Archives

Comcept 32 – Halo Over Sunset City

Wednesday, June 20th, 2018



Comcept 32 – Halo Over Sunset City

Welcome to SUNSET CITY! This one was a pure just for fun project. I was fiddling around in Vue when I stumbled over some atmosphere settings that created a solar eclipse kind of look. I thoroughly enjoyed that look and started to randomly add some buildings. That quickly turned into kitbashing all kinds of stuff into the scene… which lead to the results we can see in the final piece now. No specific story for this one. From what it looks like it appears to be some sort of space/port hub structure. Surely a place that could easily write its own stories – good and bad.

5000×2283 – Vue – Photoshop – Lightroom

Part of AURORA: AURORA Exhibit II

The artwork on:
DeviantartArtstationCGSociety

CGTrader Digital Art Competition

wallpapers available

Regards

signed

Parsec City

Thursday, May 10th, 2018



Parsec City

Not too much to say about this one. Originally a commission, I did have some real fun with it. Earlier this year the rights fell back to me and so I decided to show it to the world! The pic is four years old and the cool thing is that it holds up. I still really enjoy this piece.

Vue – DAZStudio – Photoshop – Lightroom

Concepts

Atmosphere Study

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Into The Distance – Webinar

Monday, April 16th, 2018

Into The Distance - Webinar

Here a couple of infos to the upcoming Digital Art Live Webinar next Saturday & Sunday. In our past webinars we used to go for a more theory based approach. I talked about the creative process of how one of my artworks was done. In the upcoming Webinar we decided to for a more organic and practical approach. Not just talking about stuff… but also showing how it’s done. Therefore we scheduled two shows since it will definitely take a little more time to go through the various things. There will be a couple of shortcuts here and there but we will cover the main aspects of the scene in detail. Of course feedback and questions throughout the show are welcome and will be covered and discussed if possible.

The best thing about it? It’s FREE!

If you are interested and you want to participate go here and register for the event. The webinar will take place in a Fuze meeting and you will get all info via email. You need to install the client software but you don’t require an account to attend the Webinar! You will also get the room number via email before the show starts.

Find the registration page: here

Part One – Start Time: 20:00 BST (London)/21:00 GMT (Berlin)/12:00 PDT (Los Angeles)/15:00 EDT (New York) – The duration is estimated to 1.5 to 2hrs. Saturday, April 21st 2018!

Part Two – Start Time: 20:00 BST (London)/21:00 GMT (Berlin)/12:00 PDT (Los Angeles)/15:00 EDT (New York) – The duration is estimated to 1.5 to 2hrs. Sunday, April 22st 2018!

This event is sponsored by the fine folks at E-On Software, the creators of Vue! Big thanks to them!

Introduction:

The Artist, Project Info, Used Hardware

JSplacement:

Creating abstract heightfields

Vue:

Importing heightfields, Setting up the terrain, Ecosystems, Adding buildings, Additional detail... and more

Photoshop:

Compositing, File Setup, Exploit hidden detail with Multipass renders...and more

See you there!

Regards
signed

XPrize: Terminal

Sunday, April 15th, 2018



Terminal

Mid last year I had the pleasure to create some work for “Seat 14c” – a scifi shortstory event, held by the XPrize folks. This particular image belongs to a short story by Kevin J. Anderson. Now this is very special to me since I’ve read and really enjoyed some of his books in the past. So his name was very familiar to me. Having the honour to grace one of his stories with an artwork of mine is amazing! At first I was a little overwhelmed but after reading the story I quickly kind of knew where I wanted to go with the cover image. A dream world kind of environment. Things started to fall into place and I got a scene that is very different from what I did so far. It definitely leaves a very abstract impression but in context of the story it does make sense. =)

8000×4500 – Vue – DAZStudio – Photoshop – Lightroom

wallpapers available

The artwork on:
DeviantartArtstationCGSociety

Regards

signed

Comcept 29 – Victory

Monday, March 19th, 2018



Comcept 29 – Victory

I started this one 2 years ago and just wanted to have some fun. Haven’t touched it again until today. Time to release it into the wild! I did not have any specific story in mind for this one. Just some battlecruisers on their way home… celebrating victory over some unfortunate enemy. Pretty basic stuff. =) So yeah, pretty much a just for fun piece – trying myself on a square picture format.

Technically it’s business as usual with a Vue rendered plate to work with in Photoshop. I was playing around with filters to give it a more painterly look. In the end I decided to tone down the filters and highlight the depth of field effect a little more.

5000×5000 – Vue – World Machine – Photoshop – Lightroom

The artwork on:
DeviantartArtstationCGSociety

Regards

signed

The Unknown Huntress

Tuesday, February 20th, 2018



The Unknown Huntress

I started this one ages ago. Originally just for fun to play and learn stuff. Especially in regards to texturing within Vue. I did learn quite a bit and was able to transport my knowledge into later pieces. The reason why I turned this into a fantasy kind of direction was simply because I don’t have much stuff going into that direction in my portfolio. So, time to diversify a little bit! Is there a story to the picture? Not really to be honest. Maybe our character belongs to a tribe of hunters and is returning home from a field trip.

From a technical point of view, beside playing with texturing in Vue, I also looked at Plant Factory a little more. Especially techniques to grow stuff on objects. Which can be seen on the pillars that go along the way in the scene. There is so much stuff you can do! It can drive you crazy sometimes!

