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Exposé 8!

Wednesday, October 27th, 2010

Expose 8

It’s time for a new release of Ballistic Publishing’s Exposé series. Now it’s book number 8 and i was one of the lucky guys to become featured in it. Again i personally are very happy and honoured to be a part of this exclusive group of people who made it into the book. I know the work from some of these people a long time. Some of their stuff is always inspirational and i hope that my work can be that too.

Now every artist who makes it into the book gets a free copy of the book. A very generous gesture since the quality we’re talking about is really really good. Superb print quality and you really know you have something worthful in your hands when you grab it. All the different categories in the book feature artists from around the world. With work that surely belongs to the best digital art you can get these days.

Hades – Valiant
‘Futurescapes’

Regards

signed

Hadley’s Hope

Saturday, October 9th, 2010



Hadley’s Hope

What if kinda sorta maybe Hadley’s Hope in ‘Aliens’ didn’t explode and developed its colony further? But yeah you could say I fell in love with the city I created in ‘Phoenix Rising‘. Since I have built me quite a nice plate in Vue, I had to take another visit. And it could become more in the future. I’m sure you don’t mind as long as some stunning vistas like this one are the result of these excursions. Again I’m wondering why I’m into such megacities. I’m very interested in technology, where it took us in the past and where it may take us in the future. Maybe that’s a reason.

When I started this one I didn’t have a real plan. I was just playing with atmospheres and clouds in Vue and found a nice point of view on the city part we see farther in the back of my ‘Phoenix Rising‘ picture. Started to add more details to that area and moved objects around to find a good composition. Lots of smaller testrenders happening in that stage. When I had arranged everything to a point of satisfaction I started play with the lighting. I really wanted to make it look somewhat photoreal without to lose the usual tension and contrast that I usually get into my pics. I eventually became undecided between a more natural lighted sunset with the light source behind the camera and a real devilish/hellish red backlit situation with the sun shining directly into the cam.

I stuck to the backlit setup because of the tension it created in the scene. Nonetheless I had a problem with visible detail. Since it all was pretty much in shadow. But I wanted lots of details visible! What I did was rendering both lighting situations i had in mind. The one with the sun behind the camera captured all the little details I wanted visible. I took that render pass and layered it above the backlit version and started work both together. That’s a technique I use whenever I want more detail in certain shadowy areas. Of course you can also use the multipass possibilities of Vue to fix those. It all depends on what you want to achieve.

In the end I managed to get a pretty decent result together that can walk hand in hand with my ‘Phoenix Rising’ project. It shows another side of that megacity. A bit darker and dense… almost like you could swim through the atmosphere. Another view I would die for to see for real.

Vue – Photoshop – Wacom – 4000px wide

Vue Approaches & Print Details

Two versions of wallpapers in the pack: 1920×1200/1080p – 1680×1050 – 1280×1024 – 1280×800/720p

wallpapers available

Regards

signed

DIGITALPhoto Photoshop Workshop

Wednesday, September 8th, 2010

DIGITALPhoto Photoshop - 05/2010

DIGITALPhoto Photoshop hatte mich vor ein paar monaten eingeladen für die ausgabe 02/2010 einen Digital Matte Painting Workshop zu verfassen. Nun hatte ich die möglichkeit für ausgabe 05/2010 einen kleinen workshop zum thema tiefenschärfe zu schreiben. Um genau zu sein wie man mit digitalen mitteln tiefenschärfe in ein bild hineinbekommt. Das prinzip wird anhand eines beispiels erklärt und kann auf dvd zum besseren verständnis auch begutachtet werden. Das foto selbst ist eigentlich ein just for fun matte painting gewesen. Wird im magazin nicht drauf eingegangen. Ich möchte allerdings die gelegenheit nutzen und das plate hier mal zeigen. Bestehend aus zwei unterschiedlichen bildern vom selben strand. Allerdings ist in dem plate schon einiges gemacht worden um die bilder zusammenzufügen.

Schaut mal rein. Es ist durchaus einen blick wert!

Regards

signed

Concept Art Update #5

Tuesday, August 3rd, 2010

concept art

Yet again it’s been a while with concept art gallery additions. Like stated in previous update posts i revamped the concept art gallery. It looked evil and should make a better impression now. Beside the structural update i also cleaned up the exhibited pics and added quite some new additions to the team. Everything quickies, sketches and just for fun. Hope it gives some inspiration to you guys. I can say that it would be a blast to fly around with some of the ships in there. :D

Regards

signed

Gallery Restructuring #2

Monday, August 2nd, 2010

tigaer-design.com newsWordPress can be a b*tch. I tried to update to version 3.0 and of course it didn’t work out as planned. I’m happy i saved all important data to reconstruct the old setup. It’s partly my providers fault too since their running mysql version seems to be from the stone age. However… i’m sure there is a way to update all that. A little investigation is needed. Anyway. The concept art gallery is pretty much done. I still need to add some new stuff though. Most importantly i had to cut the main painting galleries again. Since my database can only handle a limited amount of data per page. It serves me a nice error message when it’s full. So i opened a new gallery for all upcoming personal projects. Stay tuned…! The new gallery gets filled soon enough.

