Archive for the 'General' Category

3D Art Direct – Live Webinar

Saturday, January 23rd, 2016

3d art direct - Live webinar

Here we go! On Jan. 30th I’m invited to talk a bit about the creative process behind one of my personal favourites. Looking back at making “From Here I Can Almost See The Stars”, it probably belongs into my personal category of ‪benchmark‬ projects. A project where I wanted to push myself as well as the hardware I had back then. I finished this picture early 2012 and learned a lot with it. Diving back into the world of this piece is like ‪#‎timetravel‬ for me. And the cool thing I discovered is… not much has changed! I’m still using the same techniques. With slight variations here and there of course. grin emoticon

In this ‪‎webinar‬ we will take a look into ‪Vue‬ and how the scene is set up. We will also risk a look at how the scene was rendered. Let me just say that it took multiple runs before I had all material I needed. Last but not least we risk a look into the ‪Photoshop‬ process of how it all was put together.
Lots of stuff to talk about and questions are more than welcome!

Follow this link to sign up for the event.

Get 15% off by using the promocode: makingof15

Hope to see your there!


Scifi & Fantasy Calendar 2016

Monday, November 2nd, 2015

Tigaer-Design Calendar 2016

Alrighty. Here we go. The calendar for YOUR amazing 2016 is now available in my deviantart store. Had a hard time picking the artworks for this one since they all work well for a calendar page. A nice look back at the pieces I did this year. Among a few older ‘personal favs/classics’ we have quite a number of new pieces in this calendar this time. For the calendar design I used Vue to create a neat looking cover image and plates for the month pages. Had some fun with it and hope it turned out eyecatching enough. :) Due to the format I had to cut off small parts of the images but tried to keep the main elements in frame as good as possible. I’m fairly happy with how it turned out this year.

Find it here:



Walkthrough & Deconstruction of Valis Licentia

Monday, September 14th, 2015

Here we have a video where I try to explain the creative process behind one of my pictures. This is also my first try in creating a video like this. So it’s a little rough around the edges. If you make it through the entire thing and don’t get bored by my rather boring voice… bravo! I sincerly salute you. :D But seriously, I hope you will find the material interesting and manage to pick up something that will eventually help you with your own projects.

On YOUTUBE – Click here for 1080p



Making Of GalCiv3 Art

Tuesday, July 21st, 2015 news

Here we go with a lengthy article I wrote about how I approached creating the seven artworks I did for Galactic Civiziations 3. It’s includes concepts, render plates, render passes and insight into the techniques I used. Hope it inspires and may even teach you some things! Feel free to check it out here on Behance.


The Eternals – Making Of On Behance

Friday, June 26th, 2015 news

Here we go with some time I invested to write a little bit about the creative process behind my “The Eternals” artwork. It includes a lot of testrenders, how the project progressed and descriptions about the overall process. I also included a couple of testrenders that show a different perspective on the scene. Feel free to check it out here on Behance.


The Eternals

Tuesday, October 7th, 2014

The Eternals

The original plates I rendered months before I finished this project. As usual I was playing around with some stuff in Vue when it suddenly clicked. I knew I had something that deserved a shot. I also haven’t done any bigger scifi cityscape pics in a while. So this was a motivation to start and detail out the scene in Vue. Due to my mashing together of all kinds of models I crossed some limitations in filesizes Vue was able to correctly save. So I had to work with two scene files for different parts of the picture. Mainly splitted between foreground and hero object detail and less important stuff to flesh out the scene along with background elements. So in the initial stage of composition and setting up the scene I created a lot of junk data to keep alive all alternatives I had in mind for the scene. I wanted this one to be big. Much like “Phoenix Rising” or “Gates To Elysium”. Scale and detail was important for this one. Once I got my atmosphere, composition and scene ready… rendering time! Then… silence.

I had the renders done and when I looked at them I realized how much time I would need to get this to a point I would be happy with. I instantly saw a lot of parts that needed a lot of attention. Plus the fact that, while I worked on the pic, new ideas popped up on how to refine certain details even more. So I left the renders for a couple of weeks. Of course I couldn’t leave these renders alone. I already invested some serious time! I had to do something with it. The Photoshop stage then had a lot of overpainting, atmosphere and lighting tuning. I also got back into Vue and added new stuff to the scene. Ships, buildings and additional detail. I didn’t want to overload the image with stuff but I fear I lost that battle (again!). At least there is a lot to discover, wouldn’t you agree?