Ultimately it’s not a piece I’m entirely happy with but for an exercise it’s good enough. As usual I lost myself in too many details no one will ever notice unless it’s a neat print they look at. =D

6000×2739 – Vue – Plant Factory – Photoshop – Lightroom

Plate 1

Plate 2

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

The Hidden

Wednesday, January 3rd, 2018



The Hidden

The first one for 2018! This project was started in late 2017, when I decided to take a more concentrated look at a tool called ‘Mandelbulb 3d’. It’s a free, open source fractal generator. Over the past years I stumbled over a number of artists who work with it. May it be for purely fractal based images or using the fractals as plates for concept art. I’m a plate guy and love to work with them. And the possibilities of Mandelbulb 3d are sheer limitless. For more info about the tool just check the google machine or youtube. Fantastic stuff to find there!

So yes, this picture was an experiment. And for a first experiment I’m fairly happy with the result! Style wise I wanted to keep it rough and concept arty. What I found is that it’s quite the balance act to use the fine details the fractal render gives you. Sometimes the detail is almost too much. But yeah, I’m still learning the tool and already found ways to handle the fractal detail level.

I will definitely look more into it and see how I can incorporate it into future projects. I’m sure you can agree that it’s fantastic for some alien, weird looking landscapes!

4000×1708 – Mandelbulb3D – Photoshop – Lightroom

Plate 1
Plate 2

The artwork on:
DeviantartArtstationCGSociety

wallpapers available

Regards

signed

Endeavours – Things To Come

Tuesday, December 12th, 2017



Endeavours – Things To Come

“Finally being where I belong, I cannot wait to discover what this new world has to offer!”

Here we go with the final piece of part two in my Endeavours series. I don’t have too much to say about this one except that I wanted a final scene that shows our small family finally united again. Along with a (maybe a little too obvious) hint of where the journey might go next. I have some ideas. Although I’m not sure how and when I’ll tackle those. As usual there are parts in the scene I’m more happy with than with other parts. But that’s just how it goes I guess. =)

I did use the base scene I used in the previous three parts of the series and changed the camera angle and lighting a bit. There might be elements that are a little adjusted and changed but I tried to keep it minimal to not ruin the continuity. In Photoshop I played around with a more stylized/dreamy look and found it works nice to conclude part two of the series.

Overall I’m happy with how part two turned out and it gave me two or three pictures I really like. With this picture concluding my year 2017, I hope you enjoyed the ride so far too!

To be continued…

5000×3333 – Vue – C4D – Photoshop – Lightroom

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

ENDEAVOURS Part Twelve

ENDEAVOURS Part Thirteen

ENDEAVOURS Part Fourteen

The artwork on:
DeviantartArtstationCGSocietyBehance

Regards

signed

Endeavours – Reunion

Thursday, November 23rd, 2017



Endeavours – Reunion

“I’m overwhelmed seeing you two again. Holding my little girl in my arms again. Seeing my wife’s warm smile. Finally reunited, it’s time to build something new and discover all the secrets of this place!”

This one is probably the scene, of part two of my Endeavours series, I’m most unhappy with. I played around with it a lot and it’s probably my first ever square format scene. Maybe it’s just the format. I definitely wanted to show a reunion scene with all the characters. To bring the series of images, from a more distant point of view, to a more closer (maybe even emotional) level. A part in me says it works and another part is still missing something. However, I put far more time into this one than I originally intended and ultimately I think it serves its purpose just fine.

I worked with the same scene I created for picture #13 and used a different angle/position for the camera. Due to the changed angle I had to work in some additional details. Especially on the house. Rendering went fine and bringing the scene together in Photoshop was fun. As usual I had to do some additional renders to fix stuff. The characters were also rendered in a separate pass. Overpainting and added optical effects helped to define the overall look a little tighter. In the end I decided to give the scene a (fake) depth of field blur to guide the focus to our characters and not have the eyes distracted by other detail in the scene.

4500×4500 – Vue – C4D – Photoshop – Lightroom

ENDEAVOURS Part One – Six

ENDEAVOURS Part Seven

ENDEAVOURS Part Eight

ENDEAVOURS Part Nine

ENDEAVOURS Part Ten

ENDEAVOURS Part Eleven

ENDEAVOURS Part Twelve

ENDEAVOURS Part Thirteen

The artwork on:
DeviantartArtstationCGSocietyBehance

Regards

signed

New Los Angeles 3019

Monday, October 16th, 2017



New Los Angeles 3019

Looking through my artwork collection you might have guessed that I am a Blade Runner fan. Like pretty much everyone working in my field, it’s almost a given. A very influential film on so many levels. I started this project over a year ago and just wanted to have some fun with it. Exploring some composition ideas. The ‘just for fun’ aspect comes also into play with where I decided to set the world in. 1000 years after the original Blade Runner on a different planet with a city kind of (but not really) similar to what we know from the film. Naturally I took me some liberties with the design and look but hope to have captured that dystopian feel at least.

Plate created and laid out in Vue. I started out with a much smaller scale for the project but decided to go for a bigger render when I found that the scene has some potential. Also originally didn’t have the bridges between the towers. When playing around I kind of liked the idea and kept them in. Rendered with multipass for best flexibility in the Photoshop post work stage. There I overpainted quite some elements, added lights and detail to make the city feel alive. Last but not least I used Lightroom to push the atmosphere and feel a little more.

6000px wide, Vue, C4D, Photoshop, Lightroom

wallpapers available

The artwork on:
DeviantartArtstationBehanceCGSociety

Regards

signed