Regards

signed

HEIMAT DER SEELEN

Saturday, July 10th, 2010



Heimat der Seelen – Home of Spirits

Actually this is no new picture. It took me a while to find the right title for it because i wanted it to be part of my ‘Heimat’ series. I also invested a bit more time into it to get the best off of it. Therefore this turned out to be more a manipulation or digitally darkroomed instead of a standalone photo. However – i think i got some beautiful color harmonies into it. I don’t even know anymore how exactly i made the photos for this one. I only know that it’s several shots combined and blended together. I dig it… hope you too!

That said… i hope you guys enjoy the Wallpaper Pack. 1680×1050 & 1920×1200 and more versions of the scene. Have fun with it!

    WALLPAPER PACK

wallpapers available

Regards

signed

Phoenix Rising

Monday, May 31st, 2010



Phoenix Rising

Phoenix Rising

Phoenix Rising is without doubt the largest personal project i ever did so far. The project involved in depth work with Vue 8, Photoshop, After Effects and minor sound editing. The techniques i used were basically digital matte painting oriented and involved camera mapping, editing, motion tracking and of course 2d and 3d work.

Phoenix Rising

In the beginning i was thinking about how i could top the success and personal achievements i got out of ‘Gates To Elysium’. That was late May 2009. That picture was able to gain itself a CGChoice Award on CGTalk and that means a lot to me especially motivation wise. But the question still was how i could top that. And by that i don’t mean prizes or awards. Would i be able to create a similar good or even better piece of work? Something that would satisfy me on all levels…?

Phoenix Rising

November 2009 i started to play with an idea without actually thinking about making this my benchmark for 2010. I fiddled around with Vue since i knew it would play a significant part in the upcoming project. I tossed around some objects and soon packed the scene full to the brim with stuff. Since i still am not the brightest light in 3d modeling i worked much like in the last years project and used parts of the DAZ 3D Cityblocks to arrange me the scene. Again i took lots of the models apart and reorganized them to make the buildings look the way i wanted. Knowing that quite some Photoshop work would be laid on top of it all. Vue already started to act up because of the load. So i decided to leave that behind and concentrated on the atmosphere aspect of the scene. I already had a really beautiful cloud setup and lighting. I knew i had to do something with it. Soon after that i felt a deep pain in my brain when i saw the needed render times for that atmosphere. I started a test render for those clouds and the atmosphere and it took ages. I did the render just to see how it would look in the end. I were like 60-70hrs when it was done. And the clouds still looked nice on 5000px wide.

Phoenix Rising

February 2010 i picked up the project and really started to work on it. Building up the city elements and experimenting with the tons of ideas i got when i worked on it. Finding the right position for the camera wasn’t an easy task here. I already was playing with the idea of making a camera mapping animation out of the project. Friends are calling me ‘sick’ and ‘lunatic’ now. But that’s the price you pay. If i would have known how much work i had to invest… i guess i would have stopped right away. But i didn’t know and when i was already working on it… i wanted it to be done right.

Phoenix Rising

Early March was the time i started to render the final parts for the Photoshop work. Starting with the atmosphere and the background city. The atmosphere and background elements were rendered on a slightly higher quality than the foreground elements since the lighting and clouds needed to look good. Without too much noise and everything. It was a painstakingly 90hrs render. It took me 5 days to render it. Thank god for the resume ability of Vue. But it was worth the wait! When it was done i had really good multipass material to work with. All the other foreground elements were rendered in roughly 30hrs. Light and atmosphere did not require super high settings so i turned those down a but. All of these renders were done with multipass options. The ultimate freedom for the Photoshop work.

Phoenix Rising

With the main renders done i started to stitch everything together in Photoshop. That was the easiest part. I already had several hours into the Photoshop work when i accidentally overwrote the Photoshop file with all the layers. §”4%&=? awesome! In the end i would say that it was good. I had the chance to redo some of the work steps and saw that i also had an alternative way to do certain operations. That lead to a better picture quality in certain areas of the sky. Nonetheless i wasn’t happy when i found out that my PSD was ruined. That was the first time something like that ever happened to me. Normally I’m very careful with my PSD files.

Phoenix Rising

With the Photoshop work going on i discovered possibilities in the picture that i had to take. So i dug out Vue again to add even more details. Again multipass was helpful to easily place the new elements in the picture. The ultimate freedom! The Photoshop work was a lot of fun and seeing worlds building up in front of your eyes is always very satisfying. I was thinking about the fact that i really would love to see this in moving pictures.

Phoenix Rising

I also thought that i must be crazy. All the ideas i had in mind for an animation. All the time i would need to realize these ideas! Yes, crazy! However! Late march i started to play with Vue and made first experiments with a possible camera mapping animation for the picture. The picture was pretty much done, except for some stylistic things and very small details.

