projects. I pushed myself and my hardware to the limits. I cannot say how many hours went into this project but I’m fairly happy with the result.

Technically I think I haven’t used a combination of this many tools for a single project yet. I also wanted to use a perspective and camera settings that convey a nice sense of scale and depth. Bringing it all into the scene and make it sit right was a task. Along the way I picked up some bugs in Vue that got fixed rather quickly after I reported them. I have also split up the scene into foreground and background again – to keep the rendering process as efficient as possible. Because I knew that I would end up rendering some elements a couple of times to fix stuff that bugged me. Photoshop combined all the renders and added a lot of fixes, overpaints and colour adjustments.

7500×4998 – Vue – Photoshop – C4D – DAZ Studio – The Plant Factory – Lightroom – World Machine

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Into The Distance

Saturday, November 3rd, 2018



Into The Distance

Here we have a piece I created for webinar shows I held this year for Digital Art Live (sponsored by E-On Software). Two parts in April and two parts in October. I used this project to explain my typical techniques and tried to show some experimental stuff by using JSplacement for the terrain. This gave the overall scene a neat unusual look. In the April shows we took a look into the creation of the scene in Vue and In October we checked out how to efficiently render the scene and get the most out of our post work options for best final results. A lot of time went into the preparation and I was very nervous before the shows. Overall it went all smoothly and I was able to go through all the elements I had planned to show. In the end it were around 9 hours of runtime. I can still feel how dry my mouth felt after more than 2 hours of talking. =) The audience was fun and it was a neat interaction with them and their questions. And the final image doesn’t look to bad too. Even though I admit I did add some extra detail after the shows.

I tried to keep the scene as simple as possible with its setup and look. So I wouldn’t lose myself in explaining something in the shows most attendees wouldn’t have been interested in. So you could argue it looks pretty generic. I tried to give it a more special look by using terrains created from patterns done with JSplacement. I think that helps to move the scene a little out of the ‘generic’ category. Hope you agree! =)

5000×2283 – JSplacement – Vue – Photoshop – Lightroom

Scene with No Depth Of Field
Scene Perspectives: View 1View 2View 3View 4View 5

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Bleeding Skies

Sunday, September 16th, 2018



Bleeding Skies

Now this one is probably a little inspired by that one map in the first Titanfall game. Pretty cool idea they had there. Giant guns targeting enemy ships in orbit. And sure, old idea! Anyway, guess I really needed to try myself on that. What I also did was to work in 16bit depth to get the most out of the colours. But you feel the load when working it in Photoshop. You definitely need some RAM for it to efficiently handle the process.

I’m a little split on how successful I am with this one. I had to leave out some of the original ideas in favour of a good composition and not make the scene appear to cluttered with stuff going on. These ideas aren’t dead though. =D I just hope the intended dynamic feels comes across nicely and sparks some imagination on what’s happening above the clouds. There’s certainly a heavy battle raging!

7684×3508 – Vue – Photoshop – Lightroom – World Machine

Part of Project Aurora: Red – https://www.projectaurora.art/

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Parsec City

Thursday, May 10th, 2018



Parsec City

Not too much to say about this one. Originally a commission, I did have some real fun with it. Earlier this year the rights fell back to me and so I decided to show it to the world! The pic is four years old and the cool thing is that it holds up. I still really enjoy this piece.

Vue – DAZStudio – Photoshop – Lightroom

Concepts

Atmosphere Study

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

New Los Angeles 3019

Monday, October 16th, 2017



New Los Angeles 3019

Looking through my artwork collection you might have guessed that I am a Blade Runner fan. Like pretty much everyone working in my field, it’s almost a given. A very influential film on so many levels. I started this project over a year ago and just wanted to have some fun with it. Exploring some composition ideas. The ‘just for fun’ aspect comes also into play with where I decided to set the world in. 1000 years after the original Blade Runner on a different planet with a city kind of (but not really) similar to what we know from the film. Naturally I took me some liberties with the design and look but hope to have captured that dystopian feel at least.

Plate created and laid out in Vue. I started out with a much smaller scale for the project but decided to go for a bigger render when I found that the scene has some potential. Also originally didn’t have the bridges between the towers. When playing around I kind of liked the idea and kept them in. Rendered with multipass for best flexibility in the Photoshop post work stage. There I overpainted quite some elements, added lights and detail to make the city feel alive. Last but not least I used Lightroom to push the atmosphere and feel a little more.

6000px wide, Vue, C4D, Photoshop, Lightroom

wallpapers available

The artwork on:
DeviantartArtstationBehanceCGSociety

Regards

signed

Comcept 29 – Let’s Take The Boat Out

Tuesday, October 3rd, 2017



Comcept 23 – Let’s Take The Boat Out

I started this one quite a while ago. Early 2015 I think. I kept it laying around not really sure what to do with it. AURORA – a collaborational effort of both artgroups The Luminarium & The Cosmosys Collective to do a crossover exhibit, made me go back to it and add some final touches. I’m glad it got accepted into the exhibit and sits along some fantastic work by artists from around the world.

I don’t even remember anymore what exactly sparked the inspiration for this one. Well, it’s part of my Comcept series, so it wasn’t supposed to be a super refined piece and more something quick. No matter my intentions it (of course) turned out more detailed than planned though. I guess my love for exploring futuristic cities surely plays into it. Composition wise this piece is all over the place. Surely not perfect but somehow it doesn’t work too bad. At least in my eyes. =) The clear and obvious focus is the ship that blocks the sun, in the middle of the scene. I’m a little proud of the design of that little guy. The background shows a very industrial style city with a port facility built into the gigantic wall on the right. That one giant ship back there is in the process of docking. Huge holographic guides lead the ship into position to complete the procedure. And that was part of the original inspiration if I recall correctly. Really enjoy how that part turned out.

The scene itself is based on some rougher concepts I did earlier. 3 scenes showing places on a planet called Linestra. So here we have, a more detailed, fourth scene. Also on Linestra.

Technically it’s business as usual. The scene was composed and rendered in Vue. Various additional modelling happened in C4D. Beside own models I used some material from DAZ. Photoshop was used to bring multiple render passes together and add visual effects, overpaint and fix elements of the scene. Lightroom was used to push colours and atmosphere.

5000px wide, Vue, C4D, Photoshop

wallpapers available

The artwork on:
DeviantartArtstationDrawcrowdCGSocietyBehance

Regards

signed