When it comes to a story then there is none. The only thing is the title. I can imagine, that the citizens of that city look at these huge structures, as if they would still be there, even after they are long gone. So they started to call them ‘The Eternals’. What they do? I have no idea. But maybe it fires up the imagination of the viewers and you people come up with great ideas. =D

This picture is part of The Luminarium’s latest Exhibit: Illuminate VI. A fantastic source of inspiration that can be found here. It also features a neat interview with me, about myself and how I approach my work.

Quick shout out to Nicolas Bramke who helped with some pointers and ideas. Your input is always appreciated.

Vue – Photoshop – 6000x2553px

The artwork on:

Photoshop Stage


Print Detail

wallpapers available



2014 Sounds So Scifi!

Monday, January 6th, 2014 news

Here we go into a new year. Hope everyone had some good days with friends, family or both! This time it’s 2014. Me being born in 1982 the number 2014 sounds so Scifi that it’s hard to believe we live in that year now. Now let’s see if there are some more cool pictures coming along this year. Of course there will be wallpapers which, I hope, will get a chance to grace your computer desktops! Until then… have a nice and successful year!


I’m On Facebook!

Sunday, September 15th, 2013 newsI really am a very very very big Facebook skeptic/critic (for all the right reasons if you ask me). There is rarely a week going by where I’m not reading any weird news about what they can do with all the things you post on that site. So I avoided it as good as possible. Recently though I spoke with a couple of friends about it all, and when it comes to promoting my work, even the skeptics among them told me to go for it. After literally 2 months of thinking back and forth I decided to give it a try. So yeah, there I am, still looking a little confused at what Facebook can do. It’s really a beast and luckily some of my friends guided me through it. Especially the privacy and security settings. A big thanks out to them.

There are already some things up and ready for you to view, but I have other things planned to do on my Page – well, aside of the usual posting of artworks, I also plan to drop a couple of detail snapshots of my artworks every now and then. Due to the fact that I’m a little ridiculous with putting detail in my pics, that no normal being could ever see on the downsized pics I usually post. The pics within pics so to say. =) There are a couple posted already. Larger than the usual print preview pictures I create for my bigger projects.

Now hush and go LIKE ME! –


Luminarium Exhibit #21

Friday, August 2nd, 2013

The Luminarium Exhibit #21

Here we go again!Elements” is the 21th Exhibit release by The Luminarium Artgroup. #21’s topic “Elements” focused on things that are pretty much responsible for ‘existence’ in itself. This time it took a while to get the exhibit off the ground due to lots of busy members. The group nonetheless managed to collect a wide array of artworks that fantastically represent the topic at hand. Yet again it’s something for everyone – may it be Photography, Digital Art or Music. All of surely a nice source for inspiration! So be sure to check it out -> Elements

The Luminarium: WebsiteDeviantartShadowness



Vue d’Esprit Tips & Tricks

Thursday, July 18th, 2013

vue tricksHello ladies and gentlemen, dear Vue users and interested folks. In this little article I, once again, plan to share some wisdom with you fine folks. Said wisdom was partly very painfully acquired through creating a lot of nice pictures. I’m sure you’ve seen some of them. If not, shame on you and go here! Most of these pictures were created by using Vue and Photoshop. Some of these pictures really got me on the edge of the possible. Both mentally and technically. I had to find several workarounds to avoid really painful slowdowns. Especially when scenes were loaded with hundreds of objects. And I’m not counting Vue Eco-system objects here. Since Eco-system objects are handled differently then normally placed (by hand so to say) objects.

There are a couple of things I want you to keep in mind, regarding the hints and tips I want to share. I’m not a studio person/artist. (These people probably know a lot more neat tricks) So it could be that some things mentioned are an old hat and fairly well known. The tricks I’m about to list up are things I’m working with on pretty much every project. Things that help me to keep the workflow fluid. In that regard it’s also important to mention what specs the PC has on which I collected most of the experience on:

OS: Windows Vista/7 (64bit)
Intel i7 920 (not overclocked)
GF 560GTX 2gb RAM (previously a GFXCard with 1gb RAM)
12gb 1066mhz RAM

The most stable machine I ever had but I’m also looking out for a new one right now. After 4 years working with this setup, I guess it’s time.

All hints are regarding still image renders and not animations.

movie review
movie review
>>>Hint #1 – Infinite Loop

Every now and then I had the problem that Vue drowned in some sort of infinite loop. It looked like it was trying to refresh the preview windows. The titlebar kept flashing weird. Happened on scenes with very very high polygon count. Problem was that Vue got stuck and no further work was possible.