Phoenix Rising

Now camera mapping is not a thing i would say I’m an expert in. I’m not exactly firm in 3d modeling and kept the ingredients from the original Vue scene pretty much untouched in Photoshop. That means i did not add extra elements to the buildings etc – i only added things within the actual building shapes. Always keeping in mind that i ‘could’ be doing an animation of this. To have worked that way really helped me with the camera mapping. Nonetheless i had to take the painting apart again. Foreground, background, middle pieces etc etc etc – so that you would be able to see what actually is behind the big towers. All these textures demanded extra attention and a lot of extra work. That done i could concentrate on the ships!

Phoenix Rising

In April then i was in the middle of the animation work. Man how much time went into the rendering of all the different passes. Not to mention the test renders! Not to mention the disk space needed! I rendered everything in uncompressed AVI format. 5.6gb for 40 seconds of film in 1920×1038. And i had to split the renders in the middle because when i rendered it in on task it produced a weird error and played the movie not like it was supposed to. So a lot of stitching of movie files going on. Not to mention that After Effects can be a true pain to work with. Tons of crashes! But somehow i got through.

Phoenix Rising

Early May i was pretty much done with the animation itself and saw how i could get it polished perfectly in After Effects. I wanted to add a bit of dirt to the lens and found some helpful tutorials on YouTube. The internet generally is amazing for tutorials… even for video stuff.

Phoenix Rising

With the animation done i got back to the painting and refined a few more things on it. That makes it look a tiny bit different than the animation. Nonetheless i’m very happy with both results and never thought i would be able to pull all that off.

Phoenix Rising

While ‘Phoenix Rising’ is the actual project name i found it interesting to give the city a name too. ‘Hadley’s Hope’ is of course the name of the camp on planet LV426 in James Cameron’s ‘Aliens’. I liked the idea of taking that camp and its story out of the ‘Aliens’ context and wondered how that colony would/could look after 1000 years.

Phoenix Rising

Oh a lot of text and it could be so much more! Hope you enjoy the picture, the animation and the whole world you can discover! It was quite a journey to explore and create it! Ultimately it does satisfy m on all level. It’s again a personal achievement i never thought i would be able to pull off. That’s a good thing.

Special Thanks: http://www.greendjohn.net for his awesome music! His piece ‘Windcatcher’ was perfect for my project and conveys exactly the atmosphere i wanted.

Phoenix Rising

Hope you guys enjoy this shorty. For me this is a special animation since so much time went into it. It was the most complex endeavour i ever did and it was worth it!

5000px wide – Photoshop – Vue – After Effects – Infinite Number of Hours

Print Detail: http://projects.tigaer-design.com/phoenixrising/pr_details4print.jpg

Plate: http://projects.tigaer-design.com/phoenixrising/plate.jpg

Download – 720p – Quicktime – 94mb

Download – 16:9 – 720p – Quicktime – 107mb

Online – Vimeo (HD)

Online – Youtube (HD)

That said… i hope you guys enjoy the Wallpaper Pack. 1680×1050 & 1920×1200 version of the scene. Have fun with it!

    WALLPAPER PACK

wallpapers available

Thanks for your attention.

Regards

signed

Benchmark Time

Friday, May 7th, 2010

tigaer-design.com newsPhoenix Rising – it’s been quiet the last few weeks but busy in the background. Last november i started to work on something that turned out to be my benchmark painting for this year. It’s by far the biggest project i ever did and it covers pretty much everything i learned over the past 5 years. This march i started to really work on it and now it’s in its final stages. May was always the month of my big projects so i hope i can finish this up soon. It will include a great wallpaper pack as well as quite some background info to the project. So right now it’s more than 2 months of work on it. The painting is pretty much done but i have some plans for it and therefor i’ll wait with the release a bit longer.

Again it’s a futuristic cityscape. I don’t know why it’s my favourite theme keeping in mind how damn complicated it can be to create stuff like that. I guess i want to really master that field and with this project i guess i get close to mastering it. Last years CGChoice award win really pushed me to go a step further and i really did it. I hope you guys will agree when you see it because i don’t think i’ll attack such a big project any time soon again. So much work in it!

So much for this little report. Stay tuned! I hope to release the project by the end of may.

Regards

signed

Gallery Restructuring

Wednesday, March 10th, 2010

tigaer-design.com newsAfter some thinking over the past few weeks i decided to split up the galleries a bit. Usually i took some of my commission work into my standard galleries. Now i have a separate gallery for selected commissioned artworks. Since i always feel that commissioned work is different to the personal work. You have restrictions and descriptions to follow and your own ideas sometimes don’t work with the requested art. That can make commissions very difficult to execute. On the other hand it’s a nice challenge for your skills. =)

Regards

signed

Interview On Kapdesignstudio.com

Sunday, February 28th, 2010

tigaer-design.com newsEvery once in a while someone is asking me for an interview and i gladly take these. You never know what interesting questions come up. It’s also interesting what memories these questions spawn. This time Chris Kapzynski from kapdesignstudio.com invited me. I’m sure it’s an interesting read for everyone so feel free to check out what his site has to offer. The direct interview can be found here.

Regards

signed