Solution: Now this sometimes worked (not always!) and it could help you as well. Just minimize the Vue application into your taskbar. Wait a few seconds. Maximize the window. Chances are good that Vue calmed down and is ready to work again. First thing to do: save your progress!
movie review
movie review
>>>Hint #2 – Panning Does Not Work With Wacom Pen

After setting up a new Windows recently, I discovered that Vue suddenly refused to pan when holding the Right Click button on my Wacom Pen. I remember it working fine before I had to reinstall Windows. No idea what went wrong. It literally took me months to figure out what caused my Wacom Pen not to work properly in Vue.

Solution: What seemed to have happened is that I accidently changed the Left/Right Click configuration of the Mouse and switched the buttons. Something that can be handy for left handers like me. I also had a special Mousedriver Software installed. In that case the SetPoint software by Logitech. There I did not change/switch the Left/Right Click button configuration. I guess the Windows and Driversoftware configuration have created a conflict that confused the Right Click of my Wacom Pen. I have no idea how that’s possible but after setting the Windows Left/Right Click setup back to normal… the panning with the Wacom Pen worked again.
movie review
movie review
>>>Hint #3 – Some Value Fields Go Higher Than 100

This is probably something you know forever. Well, it took me a while to learn about this. So it could be that there are still folks out there who don’t know this. Especially in Atmosphere settings you can go into extreme values. Fog, Haze, Glow for example allow you to go higher than 100. Same goes for the Cloud Settings. So if some effect is not quite where you want to have it while being on 100 already… try a higher number. Same goes for fields that only seem to go to 4 or 10. Chances are good that it works. Still… there are some settings that won’t go higher than 100.
movie review
movie review
>>>Hint #4 – Keep The Workflow Fluid

If you are working with Vue, and load a couple of heavy scenes in one session, it could be that you will experience a massive slowdown. Or that even simple objects will be drawn with a box instead of a more accurate model.

Then it’s good to try File -> Purge Memory. This clears your memory from all data that is currently not used and makes space for the things you are working with at that moment. Or clean up the memory by just closing Vue and reopen it. Can cost time if you have to load heavy scenes but you will get the time back since the workflow is more fluid again. You should also work with layers a lot and use the ‘Show Only Object From Active Layer’ option in your Main Camera view. That can be very helpful when working on polygon heavy scenes.
movie review
movie review
>>>Hint #5 – Rendering Clouds

Whenever you expect a render to be very time consuming, try to minimize the effort by splitting your project into different renders. Especially with a spectral atmosphere and spectral clouds. First render your scene without clouds. Then go for a second render with clouds. Clouds of course take ages to render. Clouds in Vue can look good with lower quality settings. The only thing to keep an eye on is the atmosphere quality. That should at least be on 2 – to minimize noise withing the clouds. Advances effects quality can be 16%. That’s not the best value for the scene render. But clouds still look good with only 16%. LAst but not least render with multipass to have your clouds rendered with a mask. This will allow you to place your clouds within your scene in no time. Cloud shadows can easily be painted in via Photoshop.
movie review
movie review
>>>Hint #6 – Be Careful When Saving Vue Objects (.vob)

I recently stumbled over a weird issue when I tried to render a picture with active multipass options. The scene had a couple of Ecosystems that contained Vue objects (.vob) I saved over the time for later use. The render couldn’t be started and I got a message that told me I don’t have enough RAM. That was weird since I already rendered much larger pictures than the one I wanted to do then. Then I noticed that the render process always tried to render passes I did not even select to render. When the render tries to render 40 3500x2000px pictures… of course the RAM is not sufficient. Then I noticed that it’s always Ecosystem materials that were marked in the options. Removing the marks did not help. The render process was always rendering the Ecosystem material passes no mater what I tried. Then, in a painful timeconsuming process, I filtered out the objects that contained said materials and opened them one by one in a new Vue scene. Sure enough these objects were saved WITH active multipass material options. I deactivated the selected material passes and saved the objects without a single selection active in the multipass options. A clean save so to say. Then went back to my original scene and replaced the old objects in my Ecosystems. Sure enough the render did what I wanted without trying to render the phantom passes from earlier.

This problem really took my a while to figure out. I cannot even say if it’s a feature or just a bug. I can imagine situations where pre-selected passes for objects can save a lot of time… but not for me. =)

This list will probably extend when new stuff comes up. Hope it will help someone out there at some point or another! And if you are a regular Vue user, don’t hesitate to contact E-On Software’s support. They’re usually very fast and friendly.